[FilterScript] Los Santos Ferris Wheel *3/Oct/2011*
#1

Peace,

today I've decided, to publish my second Open Source Project. I sincerely apologize for my imperfect English. This Filterscript removes the standart Ferris Wheel in Los Santos, and creates a new one that spin/rotate.

User Setting's:
pawn Код:
#define FERRIS_WHEEL_WAIT_TIME 3000 //Wait Time to enter a Cage
#define FERRIS_WHEEL_SPEED 0.005    //Speed of turn (Standart 0.005)
I would look forward to requests / ideas. I don't create this by my own, Kye wrote this script - I edit this only and put my Ideas in it.

Screenshots:
http://s1.directupload.net/images/us...3/ylg6kwi4.gif

Downloads:
http://www.sendspace.com/file/2lrrfz (Includes Filterscript, Picture & Readme - Recommended)
http://pastebin.com/0GLnmEtM

Changelog:
pawn Код:
• v1.0 (3.10.2011)
-» Initial release
• v1.1 (3.10.2011):
-» Fixxed removing mistake
• v1.2 (8.10.2011):
-» Fixxed Object removing for /rcon CMD User
-» Fixxed Object removing for Model ID 3751

Rules:
Nother Mirrors: allowed
Editing Script: allowed
Removing Credits: allowed
Publish it: forbidden (Only on request)
Sell it: forbidden

Greetz!
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#2

Cool but that isnt needed!
BTW nice gamemode!

And nice pic!
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#3

Amazing, nice idea and good job.
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#4

i got lots of errors bro erros like this:

F:\program files\drift\filterscripts\Pablo_rWheel.pwn(30) : error 017: undefined symbol "RemoveBuildingForPlayer"
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(31) : error 017: undefined symbol "RemoveBuildingForPlayer"
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(32) : error 017: undefined symbol "RemoveBuildingForPlayer"
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(33) : error 017: undefined symbol "RemoveBuildingForPlayer"
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(34) : error 017: undefined symbol "RemoveBuildingForPlayer"
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(45) : error 017: undefined symbol "AttachObjectToObject"
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(73) : warning 202: number of arguments does not match definition
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(73) : warning 202: number of arguments does not match definition
F:\program files\drift\filterscripts\Pablo_rWheel.pwn(73) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


6 Errors.



how to fix this? i already tried to replace them for DestroyPlayerObject but thne i ghot only more errors

pls help bro
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#5

its 0.3d RC3 only
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#6

You must show that is only por 0.3d RC3
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#7

mh lol, I made the same just 2 hours ago xD
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#8

Okei i do on samp 0.3D server , the Wheel turn but the original object is not deleted so we have 2 Wheels .. one No Moving , and One Turn ..
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#9

Well, that's pretty easy with the new 0.3d functions.
Good job as your second project, though!
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#10

Nice work mate. I like the realism of this one.
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#11

The original Ferris Whell isn't deleted .. so whe have Twoo Feeris Wheel , One turn and the other doenst Turn
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#12

Sorry, my mistake. I reupload them..
//Edit: Updatet to v1.1!

@SuperMarioRol: Done

@Meta: Hehe

@TheArcher, [MWR]Blood, iPLEOMAX: Thanks.

@Ammo: Thanks, but this is not a Gamemode.

@niels44, inspirable, Guiworms: Fixxed & Reuploaded in v1.1
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#13

Dont work http://img4.hostingpics.net/pics/293627samp079.png
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#14

@inspirable: Redownload it.

//Edit: btw. it's now updated again to Version 1.2.
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#15

Nice, 10/10
You can delete this objects? xD

Thanks.
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#16

They should be deleted, I don't know what is wrong. Sometimes they are away.. Sometimes not. I'am sorry about this, is'nt my mistake.
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#17

Code:
RemoveBuildingForPlayer(playerid, 3751, 389.8750, -2017.4531, 24.0313, 0.25);
that will delete em
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#18

@Zonoya: Ahh, I use the wrong Object Model ID - update it now. Thanks!
//Edit: Your code have an mistake, it should be:
RemoveBuildingForPlayer(playerid,3751,389.8750,-2017.4531,24.0313,50);
Because the standard Ferris Wheel have more then 1 Object with the Model ID 3751.

//Edit: Updatet to v1.2
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#19

Wow man nice FS I checked it and it works perfectly ! im using it in my Roleplay mod, thanks man !
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#20

Nice
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