01.10.2011, 11:48
SA-MP 0.3d RC client/server (now released)
01.10.2011, 11:49
Our Fort Carson RP server is always running the rc updates for 0.3d. We're updating it now for rc3.. the ip in my signature still connects to the server if you wanna go mess around once its updated in a few minutes.
01.10.2011, 12:27
01.10.2011, 12:49
Quote:
Added final rotation parameters for MoveObject() |
01.10.2011, 13:06
my ferris wheel cant wait to "adopt" the rotations 
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TY
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TY
01.10.2011, 13:08
I love how immature and rude people in the SA-MP community are.. especially when someone is trying to be helpful to others.
01.10.2011, 13:21
01.10.2011, 13:30
pawn Код:
MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX, Float:RotY, Float:RotZ);

02.10.2011, 11:52
I wrote it into it OnPlayerTakeDamage into a function ,if a shooting is put on the artificial player (npc) then SpawnPlayer(playerid) let a function come true ,but does not come true, and I am not useful SetPlayerHealth function.
08.10.2011, 13:38
what does "multicore" actually do ? make the server smoother ?
08.10.2011, 13:46
Okay, RC3-3, going to test for the vehicle jumping bugs again S:
08.10.2011, 13:48
Nice , soon we will get the official 0.3d release cant wait omg.
08.10.2011, 13:53
Perfect Kalcor 
You Rock
Since 0.3d RC3-3 Runs my Game Better
Thanks

You Rock

Since 0.3d RC3-3 Runs my Game Better
Thanks

08.10.2011, 13:54
Kalcor, you're great !
08.10.2011, 14:18
08.10.2011, 14:22
08.10.2011, 14:31
Awesome.
0.3d will be amazing.
0.3d will be amazing.
08.10.2011, 14:44
Those new object models are like, such low quality.. Much lower than the normal SA objects
08.10.2011, 14:51
08.10.2011, 15:40
Brilliant! Can't wait for the final revision!
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