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how can i remove the checkpoint and ammunation inside the store without removing the interior
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After using the above function, proceed to create your own pick-up/checkpoint. Code it so when you step into the checkpoint or pick-up you are transported to the Ammunation interior. Simple.
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no i don't want the interiors remove!!!!!!!!!! i only want the guy in ammunation and the checkpoint in ammu store removed
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Use OnPlayerInteriorChange and GetPlayerPos to detect them going into ammunation, then set their virtual world to something other than 0, I think that removes them.