10.08.2011, 21:57
SA-MP 0.3c R3/R4/R5 server update
10.08.2011, 22:01
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Последний раз редактировалось Kar; 10.08.2011 в 23:15.
)
10.08.2011, 22:10
Quote:
Pretty funny, those 4 servers have been around since 2007? the most.
I fear they wouldn't even care to lose 100 players, why? ALOT more will just join! Maybe Kalcor just doesn't have the time or something to make a public beta !? Maybe if it was one of the little servers some people run then it would be a big "risk" You must test something that is unstable to fix it right!? if they lose players isn't it better them then the other 4000 servers AROUND? |
10.08.2011, 23:11
Quote:
Pretty funny, those 4 servers have been around since 2007? the most.
I fear they wouldn't even care to lose 100 players, why? ALOT more will just join! Maybe Kalcor just doesn't have the time or something to make a public beta !? Maybe if it was one of the little servers some people run then it would be a big "risk" You must test something that is unstable to fix it right!? if they lose players isn't it better them then the other 4000 servers AROUND? |
I fear they would care to lose 100 players, 100 players is a very high amount, nobody wants to bug his server, and it's stupid to bug your server just to test (even if you have a high amount of players), knowing it's unstable as Schurman said.
10.08.2011, 23:16
Quote:
If Kalcor has time to code this project, he most likely has time to launch a public beta.
I fear they would care to lose 100 players, 100 players is a very high amount, nobody wants to bug his server, and it's stupid to bug your server just to test (even if you have a high amount of players), knowing it's unstable as Schurman said. |
10.08.2011, 23:22
10.08.2011, 23:28
LS-RP Have that version because they are being used by SA:MP to test the new version with a high player count before it is released for everyone else.
To the people above, obviously it's not unstable in a way that would lose players.
Probably just tests and stuff.
Why do you think he would make an update and not release it?
Just wait, it'll be released when it's ready.
But still a little bit of communication from developers wouldn't hurt, maybe a ******* feed or ******** page or some updates on the forums
To the people above, obviously it's not unstable in a way that would lose players.
Probably just tests and stuff.
Why do you think he would make an update and not release it?
Just wait, it'll be released when it's ready.
But still a little bit of communication from developers wouldn't hurt, maybe a ******* feed or ******** page or some updates on the forums
10.08.2011, 23:40
11.08.2011, 12:06
Quote:
Is there going to be a potential fix for the reload bug issue on R5/R6 or do we have to wait half an year to get 0.4 with that bug fixed? OR, do we have to go back to 0.3b to actually be able to play DeathMatch decently?
This one is clearly urgent and has been reported for months. Let me remind u some of us DMers have reported that FPS bug and it got fixed on the next "Release (R3)" and it turned out pretty good. Can't u fix this one too asap? |
11.08.2011, 12:32
I'm not telling them to fix the vectors sync. I'm asking them to fix the reload bug that appeared in 0.3c. The hitboxes should stay as they are cuz it's what makes this mod unique. Those who can't get along with it, practice a bit more.
(btw I just noticed the post count isn't updating).
(btw I just noticed the post count isn't updating).
11.08.2011, 22:32
Good job man
btw i guess its time to update the sa-mp.com download page with it by now?
btw i guess its time to update the sa-mp.com download page with it by now?
11.08.2011, 22:36
12.08.2011, 09:12
This is hawt. I'll be converting right now.
13.08.2011, 11:11
Hi
Sorry for the question but OnOccupiedVehicleUpdate is called, when a player moves a driverless car ? I have a SendClientMessage in this callback, but when I move/push a car, theres no text in the chatbox. I use the R5 Version
Sorry for the question but OnOccupiedVehicleUpdate is called, when a player moves a driverless car ? I have a SendClientMessage in this callback, but when I move/push a car, theres no text in the chatbox. I use the R5 Version
14.08.2011, 13:39
15.08.2011, 07:22
15.08.2011, 10:54
Hey guys,
yesterday some cheater connected to our server but we couldnt see them in player list. So my question is if its possible for cheater to connect a player with NPC stats? Maybe it is a new security problem so i thought its better to report it here.
greetz
yesterday some cheater connected to our server but we couldnt see them in player list. So my question is if its possible for cheater to connect a player with NPC stats? Maybe it is a new security problem so i thought its better to report it here.
greetz
15.08.2011, 10:59
Quote:
Hey guys,
yesterday some cheater connected to our server but we couldnt see them in player list. So my question is if its possible for cheater to connect a player with NPC stats? Maybe it is a new security problem so i thought its better to report it here. greetz |
it is meant to be like that
15.08.2011, 11:29
okay thank you for quick reply
18.08.2011, 18:45
What is there to convert? All existing R2 scripts work fine without the need of recompiling them. You simply replace the server exe
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