21.09.2011, 12:00
hi all i was wondering how i could make these 2 filterscripts i have downloaded into a dialog system towork together.
example like the player types /manual and it shows them a dialog menu so they either pick sweeper or harvester and then they can start that job ?
and how can i make it so that only certain class can select that job
i use player classes like
SWEEPER JOB
HARVESTER JOB
example like the player types /manual and it shows them a dialog menu so they either pick sweeper or harvester and then they can start that job ?
and how can i make it so that only certain class can select that job
i use player classes like
pawn Код:
AddPlayerClassEx(6, 19,1235.6105,-2037.1107,61.0313,259.4714,0,0,0,0,0,0); //TEAM ID 6 ==DOLE DOSSER
pawn Код:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
new SweepingJob[256];
public OnFilterScriptInit()
{
//addvehicleshere
}
forward SweeperJobFinish(playerid);
public SweeperJobFinish(playerid)
{
if(SweepingJob[playerid] == 0){ return 1; }
GivePlayerMoney(playerid,200);
SetPlayerScore(playerid, GetPlayerScore(playerid)+2);
SendClientMessage(playerid,COLOR_YELLOW,"You have been paid for the work you have done $200 and 2 score");
SweepingJob[playerid] = 0;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/s", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
{
SweepingJob[playerid] = 1;
new name[MAX_PLAYER_NAME], string[48];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s is now a StreetSweeper.", name );
SendClientMessageToAll(COLOR_YELLOW, string);
SendClientMessage(playerid,COLOR_YELLOW,"The Job is Temporary 2 Minutes to complete the Job");
SetTimerEx("SweeperJobFinish",120000, false, "i", playerid);
return 1;
}
SendClientMessage(playerid, COLOR_RED,"ERROR: You Have To Be In a Street Sweeper to Complete This Mission");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 574)
{
SendClientMessage(playerid, COLOR_RED, "To accept the job type /sweeper");
}
return 0;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(SweepingJob[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, "You have exited the vehicle you are FIRED");
SweepingJob[playerid] = 0;
}
}
pawn Код:
#include <a_samp>
#define COLOR_DARKGOLD 0x808000AA
#define COLOR_RED 0xFF0000AA
#define COLOR_YELLOW 0xFFFF00AA
new HarvestJob[256];
public OnFilterScriptInit()
{
AddStaticVehicle(532,-488.9691,-1454.4095,13.6985,176.1319,0,0); // Harvest
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/harvest", cmdtext, true, 10) == 0)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
HarvestJob[playerid] = 1;
new name[MAX_PLAYER_NAME], string[48];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "* %s is now a Harvester.", name );
SendClientMessageToAll(COLOR_YELLOW, string);
SetPlayerCheckpoint(playerid,-484.5330,-1480.2612,13.9457,10);
SendClientMessage(playerid,COLOR_YELLOW,"* Follow the red markers and you'll recieve money!");
return 1;
}
SendClientMessage(playerid, COLOR_RED,"You have to be in a courier truck to start the job");
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
SendClientMessage(playerid, COLOR_RED, "* You can start the sweepingjob by using /harvest");
}
return 0;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 532)
{
if(HarvestJob[playerid] == 1){
HarvestJob[playerid] = 2;
SetPlayerCheckpoint(playerid,-488.9691,-1454.4095,13.6985,10);
SendClientMessage(playerid,COLOR_YELLOW,"* Please go to the next mark, and you'll be payed!");
return 1;
}
if(HarvestJob[playerid] == 2){
HarvestJob[playerid] = 3;
SetPlayerCheckpoint(playerid,-491.1559,-1590.0781,6.0986,10);
return 1;
}
if(HarvestJob[playerid] == 3){
HarvestJob[playerid] = 4;
SetPlayerCheckpoint(playerid,-517.1489,-1494.8715,10.6554,10);
return 1;
}
if(HarvestJob[playerid] == 4){
HarvestJob[playerid] = 5;
SetPlayerCheckpoint(playerid,-537.1957,-1495.2427,9.5398,10);
return 1;
}
if(HarvestJob[playerid] == 5){
HarvestJob[playerid] = 6;
SetPlayerCheckpoint(playerid,-538.4468,-1594.6807,7.9598,10);
return 1;
}
if(HarvestJob[playerid] == 6){
HarvestJob[playerid] = 7;
SetPlayerCheckpoint(playerid,-562.2611,-1505.3055,8.7389,10);
return 1;
}
if(HarvestJob[playerid] == 7){
HarvestJob[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_YELLOW,"* You have recieved $300 for your work!");
GivePlayerMoney(playerid,300);
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(HarvestJob[playerid] > 0)
{
SendClientMessage(playerid, COLOR_RED, "* You have left your job, you won't be payed.");
DisablePlayerCheckpoint(playerid);
HarvestJob[playerid] = 0;
}
}