[Help] Setting an animation and timer in a FS.
#1

This is the part of the FS where i want SetTimer AND ApplyAnimation:

pawn Код:
//=================//
command(pickitem, playerid, params[])
{
    for(new i = 0; i < sizeof(DropInfo); i++)
    {
        if (IsPlayerInRangeOfPoint(playerid, 2.0,DropInfo[i][DropGunPosX],DropInfo[i][DropGunPosY],DropInfo[i][DropGunPosZ]))
        {
            if(GetPlayerVirtualWorld(playerid) == DropInfo[i][DropGunVWorld] && GetPlayerInterior(playerid) == DropInfo[i][DropGunVWorld])
            {
                SetTimer("pickitem", 45000, false);
                ApplyAnimation(playerid, "BOMBER", "BOM_Plant", Float:4, 0, 0, 0, 0, 0, 1);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                DestroyDynamicObject(DropObject[i]);
                DropInfo[i][DropGunPosX] = 0.0;
                DropInfo[i][DropGunPosY] = 0.0;
                DropInfo[i][DropGunPosZ] = 0.0;
                DropInfo[i][DropGunAmmount][0] = 0;
                DropInfo[i][DropGunAmmount][1] = 0;
                GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);
                format(string, sizeof(string), "* %s picks up a weapon from the pavement.", sendername);
                SendLocalMessage(playerid, string, 10.0, COLOR_ACTION, COLOR_ACTION);
            }
        }
    }
    return 1;
}
//=================//
With those sets, the FS is compiled correctly, loaded etc. But when i type /pickitem, the text appears in the screen normally, model dissepears from the ground. But, where's the gun? It won't come in my hand, no anim or SetTimer working :/
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#2

Anyone knows how this works? Tried to change the line of the SetTimer and ApplyAnimation, but still not working...
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#3

well..your most obvious problem with not getting the weapon, is because your destroying the data before operating the function that gives based on the data

Quote:

DropInfo[i][DropGunAmmount][0] = 0; //<-- destroy data ?
DropInfo[i][DropGunAmmount][1] = 0; //<-- destroy data ?
GivePlayerWeapon(playerid,DropInfo[i][DropGunAmmount][0],DropInfo[i][DropGunAmmount][1]);//<-- So your giving 0 weapon ID and 0 ammo ... ( This is why you get nothing )

As for the animation, your using the wrong variables in the ApplyAnimation( See Wiki For Params )
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#4

I don't want that if i drop down an M4 with 50 ammo and get a deagle with 1 ammo, lol. Where i should put the ApplyAnimation and SetTimer? To the botom of the part?
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