[Map] Admin Island
#1

"Another One??!" I bet that would be the first thing which came to your mind when you saw this...
I know there are allot of Admin Islands out there!

I really don't like to brag, so I'm not so good at mapping as this is my 4th edit...
I hope you like it....

Screanies:



===> Its interior:


pawn Код:
AddStaticVehicleEx(563,180.79980469,3172.00000000,7.30000019,0.00000000,25,25,15); //Raindance
AddStaticVehicleEx(493,266.50000000,3239.00000000,0.00000000,0.00000000,-1,-1,15); //Jetmax
AddStaticVehicleEx(452,256.20001221,3239.30004883,0.00000000,0.00000000,-1,-1,15); //Speeder
AddStaticVehicleEx(480,294.10000610,3119.60009766,1.70000005,0.00000000,25,1,15); //Comet
AddStaticVehicleEx(562,300.79998779,3119.39990234,1.60000002,0.00000000,25,1,15); //Elegy
AddStaticVehicleEx(560,306.89999390,3129.39990234,1.50000000,90.00000000,25,1,15); //Sultan
AddStaticVehicleEx(415,274.70001221,3131.80004883,1.70000005,270.00000000,25,1,15); //Cheetah
AddStaticVehicleEx(451,280.20001221,3119.60009766,1.60000002,0.00000000,25,1,15); //Turismo
CreateObject(18450,259.10000610,2950.10009766,0.51999998,0.00000000,0.00000000,90.00000000); //object(cs_roadbridge04) (1)
CreateObject(18450,259.10000610,3030.10009766,0.50999999,0.00000000,0.00000000,90.00000000); //object(cs_roadbridge04) (2)
CreateObject(18450,259.09960938,3073.79980469,0.50999999,0.00000000,0.00000000,90.00000000); //object(cs_roadbridge04) (3)
CreateObject(6959,258.89999390,3133.10009766,0.88000000,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (1)
CreateObject(6959,300.10000610,3133.10009766,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (2)
CreateObject(6959,218.00000000,3133.09960938,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (3)
CreateObject(6959,258.79998779,3173.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (4)
CreateObject(6959,300.10000610,3173.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (5)
CreateObject(6959,217.89941406,3172.89941406,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (6)
CreateObject(6959,259.00000000,3213.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (7)
CreateObject(6959,300.29998779,3213.00000000,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (8)
CreateObject(6959,217.89999390,3212.89990234,0.89999998,0.00000000,0.00000000,0.00000000); //object(vegasnbball1) (9)
CreateObject(14387,197.39999390,3170.39990234,1.79999995,0.00000000,0.00000000,0.00000000); //object(dr_gsnew02) (1)
CreateObject(14387,197.39999390,3175.10009766,1.79999995,0.00000000,0.00000000,0.00000000); //object(dr_gsnew02) (2)
CreateObject(9241,180.30000305,3171.00000000,4.54600000,0.00000000,0.00000000,90.00000000); //object(copbits_sfn) (1)
CreateObject(984,196.09960938,3161.59960938,3.40000010,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(983,196.19999695,3180.69995117,3.50000000,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,196.19999695,3183.50000000,3.50000000,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(982,164.60000610,3171.30004883,3.50000000,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
CreateObject(983,164.60000610,3158.50000000,3.50000000,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(983,164.60000610,3183.60009766,3.50000000,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
CreateObject(982,177.39999390,3186.80004883,3.50000000,0.00000000,0.00000000,90.00000000); //object(fenceshit) (2)
CreateObject(983,193.00000000,3186.69995117,3.50000000,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(982,177.39999390,3155.30004883,3.50000000,0.00000000,0.00000000,90.00000000); //object(fenceshit) (3)
CreateObject(983,193.00000000,3155.30004883,3.50000000,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (6)
CreateObject(16120,156.69921875,3163.89941406,0.00000000,0.00000000,0.00000000,149.99633789); //object(des_rockgp2_07) (1)
CreateObject(16120,160.09960938,3197.00000000,0.00000000,0.00000000,0.00000000,49.99877930); //object(des_rockgp2_07) (2)
CreateObject(16120,174.19921875,3146.89941406,0.00000000,0.00000000,0.00000000,239.99633789); //object(des_rockgp2_07) (3)
CreateObject(7885,294.39941406,3178.29980469,0.89999998,0.00000000,0.00000000,179.99450684); //object(vegasglfhse1) (1)
CreateObject(16665,283.29998779,3178.89990234,1.89999998,0.00000000,0.00000000,179.99450684); //object(a51_radarroom) (1)
CreateObject(16662,294.46099854,3178.50000000,2.09999990,0.00000000,0.00000000,240.00000000); //object(a51_radar_stuff) (1)
CreateObject(16782,296.60000610,3179.30004883,2.79999995,0.00000000,0.00000000,179.99450684); //object(a51_radar_scan) (1)
CreateObject(2951,277.20001221,3178.84008789,0.60000002,0.00000000,0.00000000,90.00000000); //object(a51_labdoor) (1)
CreateObject(990,203.00000000,3232.89990234,2.40000010,0.00000000,0.00000000,180.00000000); //object(bar_barrier12) (1)
CreateObject(990,213.00000000,3232.89990234,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (2)
CreateObject(990,223.00000000,3232.89990234,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (3)
CreateObject(990,233.00000000,3232.89990234,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (4)
CreateObject(1297,264.79998779,3110.00000000,4.19999981,0.00000000,0.00000000,0.00000000); //object(lamppost1) (1)
CreateObject(1297,264.60000610,3086.10009766,4.19999981,0.00000000,0.00000000,0.00000000); //object(lamppost1) (2)
