Code:
1.
/*----------------------------------------------------------------------------*-
2.
===========================
3.
foreach efficient looping
4.
===========================
5.
Description:
6.
Provides efficient looping through sparse data sets, such as connected
7.
players. Significantly improved from the original version to be a generic
8.
loop system, rather then purely a player loop system. When used for
9.
players this has constant time O(n) for number of connected players (n),
10.
unlike standard player loops which are O(MAX_PLAYERS), regardless of the
11.
actual number of connected players. Even when n is MAX_PLAYERS this is
12.
still faster.
13.
Legal:
14.
Copyright © 2009 Alex "Y_Less" Cole
15.
16.
The contents of this file are subject to the Mozilla Public License Version
17.
1.1 (the "License"); you may not use this file except in compliance with
18.
the License. You may obtain a copy of the License at
19.
http://www.mozilla.org/MPL/
20.
21.
Software distributed under the License is distributed on an "AS IS" basis,
22.
WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
23.
for the specific language governing rights and limitations under the
24.
License.
25.
26.
The Original Code is the SA:MP foreach iterator code.
27.
28.
The Initial Developer of the Original Code is Alex "Y_Less" Cole.
29.
Version:
30.
0.1.8
31.
Changelog:
32.
05/03/11:
33.
Added tag-free code.
34.
Updated to YSI y_iterate compatible code.
35.
Added self-fixing code for internal errors.
36.
16/08/10:
37.
Removed all the "2" versions of the functions.
38.
14/08/10:
39.
Added Iter_Clear to reset an array.
40.
06/08/10:
41.
Added special array declaration format.
42.
18/12/09:
43.
Added Itter_Func2 functions for multi-dimensional iterators.
44.
Renamed foreact et al as keywords in the documentation.
45.
Changed licensing from GPL to MPL.
46.
02/09/09:
47.
Fixed (again) for 0.3.
48.
Added free slot finding.
49.
21/08/09:
50.
Updated to include random functions.
51.
Made entirely stand alone.
52.
Ported to 0.3 (separate version).
53.
Added automatic callback hook code.
54.
Removed debug information from stand alone version.
55.
06/01/08:
56.
Added debug information.
57.
09/10/07:
58.
Moved to system.
59.
16/09/07:
60.
Added list sorting.
61.
Made this part of Y SeRver Includes, not Y Sever Includes.
62.
Made list sorting optional.
63.
Fixed version number.
64.
08/09/07:
65.
First version.
66.
Functions:
67.
Public:
68.
OnPlayerDisconnect - Called when a player leaves to remove them.
69.
OnPlayerConnect - Called when a player connects to add them.
70.
Core:
71.
-
72.
Stock:
73.
Itter_ShowArray - Displays the contents of the array.
74.
Itter_AddInternal - Add a value to an itterator.
75.
Itter_RemoveInternal - Remove a value from an itterator.
76.
Itter_RandomInternal - Get a random item from an itterator.
77.
Itter_FreeInternal - Gets the first free slot in the itterator.
78.
Itter_InitInternal - Initialises a multi-dimensional itterator.
79.
Static:
80.
-
81.
Inline:
82.
Itter_Create - Create a new itterator value set.
83.
Itter_Add - Wraps Itter_AddInternal.
84.
Itter_Remove - Wraps Itter_RemoveInternal.
85.
Itter_Random - Wraps Itter_RandomInternal.
86.
Itter_Count - Gets the number of items in an itterator.
87.
Itter_Debug - Wraps around Itter_ShowArray.
88.
Itter_Free - Wraps around Itter_FreeInternal.
89.
Itter_Create2 - Create a new itterator array value set.
90.
Itter_Add2 - Wraps Itter_AddInternal for arrays.
91.
Itter_Remove2 - Wraps Itter_RemoveInternal for arrays.
92.
Itter_Random2 - Wraps Itter_RandomInternal for arrays.
93.
Itter_Count2 - Gets the number of items in an itterator array.
94.
Itter_Debug2 - Wraps around Itter_ShowArray for arrays.
95.
Itter_Free2 - Wraps around Itter_FreeInternal for arrays.
96.
API:
97.
-
98.
Callbacks:
99.
-
100.
Hooks:
101.
Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback.
102.
Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback.
103.
Itter_OnGameModeInit - Only exists to make the code compile correctly...
104.
Definitions:
105.
-
106.
Enums:
107.
-
108.
Macros:
109.
-
110.
Keywords:
111.
foreach - Command to loop an iterator.
112.
foreachex - Like foreach but without a new variable.
113.
foreach2 - Command to loop through an iterator array.
114.
foreachex - Like foreach2 but without a new variable.
115.
Tags:
116.
Iterator - Declare an iterator.
