03.11.2011, 06:50
estou com um problema na hora de copilar da esse erro nem sei o que fazer, desde ja agradeзo
Quote:
D:\Documents and Settings\Marcos\Desktop\Nova pasta (4)\pawno\GM61.pwn(167) : error 017: undefined symbol "TEAM_BlUE" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
PHP код:
#include <a_samp>
#define LIGHTBLUE 0x0BBF6AA
#define TEAM_RED 0
#define TEAM_BLUE 1
#define COLOR_BLUE 0x0000FFAA
#define COLOR_RED 0xff0010ff
#define COLOR_MSG 0xa9ff43ff
#define COLOR_GREY 0xAFAFAFAA
#define MENU_SHOP 0
//Killing ranks
new First[MAX_PLAYERS];
new Double[MAX_PLAYERS];
new Spree[MAX_PLAYERS];
new Four[MAX_PLAYERS];
new Dominat[MAX_PLAYERS];
new Rampage[MAX_PLAYERS];
new Monster[MAX_PLAYERS];
new Six[MAX_PLAYERS];
new gTeam[MAX_PLAYERS];
new Text:Kills;
new KillsRed;
new KillsBlue;
new GameMinutes =4;
new GameSeconds =59;
new GameTimer;
new Text:Textdraw0;
new Text:Textdraw2;
forward GameModeExitFunc(playerid);forward GameTime(playerid);
#pragma tabsize 0
new RoundTime = 300000;//5 minutes
forward GameTime();
forward GameModeExitFunc(playerid);
new
Text: text_Top5[2]
;
enum rankingEnum
{
player_Score,
player_ID
}
main()
{
print("\n----------------------------------");
printf(" Liberty City Mafia \n Create Date: 03/11/2011 Remade By Kairos");
print("----------------------------------\n");
}
public GameTime()
{
if(GameSeconds || GameMinutes)
{
GameSeconds--;
if(GameSeconds <= -1)
{
GameMinutes--;
GameSeconds=59;
}
new TimeString[256];
format(TimeString,sizeof(TimeString),"~b~%02d~y~:~r~%02d",GameMinutes,GameSeconds);
TextDrawSetString(Textdraw0,TimeString);
}
return 1;
}
public OnGameModeInit()
{
for(new i;i<15;++i)
{
SendClientMessageToAll(COLOR_RED," ");
}
SetGameModeText("Liberty City Mafia");
UsePlayerPedAnims();
SetTimer("GameModeExitFunc", RoundTime, 0);
SetWorldTime(0);
AddPlayerClass(111, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
AddPlayerClass(124, 0.0, 0.0, 0.0, 0.0, 0, 0, 0, 0, 0, 0);
SetTimer("Score",297000,false);
Kills = TextDrawCreate(4.000000, 287.000000, "~r~Red: ~w~0~n~~g~Blue: ~w~0");
TextDrawBackgroundColor(Kills, 255);
TextDrawFont(Kills, 1);
TextDrawLetterSize(Kills, 0.540000, 1.760000);
TextDrawColor(Kills, -16776961);
TextDrawSetOutline(Kills, 1);
TextDrawSetProportional(Kills, 1);
//TextDraw
GameTimer = SetTimer("GameTime",1000,1);
Textdraw0 = TextDrawCreate(586.000000, 43.000000,"5:00");
TextDrawAlignment(Textdraw0,2);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.499999,2.000000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetShadow(Textdraw0,1);
Textdraw2 = TextDrawCreate(10.000000, 240.000000, "this team is full kindly choose the other team");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.490000, 1.500000);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 255);
TextDrawTextSize(Textdraw2, 211.000000, -29.000000);
text_Top5[0] = TextDrawCreate(79.000000, 135.000000, "Top 5");
TextDrawAlignment(text_Top5[0], 2);
TextDrawBackgroundColor(text_Top5[0], 255);
TextDrawFont(text_Top5[0], 1);