CreateObject(1297,264.89999390,3060.00000000,4.19999981,0.00000000,0.00000000,0.00000000); //object(lamppost1) (3)
CreateObject(1297,264.89999390,3034.39990234,4.19999981,0.00000000,0.00000000,0.00000000); //object(lamppost1) (4)
CreateObject(1297,265.10000610,3007.19995117,4.19999981,0.00000000,0.00000000,0.00000000); //object(lamppost1) (5)
CreateObject(1297,265.39999390,2979.80004883,4.50000000,0.00000000,0.00000000,0.00000000); //object(lamppost1) (6)
CreateObject(1297,265.39999390,2954.00000000,4.50000000,0.00000000,0.00000000,0.00000000); //object(lamppost1) (7)
CreateObject(1297,264.79998779,2929.60009766,4.30000019,0.00000000,0.00000000,0.00000000); //object(lamppost1) (8)
CreateObject(1297,253.50000000,3110.19995117,4.19999981,0.00000000,0.00000000,180.00000000); //object(lamppost1) (9)
CreateObject(1297,253.60000610,3086.10009766,4.19999981,0.00000000,0.00000000,179.99450684); //object(lamppost1) (10)
CreateObject(1297,252.39999390,3060.30004883,4.40000010,0.00000000,0.00000000,179.99450684); //object(lamppost1) (11)
CreateObject(1297,253.30000305,3034.50000000,4.19999981,0.00000000,0.00000000,179.99450684); //object(lamppost1) (12)
CreateObject(1297,253.50000000,3006.89990234,4.19999981,0.00000000,0.00000000,179.99450684); //object(lamppost1) (13)
CreateObject(1297,252.60000610,2979.80004883,4.50000000,0.00000000,0.00000000,179.99450684); //object(lamppost1) (14)
CreateObject(1297,253.50000000,2954.10009766,4.30000019,0.00000000,0.00000000,179.99450684); //object(lamppost1) (15)
CreateObject(1297,253.50000000,2929.60009766,4.30000019,0.00000000,0.00000000,179.99450684); //object(lamppost1) (16)
CreateObject(1215,253.00000000,3113.50000000,1.60000002,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,265.20001221,3113.60009766,1.60000002,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(3749,259.09960938,3115.89941406,6.69999981,0.00000000,0.00000000,0.00000000); //object(clubgate01_lax) (1)
CreateObject(975,257.70001221,3114.10009766,2.50000000,0.00000000,0.00000000,180.00000000); //object(columbiangate) (1)
CreateObject(976,264.79998779,3114.10009766,1.00000000,0.00000000,0.00000000,180.00000000); //object(phils_compnd_gate) (1)
CreateObject(11495,270.00000000,3243.89990234,0.66759998,0.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (1)
CreateObject(11495,259.20001221,3243.88989258,0.66759998,0.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (2)
CreateObject(990,243.00000000,3232.89990234,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (5)
CreateObject(990,253.00000000,3232.89990234,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (6)
CreateObject(990,276.00000000,3233.00000000,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (7)
CreateObject(990,286.00000000,3233.00000000,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (8)
CreateObject(990,296.00000000,3233.00000000,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (9)
CreateObject(990,306.00000000,3233.00000000,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (10)
CreateObject(990,315.60000610,3233.00000000,2.40000010,0.00000000,0.00000000,179.99450684); //object(bar_barrier12) (11)
CreateObject(990,320.89999390,3227.80004883,2.40000010,0.00000000,0.00000000,90.00000000); //object(bar_barrier12) (12)
CreateObject(990,320.89999390,3217.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (13)
CreateObject(990,320.89999390,3207.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (14)
CreateObject(990,320.89999390,3197.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (15)
CreateObject(990,320.89999390,3187.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (16)
CreateObject(990,320.89999390,3177.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (17)
CreateObject(990,320.89999390,3167.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (18)
CreateObject(990,320.89999390,3157.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (19)
CreateObject(990,320.89999390,3147.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (20)
CreateObject(990,320.89999390,3137.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (21)
CreateObject(990,320.89999390,3127.80004883,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (22)
CreateObject(990,320.89001465,3120.11889648,2.40000010,0.00000000,0.00000000,89.99450684); //object(bar_barrier12) (23)
CreateObject(990,197.80000305,3227.60009766,2.40000010,0.00000000,0.00000000,270.00000000); //object(bar_barrier12) (24)
CreateObject(990,197.80000305,3217.60009766,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (25)
CreateObject(990,197.80000305,3207.60009766,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (26)
CreateObject(990,197.80000305,3197.60009766,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (27)
CreateObject(990,197.80000305,3187.60009766,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (28)
CreateObject(990,197.69999695,3162.19995117,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (29)
CreateObject(990,197.69999695,3152.30004883,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (30)
CreateObject(990,197.69999695,3142.30004883,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (31)
CreateObject(990,197.69999695,3132.30004883,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (32)
CreateObject(990,197.69999695,3122.30004883,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier12) (33)
