[GameMode] [Gamemode][DISCONTINUED] Grand Theft Online (freeroam, level, xp, races, gangs)
#21

The first post says:

Compatable
SA-MP Versions: 0.2

WTF? Anywayz, i'll try it a bit later!
Reply
#22

Hey Ian I just wanted to edit the gto.pwn and change the letters when it says Connection lost to You must login in and register or yuo will be kicked. But When I try to compile it it hangs on dudb include file...I have that file in all the possible locations invludes everywhere. But it complains on that 1 error in compile. Any idea how to chnage that message?
Reply
#23

Looks very very nice!

I am hosting this on my testserver now.

212.227.83.76:3000
Reply
#24

Thanks Deano i will change it.

Nasko open your float.inc and replace strfloat with floatstr
Reply
#25

now more
Код:
world.inc(448) : warning 208: function with tag result used before definition, forcing reparse
world.inc(521) : warning 208: function with tag result used before definition, forcing reparse
gtorace.inc(458) : warning 208: function with tag result used before definition, forcing reparse
gtorace.inc(462) : warning 208: function with tag result used before definition, forcing reparse
gtorace.inc(466) : warning 208: function with tag result used before definition, forcing reparse
gang.inc(21) : error 001: expected token: "}", but found "["
gang.inc(29) : error 017: undefined symbol "COLOURS_SIZE"
gang.inc(33) : error 017: undefined symbol "MAX_GANGS"
gang.inc(53) : error 017: undefined symbol "GANG_CREATE_COST"
gang.inc(56) : error 017: undefined symbol "GANG_CREATE_COST"
gang.inc(71) : error 047: array sizes do not match, or destination array is too small
gang.inc(85) : error 017: undefined symbol "COLOURS_SIZE"
gang.inc(87) : error 017: undefined symbol "Colour_Name"
gang.inc(89) : error 017: undefined symbol "Colour_Code"
gang.inc(100) : error 017: undefined symbol "GANG_CREATE_COST"
gang.inc(104) : warning 209: function "GangCommands" should return a value
gang.inc(108) : error 047: array sizes do not match, or destination array is too small
gang.inc(133) : error 017: undefined symbol "MAX_GANGS"
gang.inc(146) : error 028: invalid subscript (not an array or too many subscripts): "gang_members"
gang.inc(146) : warning 215: expression has no effect
gang.inc(146) : error 001: expected token: ";", but found "]"
gang.inc(146) : error 029: invalid expression, assumed zero
gang.inc(146) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.0.3367			Copyright © 1997-2005, ITB CompuPhase


16 Errors.
Reply
#26

I dont know why it says that Nasko, make sure you extract all *.inc files into same directory as gto.pwn, then open gto.pwn and compile. It looks like possibly you have an old gang.inc file, try extracting it again. Else i dont know.
Reply
#27

I believe you may have a problem with your whole gang systen, as i made a gang yesterday, invited someone to it, and it didnt change our colours, so, i restarted the server, and then the guy i invited was in the gang but i had no control over the gang but yet he said i was in it. I should of been the was the founder/leader but the game wasnt have any of it.

So i think there may be some problems, ill try and experiment some more with it.
Reply
#28

It resets player colours on spawn. You just had to die and your colour would be ok.
What do you mean you had no control over the gang? No /gang commands would work for you? What did it say when you tried to use /gang comands, including gangleader only commands.

I know there is still a few bugs, if you can figure out what events make them occur then let me know and i will fix them.

Also the /gang colour command doesnt work... i forgot to put it in.

I have fixed problem with playernames and have added /gang colour/color command to set gang colour. Thats all that changed, but wanted to release this now cos that playername bugs just plain annoys me. Good to have it fixed.

Hmm, just noticed i forgot to make /gang colour command cost money to stop abuse ($10,000 should do it) Ill fix that later, ive already uploaded new version now.

Link in first post updated with 0.4.2.

or here: http://www.box.net/public/pz7yaqptdf
Reply
#29

Thank you Iain
Reply
#30

When it's be next version??
Reply
#31

2 days before u posted a new version was released. what are you expecting? daily updates?
Reply
#32

i'm kidding
Reply
#33

edit: Thank you
Reply
#34

k i asume this should work right??

Source Vehicles.inc :

// Vehicle Spawns

enum VehicleSpawnInfo {
vspawn_model, // Model
Float:vspawn_x,         // X
Float:vspawn_y,         // Y
Float:vspawn_z,         // Z
Float:vspawn_heading,   // Heading
    vspawn_colour1,         // Colour1
    vspawn_colour2          // Colour2

}

// these vehicles will be spawned first, so if you wish to reserve a vehicle model, add it here
new VehicleModelSpawns[][VehicleSpawnInfo] = {

//Spawns i added myself:

{V_LEVIATHN,1476.0011,-1351.1161,163.8301,191.0537,0,0}, //
{V_COACH,1477.7936,-2633.1599,13.6282,260.2918,0,0}, //
{V_DODO,1662.4036,-2620.7449,13.6257,358.7275,0,0}, //
{V_BEAGLE,1477.1959,1219.4717,12.1963,358.7428,12, 60}, //
{V_BEAGLE,1284.2153,1361.2828,12.1962,271.9384,12, 60}, //
{V_STUNT,1302.0746,1396.9220,11.3716,251.5249,30,3 4}, //
{V_MAVERICK,1301.1882,1419.4858,11.3660,282.0712,3 0,34}, //
{V_SHAMAL,1564.3823,1500.7504,11.7558,111.2009,1,1 }, //
{V_SHAMAL,1571.5393,1390.3298,11.7691,245.1949,1,1 }, //
{V_HYDRA,344.4165,2541.4910,17.7261,186.8996,0,0}, //
{V_HYDRA,360.7857,2541.2676,17.6591,184.6016,0,0}, //
{V_MAVERICK,377.7525,2535.3374,16.7440,174.2046,26 ,3}, //
{V_RUSTLER,326.2576,2537.5593,17.5202,184.1489,77, 87}, //
{V_RUSTLER,290.6565,2538.6885,17.5204,182.1987,77, 87}, //