TextDrawLetterSize(text_Top5[0], 0.280000, 1.499999);
TextDrawColor(text_Top5[0], -1);
TextDrawSetOutline(text_Top5[0], 0);
TextDrawSetProportional(text_Top5[0], 1);
TextDrawSetShadow(text_Top5[0], 0);
text_Top5[1] = TextDrawCreate(16.000000, 135.000000, " ");
TextDrawBackgroundColor(text_Top5[1], 255);
TextDrawFont(text_Top5[1], 1);
TextDrawLetterSize(text_Top5[1], 0.200000, 0.999999);
TextDrawColor(text_Top5[1], -1);
TextDrawSetOutline(text_Top5[1], 0);
TextDrawSetProportional(text_Top5[1], 1);
TextDrawSetShadow(text_Top5[1], 0);
TextDrawUseBox(text_Top5[1], 1);
TextDrawBoxColor(text_Top5[1], 150);
TextDrawTextSize(text_Top5[1], 143.000000, 20.000000);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
if(classid == 0)
{
gTeam[playerid] = TEAM_RED;
GameTextForPlayer(playerid,"~r~Red ~w~Team",1000,3);
}
else if(classid == 1)
{
gTeam[playerid] = TEAM_BlUE;
GameTextForPlayer(playerid,"~g~Blue ~w~Team",1000,3);
}
return 1;
}
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~b~Liberty ~y~City ~r~Mafia~w~ !!",3000,1);
SetPlayerColor(playerid,COLOR_GREY);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(gTeam[playerid] == TEAM_RED)
{
SetPlayerPos(playerid,-828.202514648,514.817016601,1357.80566406);
SetPlayerFacingAngle(playerid,90.8542);
GivePlayerWeapon(playerid,24,500);
GivePlayerWeapon(playerid,30,500);
GivePlayerWeapon(playerid,4,2);
SetPlayerTeam(playerid,1);
}
else if(gTeam[playerid] == TEAM_BLUE)
{
SetPlayerPos(playerid,-783.37158203125,492.43212890625,1375.4455566406);
SetPlayerFacingAngle(playerid,90.8776);
GivePlayerWeapon(playerid,24,500);
GivePlayerWeapon(playerid,30,500);
GivePlayerWeapon(playerid,4,2);
SetPlayerTeam(playerid,2);
}
SetPlayerInterior(playerid,1);
SetCameraBehindPlayer(playerid);
TextDrawShowForPlayer(playerid,Textdraw0);
// TextDrawShowForPlayer(playerid, text_Top5[0]);
// TextDrawShowForPlayer(playerid, text_Top5[1]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetPlayerWantedLevel(playerid, 0);
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid,3000);
GivePlayerMoney(playerid,-1000);
if(gTeam[killerid] == TEAM_RED) KillsRed++;
if(gTeam[killerid] == TEAM_BLUE) KillsBlue++;
new Stats[256];
format(Stats,sizeof(Stats),"~r~Red: ~w~%i~n~~g~Blue: ~w~%i",KillsRed,KillsBlue);
TextDrawSetString(Kills,Stats);
TextDrawHideForPlayer(playerid, text_Top5[0]);
TextDrawHideForPlayer(playerid, text_Top5[1]);
//Killing ranks
First[killerid] ++;
First[playerid] = 0;
Spree[killerid] ++;
Spree[playerid] = 0;
Double[killerid] ++;
Double[playerid] = 0;
Dominat[killerid] ++;
Dominat[playerid] = 0;
Rampage[killerid] ++;
Rampage[playerid] = 0;
Monster[killerid] ++;
Monster[playerid] = 0;
Six[killerid] ++;
Six[playerid] = 0;
Four[killerid] ++;
Four[playerid] = 0;
if(First[killerid] == 1)
{
SetPlayerWantedLevel(killerid, 1);
}
if(Double[killerid] == 2)
{
new str2[128];
new kname[MAX_PLAYER_NAME];
GetPlayerName(killerid,kname,sizeof(kname));
format(str2,sizeof(str2), " %s(%d) Double Killing",kname,killerid);
GameTextForAll(str2,4000,3);
