[FilterScript] Hot air balloon (SA:MP 0.3d RC7)
#1

Spanish version: click here

Hot air balloon v0.1.1

їWhat is? - Simulates a "Hot Air Balloon" in SA: MP 0.3d RC7 with the new object added to the RC7 of cessil

Video
Not yet available

Pictures














Commands
Start the Hot air balloon - /start
Returned to itґs initial position - /return
Teleportation to the Balloon - /tele


Download
Mediafire


Credits:
-adri1
-cessil (New objects in SA:MP 0.3d RC7)


Warning - Only for SA:MP 0.3d RC7


Hot air balloon - Creative Commons
Not allow publication of this filterscript in another forum or page
Reply
#2

Good job. Gotta try this out.
Reply
#3

yeah good job man
Reply
#4

Really Nice!

I will use it!
Reply
#5

Shit, I was working at a Ballon FS too .. one that you can change the direction , and control it .
But now I cant Release it anymore ... anyway nice script...
Reply
#6

Quote:
Originally Posted by ShOoBy
Посмотреть сообщение
Shit, I was working at a Ballon FS too .. one that you can change the direction , and control it .
But now I cant Release it anymore ... anyway nice script...
Why not? I think this works just with MoveObject.
Do it.
_______________________
Well, good job, and mapping. ^^
Reply
#7

If you do that then I would not make the v0.2 controls was xD
Reply
#8

Really Nice!
Reply
#9

Awesome man !
Reply
#10

Very nice work!
Reply
#11

Quote:
Originally Posted by adri1
Посмотреть сообщение
If you do that then I would not make the v0.2 controls was xD
You don't know how to do them, I know you very well. ^^
Reply
#12

nice!
Reply
#13

awesome !
i will use that for my server.
Reply
#14

Lol..I will download 0.3d right now ! AWESOME 10/10
Reply
#15

Nice man!
For the first time in my life I will fly a hot air balloon.
Congratulations
Reply
#16

This is sexy!! thanks man good job.
Reply
#17

very good, keep up man
Reply
#18

Awsome!!

It is your own or it is that from Sa-mp 0.3d RC7 Because I read about some balloon there...
Reply
#19

Why do you use a timer? SA-MP has an "OnObjectMoved(objectid)" callback natively, it calls as soon as an object has finished moving, it'll look a lot smoother than a timer and cause less lag as it only calls when the move is complete.
Reply
#20

Like it; nice
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)