29.08.2011, 11:16 
	
	
	
		Hello, I want to ask is there any function when FEvent to the player is equal to 0 and the player will be killed when hit another player ?
	
	
	
	
Use Public OnplayerSHootPlayer
{
SetPlayerHealth(Shooter, 0);
SendClientMessage(Shooter, colour, "You have been killed for attacking a player");
}