SendClientMessageToAll(LIGHTBLUE,str2);
SetPlayerWantedLevel(killerid, 2);
}
if(Spree[killerid] == 3)
{
new str2[128];
new kname[MAX_PLAYER_NAME];
GetPlayerName(killerid,kname,sizeof(kname));
format(str2,sizeof(str2), " %s(%d) Killing Spree",kname,killerid);
GameTextForAll(str2,4000,3);
SendClientMessageToAll(LIGHTBLUE,str2);
SetPlayerWantedLevel(killerid, 3);
GivePlayerMoney(killerid,4000);
}
if(Four[killerid] == 4)
{
SetPlayerWantedLevel(killerid, 4);
}
if(Dominat[killerid] == 5)
{
new str2[128];
new kname[MAX_PLAYER_NAME];
GetPlayerName(killerid,kname,sizeof(kname));
format(str2,sizeof(str2), " %s(%d) Dominating",kname,killerid);
GameTextForAll(str2,4000,3);
SendClientMessageToAll(LIGHTBLUE,str2);
SetPlayerWantedLevel(killerid, 5);
GivePlayerMoney(killerid,6000);
}
if(Six[killerid] == 6)
{
SetPlayerWantedLevel(killerid, 6);
}
if(Rampage[killerid] == 8)
{
new str2[128];
new kname[MAX_PLAYER_NAME];
GetPlayerName(killerid,kname,sizeof(kname));
format(str2,sizeof(str2), " %s(%d) Rampage Killing",kname,killerid);
GameTextForAll(str2,4000,3);
SendClientMessageToAll(LIGHTBLUE,str2);
SetPlayerWantedLevel(killerid, 6);
GivePlayerMoney(killerid,8000);
}
if(Monster[killerid] == 12)
{
new str2[128];
new kname[MAX_PLAYER_NAME];
GetPlayerName(killerid,kname,sizeof(kname));
format(str2,sizeof(str2), " %s(%d) Monster Killing",kname,killerid);
GameTextForAll(str2,4000,3);
SendClientMessageToAll(LIGHTBLUE,str2);
SetPlayerWantedLevel(killerid, 6);
GivePlayerMoney(killerid,10000);
}
return 1;
}
public OnPlayerText(playerid, text[])
{
if(text[0] == '!')
{
new string[128];
GetPlayerName(playerid, string, sizeof(string));
format(string, sizeof(string), "[Team Chat] %s: %s", string, text[1]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && gTeam[i] == gTeam[playerid]) SendClientMessage(i, GetPlayerColor(playerid), string);
}
return 0;
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/shop", true))
{
SendClientMessage(playerid,0xff0010ff,"***Shop Disabled in This Mission***");
return 1;
}
return SendClientMessage(playerid,COLOR_RED,"Unknown Command Use /help For All Commands");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
forward Score(playerid);
public Score(playerid)
{
if(KillsRed > KillsBlue)
{
GameTextForAll("~r~Red ~w~Team Won~w~!!~n~ ~r~The Round ~w~+10000",3000,3);
SetTimer("GameModeExitFunc",3000,0);
for(new i;i<MAX_PLAYERS;i++)
{
if(gTeam[i] == TEAM_RED)
{
GivePlayerMoney(i,10000);
}
}
TextDrawDestroy(Kills);
}else if(KillsBlue > KillsRed)
{
GameTextForAll("~g~Blue ~w~Team Won~w~!!~n~ ~r~The Round ~w~+10000",3000,3);
SetTimer("GameModeExitFunc",3000,0);
TextDrawDestroy(Kills);
for(new i;i<MAX_PLAYERS;i++)
{
if(gTeam[i] == TEAM_BLUE)
{
GivePlayerMoney(i,10000);
}
}
}else if( KillsBlue == KillsRed && KillsRed == KillsBlue)
{
GameTextForAll("~w~Mission ~y~Draw~b~!",3000,3);
SetTimer("GameModeExitFunc",3000,0);
TextDrawDestroy(Kills);
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
new Team1, Team2;
