29.07.2011, 18:12
(
Последний раз редактировалось BizzyD; 29.07.2011 в 20:04.
)
Hello, i got a problem with my /faction command. When i write /faction and a text, it says im not in a faction, But i am.
Anyone know how to fix?
Regards, Alex
pawn Код:
if(strcmp(cmd, "/faction", true) == 0 || strcmp(cmd, "/f", true) == 0)
{
#pragma tabsize 0
if(IsPlayerConnected(playerid))
{
new result[126];
if(JugadorInfo[playerid][jSilenciado] == 0)
{
if(JugadorInfo[playerid][jMiembro] == 1 || JugadorInfo[playerid][jMiembro] == 2 || JugadorInfo[playerid][jLider] == 1 || JugadorInfo[playerid][jLider] == 2 || JugadorInfo[playerid][jMiembro] == 3 || JugadorInfo[playerid][jLider] == 3 || JugadorInfo[playerid][jMiembro] == 4 || JugadorInfo[playerid][jLider] == 4)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, GRIS, "Usage: (/f)action [Text]");
return 1;
}
if(JugadorInfo[playerid][jSilenciado] == 1)
{
SendClientMessage(playerid, ROJO, "You are muted!");
return 1;
}
if(JugadorInfo[playerid][jMiembro] == 1 || JugadorInfo[playerid][jLider] == 1)
{
if(JugadorInfo[playerid][jLider] == 1) { format(string, sizeof(string), "** (( Comandant General %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 9) { format(string, sizeof(string), "** (( Comandant %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 8) { format(string, sizeof(string), "** (( General %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 7) { format(string, sizeof(string), "** (( Coronel %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 6) { format(string, sizeof(string), "** (( Captain %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 5) { format(string, sizeof(string), "** (( Mayor %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 4) { format(string, sizeof(string), "** (( Teniente %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 3) { format(string, sizeof(string), "** (( Sergent %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 2) { format(string, sizeof(string), "** (( Cabo %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 1) { format(string, sizeof(string), "** (( Soldier %s: %s )) **", NombreJugador(playerid), result); }
else { format(string, sizeof(string), "** (( Student %s: %s )) **", NombreJugador(playerid), result); }
printf("[Faction SOF]: %s %s", sendername, result);
MensajeDeFaccionOOC(1, CELESTE, string);
}
else if(JugadorInfo[playerid][jMiembro] == 2 || JugadorInfo[playerid][jLider] == 2)
{
if(JugadorInfo[playerid][jLider] == 2) { format(string, sizeof(string), "** (( Leader %s: %s )) **", sendername, result);
if(JugadorInfo[playerid][jMiembro] == 2) { format(string, sizeof(string), "** (( Member %s: %s )) **", sendername, result); }
printf("[Faction EVO]: %s %s", sendername, result);
MensajeDeFaccionOOC(1, CELESTE, string);
}
else if(JugadorInfo[playerid][jMiembro] == 3 || JugadorInfo[playerid][jLider] == 3)
{
if(JugadorInfo[playerid][jLider] == 3) { format(string, sizeof(string), "** (( Field Commander %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 8) { format(string, sizeof(string), "** (( Chief Deputy %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 7) { format(string, sizeof(string), "** (( Deputy %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 6) { format(string, sizeof(string), "** (( Major %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 5) { format(string, sizeof(string), "** (( Captain %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 4) { format(string, sizeof(string), "** (( First Lieutenant %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 3) { format(string, sizeof(string), "** (( Second Lieutenant %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 2) { format(string, sizeof(string), "** (( Sergeant %s: %s )) **", NombreJugador(playerid), result); }
else if(JugadorInfo[playerid][jRango] == 1) { format(string, sizeof(string), "** (( Rookie %s: %s )) **", NombreJugador(playerid), result); }
else { format(string, sizeof(string), "** (( Rookie %s: %s )) **", NombreJugador(playerid), result); }
printf("[Faction CPA]: %s %s", sendername, result);
MensajeDeFaccionOOC(1, CELESTE, string);
return 1;
}
}
else
{
SendClientMessage(playerid, ROJO, "You're not a member of a faction!");
return 1;
}
}
else
{
SendClientMessage(playerid, ROJO, "You are silenced!");
return 1;
}
}
}
return 1;
}
Код:
forward MensajeDeFaccionOOC(family, color, string[]);
pawn Код:
public MensajeDeFaccionOOC(family, color, string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(JugadorInfo[i][jMiembro] == family || JugadorInfo[i][jLider] == family)
{
SendClientMessage(i, color, string);
}
}
}
}
Regards, Alex