//Standart Spawns in Vehicles.inc:

{V_BUFFALO,1586.4277,33.1434,23.0000,274.2331,-1,-1}, // race riversiderun car
{V_PCJ600,1587.8152,25.9319,22.7000,270.2577,-1,-1}, // race riversiderun car
{V_SABRE,1514.2000,11.2897,23.8677,283.6043,-1,-1}, // race riversiderun car
{V_BANSHEE,1544.4312,14.6398,23.8626,283.2028,-1,-1}, // race riversiderun car
{V_BUFFALO,1543.9025,18.2665,23.8678,278.0022,-1,-1}, // race riversiderun car
{V_YOSEMITE,1423.4043,222.6558,19.2835,334.9312,-1,-1}, // town9
{V_MONSTER,1446.4843,369.7041,18.6943,72.6925,-1,-1}, // monster
             etc...............................................







But it doesnt work whatever i change nothing happens keeps doing the same spawnings like the AT400(the boeing)
deletedevery entry to the AT400 but it keeps spawning it at LS Airport wtf i dont get it some1 help plz....
i got the Coordinates from the /save command so they are correct.(i asume)
Reply
#35

Mr. Iain.Gilbert,i need to know how i can disable anticheat?Or only Teleport anticheat!

Reply
#36

Quote:
Originally Posted by froggz19
Mr. Iain.Gilbert,i need to know how i can disable anticheat?Or only Teleport anticheat!

Edit config file.
Reply
#37

Quote:
Originally Posted by Dox
k i asume this should work right??

Source Vehicles.inc :

// Vehicle Spawns

enum VehicleSpawnInfo {
vspawn_model, // Model
Float:vspawn_x, // X
Float:vspawn_y, // Y
Float:vspawn_z, // Z
Float:vspawn_heading, // Heading
vspawn_colour1, // Colour1
vspawn_colour2 // Colour2

}

// these vehicles will be spawned first, so if you wish to reserve a vehicle model, add it here
new VehicleModelSpawns[][VehicleSpawnInfo] = {

//Spawns i added myself:

{V_LEVIATHN,1476.0011,-1351.1161,163.8301,191.0537,0,0}, //
{V_COACH,1477.7936,-2633.1599,13.6282,260.2918,0,0}, //
{V_DODO,1662.4036,-2620.7449,13.6257,358.7275,0,0}, //
{V_BEAGLE,1477.1959,1219.4717,12.1963,358.7428,12, 60}, //
{V_BEAGLE,1284.2153,1361.2828,12.1962,271.9384,12, 60}, //
{V_STUNT,1302.0746,1396.9220,11.3716,251.5249,30,3 4}, //
{V_MAVERICK,1301.1882,1419.4858,11.3660,282.0712,3 0,34}, //
{V_SHAMAL,1564.3823,1500.7504,11.7558,111.2009,1,1 }, //
{V_SHAMAL,1571.5393,1390.3298,11.7691,245.1949,1,1 }, //
{V_HYDRA,344.4165,2541.4910,17.7261,186.8996,0,0}, //
{V_HYDRA,360.7857,2541.2676,17.6591,184.6016,0,0}, //
{V_MAVERICK,377.7525,2535.3374,16.7440,174.2046,26 ,3}, //
{V_RUSTLER,326.2576,2537.5593,17.5202,184.1489,77, 87}, //
{V_RUSTLER,290.6565,2538.6885,17.5204,182.1987,77, 87}, //

//Standart Spawns in Vehicles.inc:

{V_BUFFALO,1586.4277,33.1434,23.0000,274.2331,-1,-1}, // race riversiderun car
{V_PCJ600,1587.8152,25.9319,22.7000,270.2577,-1,-1}, // race riversiderun car
{V_SABRE,1514.2000,11.2897,23.8677,283.6043,-1,-1}, // race riversiderun car
{V_BANSHEE,1544.4312,14.6398,23.8626,283.2028,-1,-1}, // race riversiderun car
{V_BUFFALO,1543.9025,18.2665,23.8678,278.0022,-1,-1}, // race riversiderun car
{V_YOSEMITE,1423.4043,222.6558,19.2835,334.9312,-1,-1}, // town9
{V_MONSTER,1446.4843,369.7041,18.6943,72.6925,-1,-1}, // monster
etc...............................................







But it doesnt work whatever i change nothing happens keeps doing the same spawnings like the AT400(the boeing)
deletedevery entry to the AT400 but it keeps spawning it at LS Airport wtf i dont get it some1 help plz....
i got the Coordinates from the /save command so they are correct.(i asume)
can any1 answer this plz im despert am i getting crazy or is this just wrong
Reply
#38

Iain.Gilbert

When you back think about this:
Gang leader may set spawn point for his gang. In this area must work antispawnkill.


http://forum.sa-mp.com/index.php?topic=9437.0 - very useful thing
Reply
#39

Quote:
Originally Posted by CAHR
Iain.Gilbert

When you back think about this:
Gang leader may set spawn point for his gang. In this area must work antispawnkill.


http://forum.sa-mp.com/index.php?topic=9437.0 - very useful thing
That link is for interior scanning. In this version it is not possible to use weapons inside (when the players interior ID differs from 0).
Not every interior has exits, only shops and restaurants have them. So if you would set the spawnpoint of that player indoors at a non-exit location, you need to make an exit yourself.
Reply
#40

Wuts the pawn code of the buyable house?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)