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && i != playerid)
{
if(gTeam[i] == TEAM_RED) Team1++;
else if(gTeam[i] == TEAM_BLUE) Team2++;
}
}
if(gTeam[playerid] == TEAM_RED && Team1 > Team2)
{
//SendClientMessage(playerid, 0xFFFFFFFF, "This team is full! Please Choose Another Team.");
SetTimerEx("TeamFull", 100, false, "i", playerid);
return 0;
}
else if(gTeam[playerid] == TEAM_BLUE && Team2 > Team1)
{
//SendClientMessage(playerid, 0xFFFFFFFF, "This team is full! Please Choose Another Team.");
SetTimerEx("TeamFull", 100, false, "i", playerid);
return 0;
}
if(gTeam[playerid] == TEAM_RED)
{
SetPlayerColor(playerid,COLOR_RED);
} else if(gTeam[playerid] == TEAM_BLUE)
{
SetPlayerColor(playerid,COLOR_BLUE);
}
TextDrawShowForPlayer(playerid,Kills);
return 1;
}
forward TeamFull(playerid);
public TeamFull(playerid)
{
TextDrawShowForPlayer(playerid,Textdraw2);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SetTimerEx("TeamHide", 2000, 1, "i", playerid);
return 1;
}
forward TeamHide(playerid);
public TeamHide(playerid)
{
TextDrawHideForPlayer(playerid,Textdraw2);
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{ new
playerScores[MAX_PLAYERS][rankingEnum],
index
;
for(new i; i != MAX_PLAYERS; ++i)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
playerScores[index][player_Score] = GetPlayerScore(i);
playerScores[index++][player_ID] = i;
}
}
GetPlayerHighestScores(playerScores, 0, index);
new
score_Text[256] = "~n~",
player_Name[20]
;
for(new i; i < 5; ++i)
{
if(i < index)
{
GetPlayerName(playerScores[i][player_ID], player_Name, sizeof(player_Name));
format(score_Text, sizeof(score_Text), "%s~n~~b~%d. ~w~%s - ~r~%d", score_Text, i + 1, player_Name, playerScores[i][player_Score]);
}
else
format(score_Text, sizeof(score_Text), "%s~n~~b~%d. ~r~N/A", score_Text, i + 1);
}
TextDrawSetString(text_Top5[1], score_Text);
return 1;
}
stock GetPlayerHighestScores(array[][rankingEnum], left, right)
{
new
tempLeft = left,
tempRight = right,
pivot = array[(left + right) / 2][player_Score],
tempVar
;
while(tempLeft <= tempRight)
{
while(array[tempLeft][player_Score] > pivot) tempLeft++;
while(array[tempRight][player_Score] < pivot) tempRight--;
if(tempLeft <= tempRight)
{
tempVar = array[tempLeft][player_Score], array[tempLeft][player_Score] = array[tempRight][player_Score], array[tempRight][player_Score] = tempVar;
tempVar = array[tempLeft][player_ID], array[tempLeft][player_ID] = array[tempRight][player_ID], array[tempRight][player_ID] = tempVar;
tempLeft++, tempRight--;
}
}
if(left < tempRight) GetPlayerHighestScores(array, left, tempRight);
if(tempLeft < right) GetPlayerHighestScores(array, tempLeft, right);
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public GameModeExitFunc(playerid) {
SendRconCommand("changemode ?");
GameTextForAll("~y~Changing Game ~n~ ~w~Please Wait....",5000,1);
for(new i;i<15;++i)
{
KillTimer(GameTimer);
TextDrawShowForPlayer(playerid,Textdraw0);
SendClientMessageToAll(COLOR_BLUE," ");
TextDrawDestroy(text_Top5[0]);
TextDrawDestroy(text_Top5[1]);
}
}