11.11.2011, 17:20
It's clear it's clientside, otherwise the feature would be in server.cfg and not samp.cfg on the client - SA-MP has always ran only on one core, the update enables support for multiple cores.
public OnPlayerChangeGameStatus(playerid, status_type)
// Type's:
// 1 - PLAYER_MENU - player entered the game menu
// 2 - PLAYER_GAME - player returned to the game
public OnPlayerChangeGameStatus(playerid, status_type)
{
if(status_type == PLAYER_MENU)SendClientMessage(playerid, COLOR_RED, "You're AFK!");
if(status_type == PLAYER_GAME)SendClientMessage(playerid, COLOR_GREEN, "You're return to the Game!");
return true;
}
That can be scripted as you can use OnPlayerUpdate to detect when someone is out of the game.
OnPlayerUpdate won't be called when someone is out of the game. |
I really really hope that RC10 will include the native AttachPlayerObjectToVehicle (and then for streamers: AttachDynamicObjectToVehicle). Since many people want to have a lot of objects attached to their vehicle (like me xD) that even goes over the limit of 1000 objects (if many others will do it aswell).
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- Fixed issue with motorbikes/pushbikes spawning above the ground. |