Found your bug: You don\'t freeze the player when he\'s entering the crane. Plus, i added some float clamping(to 360).
pawn Code:
#include <a_samp>
//#include <streamer>
#include <zcmd>
//Defines
#define MAX_CRANES 20
#define DISTANCE(%1,%2,%3,%4,%5,%6) floatsqroot((%1-%4)*(%1-%4) + (%2-%5)*(%2-%5) + (%3-%6)*(%3-%6))
//Enums
enum CRANE_ENUM
{
EXIST,
INUSE,
Float:CRANE_POS_X,
Float:CRANE_POS_Y,
Float:CRANE_POS_Z,
Float:PICKUP_POS_X,
Float:PICKUP_POS_Y,
Float:PICKUP_POS_Z,
Float:CRANE_ANGLE,
PICKUP,
CRANE_TOP
}
//Arrays
new
cranes[MAX_CRANES][CRANE_ENUM],
usingCrane[MAX_PLAYERS][2];
public OnFilterScriptInit()
{
print("
--------------------------------------");
print(" Usable Cranes by dowster");
print("--------------------------------------
");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{ // Created by Y_Less
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); }
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
stock ShowPos(playerid)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new string[128];
format(string, 512, "Player X: %f, Player Y: %f, Player Z: %f",x, y, z);
SendClientMessage(playerid, 0x0000FFFF, string);
return 1;
}
stock CreateCrane(row)
{
CreateObject( 1391, cranes[row][CRANE_POS_X], cranes[row][CRANE_POS_Y], cranes[row][CRANE_POS_Z], 0, 0, 0);
cranes[row][CRANE_TOP] = CreateObject( 1388, cranes[row][CRANE_POS_X], cranes[row][CRANE_POS_Y], (cranes[row][CRANE_POS_Z]+12.539), 0, 0, 0);
cranes[row][PICKUP] = CreatePickup( 1317, 23 , cranes[row][PICKUP_POS_X], cranes[row][PICKUP_POS_Y], cranes[row][PICKUP_POS_Z], 0);
cranes[row][EXIST] = 1;
//new string[128]; //For Debug Purposes
//format(string, 512, "Crane X: %f, Crane Y: %f, Crane Z: %f", cranes[row][CRANE_POS_X], cranes[row][CRANE_POS_Y], cranes[row][CRANE_POS_Z]); //For Debug Purposes
//SendClientMessage(playerid, 0x0000FFFF, string); //For Debug Purposes
return 1;
}
CMD:newcrane(playerid)
{
new row = MAX_CRANES;
for(new i = 0; i < MAX_CRANES; i++)
{
if(cranes[i][EXIST] == 0)
{
row = i;
}
}
if(row == MAX_CRANES) return SendClientMessage(playerid, 0xFF0000FF, "No crane slots left");
else
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, cranes[row][PICKUP_POS_X], cranes[row][PICKUP_POS_Y], z);
GetXYInFrontOfPlayer(playerid, x, y, 6);
cranes[row][CRANE_POS_Z] = (z + 30);
cranes[row][PICKUP_POS_Z] = (z - 1);
cranes[row][CRANE_POS_Y] = y;
cranes[row][CRANE_POS_X] = x;
CreateCrane(row);
//ShowPos(playerid); //For Debug Purposes
}
return 1;
}
CMD:crane(playerid)
{
if(usingCrane[playerid][0] == 1)
{
SetPlayerPos(playerid, cranes[usingCrane[playerid][1]][PICKUP_POS_X], cranes[usingCrane[playerid][1]][PICKUP_POS_Y], (cranes[usingCrane[playerid][1]][PICKUP_POS_Z]+2));
cranes[usingCrane[playerid][1]][INUSE] = 0;
TogglePlayerControllable(playerid, 1);
usingCrane[playerid][0] = 0;
SetCameraBehindPlayer(playerid);
return 1;
}
new crane = MAX_CRANES;
for (new i = 0; i < MAX_CRANES; i++)
{
if (IsPlayerInRangeOfPoint(playerid, 3, cranes[i][PICKUP_POS_X], cranes[i][PICKUP_POS_Y], cranes[i][PICKUP_POS_Z]))
{
crane = i;
}
}
if(crane == MAX_CRANES) return SendClientMessage(playerid, 0xFF0000FF, "You are not in a crane pickup!");
if(cranes[crane][INUSE] == 1) return SendClientMessage(playerid, 0xFF0000FF, "Someone is using this crane");
else
{
SetPlayerPos(playerid, cranes[crane][CRANE_POS_X], cranes[crane][CRANE_POS_Y], (cranes[crane][CRANE_POS_Z] - 30));
SetPlayerCameraPos(playerid, cranes[crane][CRANE_POS_X], cranes[crane][CRANE_POS_Y], (cranes[crane][CRANE_POS_Z] + 20));
TogglePlayerControllable(playerid, false);
SetPlayerFacingAngle(playerid, cranes[crane][CRANE_ANGLE]);
new Float:x, Float:y;
GetXYInFrontOfPlayer(playerid, x, y, 41);
SetPlayerCameraLookAt(playerid, x, y, (cranes[usingCrane[playerid][1]][CRANE_POS_Z]+12.539));
usingCrane[playerid][0] = 1;
usingCrane[playerid][1] = crane;
cranes[crane][INUSE] = 1;
}
return 1;
}
public OnPlayerUpdate(playerid)
{
if(usingCrane[playerid][0] == 1)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(lr < 0)
{
new Float:fa;
GetPlayerFacingAngle(playerid, fa);
fa+=1.0;
if(fa >= 360.0) fa-=360.0;
SetPlayerFacingAngle(playerid, fa);
cranes[usingCrane[playerid][1]][CRANE_ANGLE] = fa;
SetObjectRot(cranes[usingCrane[playerid][1]][CRANE_TOP], 0, 0, cranes[usingCrane[playerid][1]][CRANE_ANGLE]);
new Float:x, Float:y;
GetXYInFrontOfPlayer(playerid, x, y, 41);
SetPlayerCameraLookAt(playerid, x, y, (cranes[usingCrane[playerid][1]][CRANE_POS_Z]+12.539));
}
else if(lr > 0)
{
new Float:fa;
GetPlayerFacingAngle(playerid, fa);
fa-=1.0;
if(fa <= 0.0) fa+=360.0;
SetPlayerFacingAngle(playerid, fa);
cranes[usingCrane[playerid][1]][CRANE_ANGLE] = fa;
SetObjectRot(cranes[usingCrane[playerid][1]][CRANE_TOP], 0, 0, cranes[usingCrane[playerid][1]][CRANE_ANGLE]);
new Float:x, Float:y;
GetXYInFrontOfPlayer(playerid, x, y, 41);
SetPlayerCameraLookAt(playerid, x, y, (cranes[usingCrane[playerid][1]][CRANE_POS_Z]+12.539));
}
}
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
for(new i = 0; i < MAX_CRANES; i++)
{
if(pickupid == cranes[i][PICKUP])
{
GameTextForPlayer( playerid, "/crane", 2000, 1);
}
}
return 1;
}