22.08.2011, 20:31
(
Last edited by Ironboy; 07/09/2012 at 05:00 PM.
)
<REMOVED>
GivePlayerWeapon(playerid, weaponid, ammo);
return 1;
}
GivePlayerWeapon(playerid, 38, 500); // Minigun
GivePlayerWeapon(playerid, 28, 500); // Uzi
GivePlayerWeapon(playerid, 16, 50); // Grenade
GivePlayerWeapon(playerid, 43, 500); // Camera
new wea = id1,id2,id3,id4,
rand(4);
switch(rand) {
case 1: {
GivePlayerWeapon(playerid, id1, 100);
}
case 2: {
GivePlayerWeapon(playerid, id2, 100);
}
format(msg,sizeof(msg),"%s has solved a task successfully in %i seconds (Ans: %i)",name, GetTimerInSeconds(GetTickCount(),gServerData[E_START_TIME]), gServerData[E_ANSWER]);
SendClientMessageToAll(blue,msg);
print(msg);
new WeaponID[] = {id1,id2,id3};
GivePlayerWeapon(playerid, WeaponID[random(sizeof(WeaponID))], 100);
stock ReturnWeaponName(weaponid)
{
new weapname[64];
GetWeaponName(weaponid,weapname,sizeof(weapname));
return weapname;
}
new WeaponID[3] = {38,39,4};
new weap = WeaponID[random(sizeof(WeaponID))];
GivePlayerWeapon(playerid, weap, 100);
"First One who solve => %i + %i - %i + %i <= will get $1000 + %s",.......,ReturnWeaponName(weap)