CreateObject(992,197.69999695,3115.69995117,2.40000010,0.00000000,0.00000000,270.00000000); //object(bar_barrier10b) (4)
CreateObject(992,197.80000305,3181.00000000,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier10b) (5)
CreateObject(992,197.80000305,3179.19995117,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier10b) (6)
CreateObject(992,197.69999695,3166.39990234,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier10b) (7)
CreateObject(992,197.69999695,3114.89990234,2.40000010,0.00000000,0.00000000,269.99450684); //object(bar_barrier10b) (8)
CreateObject(16122,341.10000610,3139.00000000,-4.00000000,0.00000000,0.00000000,25.00000000); //object(des_rockgp2_11) (1)
CreateObject(16133,329.20001221,3228.00000000,0.00000000,0.00000000,0.00000000,180.00000000); //object(des_rockgp2_18) (1)
CreateObject(16113,330.70001221,3166.50000000,-1.20000005,0.00000000,0.00000000,315.00000000); //object(des_rockgp2_03) (2)
CreateObject(16113,330.39999390,3128.30004883,0.00000000,0.00000000,0.00000000,314.99450684); //object(des_rockgp2_03) (3)
CreateObject(16120,228.60000610,3104.89990234,-1.29999995,0.00000000,0.00000000,238.00000000); //object(des_rockgp2_07) (3)
CreateObject(16120,188.80000305,3119.80004883,0.00000000,0.00000000,0.00000000,149.99633789); //object(des_rockgp2_07) (1)
CreateObject(16120,188.89941406,3211.29980469,0.80000001,0.00000000,0.00000000,149.99084473); //object(des_rockgp2_07) (1)
CreateObject(16120,207.00000000,3243.00000000,-2.29999995,0.00000000,0.00000000,49.99877930); //object(des_rockgp2_07) (2)
CreateObject(16120,216.69999695,3243.50000000,-1.20000005,0.00000000,0.00000000,49.99877930); //object(des_rockgp2_07) (2)
CreateObject(16120,296.00000000,3242.00000000,0.00000000,0.00000000,0.00000000,55.00000000); //object(des_rockgp2_07) (2)
CreateObject(16120,307.79998779,3105.89990234,0.00000000,0.00000000,0.00000000,237.99682617); //object(des_rockgp2_07) (3)
CreateObject(7916,297.60000610,3087.69995117,3.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (1)
CreateObject(7916,302.00000000,3087.30004883,4.00000000,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (2)
CreateObject(7916,215.10000610,3087.80004883,2.59999990,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (3)
CreateObject(7916,213.30000305,3087.80004883,2.90000010,0.00000000,0.00000000,0.00000000); //object(vegaswaterfall02) (4)
CreateObject(990,203.00000000,3113.10009766,2.40000010,0.00000000,0.00000000,1.00000000); //object(bar_barrier12) (34)
CreateObject(990,212.89999390,3113.30004883,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (35)
CreateObject(990,222.89999390,3113.50000000,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (36)
CreateObject(990,232.80000305,3113.69995117,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (37)
CreateObject(990,242.80000305,3113.89990234,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (38)
CreateObject(990,244.30000305,3113.89990234,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (39)
CreateObject(990,274.00000000,3114.10009766,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (40)
CreateObject(990,283.89999390,3114.30004883,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (41)
CreateObject(990,303.89999390,3114.69995117,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (42)
CreateObject(990,293.89999390,3114.50000000,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (43)
CreateObject(990,313.89999390,3114.89990234,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (44)
CreateObject(990,315.70001221,3114.88989258,2.40000010,0.00000000,0.00000000,0.99975586); //object(bar_barrier12) (45)
CreateObject(3528,258.79998779,3112.69995117,10.50000000,0.00000000,0.00000000,270.00000000); //object(vgsedragon) (1)
CreateObject(3525,266.39999390,3113.80004883,4.19999981,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
CreateObject(3525,252.00000000,3113.80004883,4.30000019,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (2)
CreateObject(17070,291.00000000,3126.69995117,0.89999998,0.00000000,0.00000000,3.00000000); //object(carspaces03) (1)
CreateObject(6295,204.69999695,3120.60009766,24.79999924,0.00000000,0.00000000,320.00000000); //object(sanpedlithus_law2) (1)
CreateObject(8535,224.60000610,3214.80004883,7.19999981,0.00000000,0.00000000,90.00000000); //object(tikimotel02_lvs) (1)
CreateObject(3524,217.30000305,3204.00000000,3.79999995,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,231.60000610,3204.10009766,3.79999995,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2)
CreateObject(955,215.80000305,3213.10009766,1.26999998,0.00000000,0.00000000,0.00000000); //object(cj_ext_sprunk) (1)
CreateObject(1597,199.50000000,3133.39990234,3.50000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (1)
CreateObject(1597,199.69999695,3147.80004883,3.50000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (2)
CreateObject(1597,199.69999695,3162.19995117,3.50000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (3)
CreateObject(1597,200.10000610,3183.89990234,3.50000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (4)
CreateObject(1597,200.10000610,3200.50000000,3.50000000,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (5)
CreateObject(1239,277.60000610,3178.89990234,2.29999995,0.00000000,0.00000000,90.00000000); //object(info) (1)
CreateObject(1239,274.50000000,3178.69995117,1.60000002,0.00000000,0.00000000,90.00000000); //object(info) (2)
Reply
#2

left ya guys speechless eh?
Come on it's not that bad....
I was expecting atleast a single comment...
Reply
#3

Don't double post.
Anyway, nice map, Good Job!
Reply
#4

Quote:
Originally Posted by Kostas'
Посмотреть сообщение
Don't double post.
Anyway, nice map, Good Job!
Hmm ... that wasn't really a double post i guess... i just bumped it after 1 day....
Anyways Thnx allot!
Reply
#5

Nice island!
But where its located ? :/
Reply
#6

Quote:
Originally Posted by Derbyan
Посмотреть сообщение
Nice island!
But where its located ? :/
Umm... it is some where around here....:
http://i.imgur.com/zslzk.jpg

BTW... thnx!
Reply
#7

have a question those gates move or must take minigun and destroy ?
Reply
#8

Quote:
Originally Posted by viosteaua98
Посмотреть сообщение
have a question those gates move or must take minigun and destroy ?
I'm just the mapper... making the gates move is a scriptors job not mine...
Reply
#9

Nice, I was going to suggest you make a teleport to the drive-way,

Nice release xD
Reply
#10

Hey i delete the old gates and create new ones......doublegates that open same time and close same time with /cmd....

If u want it send me a message on ********... i can see it faster ... http://www.********.com/erginanoo
or post a comment here
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