117.
Variables:
118.
Global:
119.
-
120.
Static:
121.
YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed.
122.
YSI_g_OPDC - Records wether Itter_OnPlayerDisconnect exists for speed.
123.
Commands:
124.
-
125.
Compile options:
126.
YSI_ITTER_NO_SORT - Removed.
127.
FOREACH_NO_BOTS - Remove the bot iterators for smaller code.
128.
FOREACH_NO_PLAYERS - Remove all default code for player itteration.
129.
Operators:
130.
-
131.
Iterators:
132.
Player - List of all players connected.
133.
Bot - List of all bots (npcs) connected.
134.
NPC - Alias of Bot.
135.
Character - All players and bots.
136.
-*----------------------------------------------------------------------------*/
137.
138.
#define _FOREACH_LOCAL_VERSION 2
139.
140.
// Foreach is testing us.
141.
#if defined _FOREACH_INC_TEST
142.
#define _FOREACH_CUR_VERSION _FOREACH_LOCAL_VERSION
143.
#endinput
144.
#endif
145.
#if !defined _FOREACH_NO_TEST
146.
#define _FOREACH_INC_TEST
147.
#tryinclude <YSI\y_iterate>
148.
#undef _FOREACH_INC_TEST
149.
// <y_iterate> exists - test which is newer.
150.
#if defined _inc_y_iterate
151.
#if !defined _FOREACH_CUR_VERSION
152.
// y_iterate exists, but it's an old version - don't try use this
153.
// system or the variables will conflict.
154.
#endinput
155.
#endif
156.
#if _FOREACH_CUR_VERSION > _FOREACH_LOCAL_VERSION
157.
// y_iterate is newer.
158.
#undef _inc_y_iterate
159.
#define _FOREACH_NO_TEST
160.
#include <YSI\y_iterate>
161.
#endinput
162.
#endif
163.
#endif
164.
#endif
165.
166.
#if !defined _samp_included
167.
#error "Please include a_samp or a_npc before foreach"
168.
#endif
169.
170.
#if defined SendChat || defined FOREACH_NO_PLAYERS
171.
#define BOTSYNC_IS_BOT (true)
172.
#endif
173.
174.
#if defined IsPlayerNPC
175.
#define _FOREACH_BOT
176.
#endif
177.
178.
#if !defined BOTSYNC_IS_BOT
179.
static
180.
bool:YSI_g_OPC = false,
181.
bool:YSI_g_OPDC = false;
182.
#endif
183.
184.
#if defined YSI_ITTER_NO_SORT
185.
#error YSI_ITTER_NO_SORT is no longer supported by foreach.
186.
#endif
187.
188.
/*----------------------------------------------------------------------------*-
189.
Function:
190.
Itter_Create2
191.
Params:
192.
name - Itterator identifier.
193.
size0 - Number of iterators.
194.
size1 - Number of items per iterator.
195.
Return:
196.
-
197.
Notes:
198.
Creates a new array of itterator start/array pair.
199.
-*----------------------------------------------------------------------------*/
200.
201.
#define Iter_Create2 Itter_Create2
202.
#define Itter_Create2(%1,%2,%3) \
203.
new \
204.
YSI_gS%1[%2] = {-1, ...}, \
205.
YSI_gC%1[%2] = {0}, \
206.
YSI_gA%1[%2][%3]
207.
208.
#define IteratorArray:%1[%2]<%3> \
209.
YSI_gS%1[%2] = {-1, ...}, \
210.
YSI_gC%1[%2] = {0}, \
211.
YSI_gA%1[%2][%3]
212.
213.
/*----------------------------------------------------------------------------*-
214.
Function:
215.
Itter_Init2
216.
Params:
217.
itter - Name of the itterator array to initialise.
218.
Return:
219.
-
220.
Notes:
221.
Wrapper for Itter_InitInternal.
222.
223.
native Iter_Init(IteratorArray:Name[]<>);
224.
225.
-*----------------------------------------------------------------------------*/
226.
227.
#define Iter_Init Itter_Init
228.
#define Itter_Init(%1) \
229.
Itter_InitInternal(YSI_gA%1, sizeof (YSI_gA%1), sizeof (YSI_gA%1[]))
230.
231.
/*----------------------------------------------------------------------------*-
232.
Function:
233.
Itter_Create
234.
Params:
235.
name - Itterator identifier.
236.
size - Number of values.
237.
Return:
238.
-
239.
Notes:
240.
Creates a new itterator start/array pair.
241.
-*----------------------------------------------------------------------------*/
242.
243.
#define Iter_Create Itter_Create
244.
#define Itter_Create(%1,%2) \
245.
new \
246.
YSI_gS%1 = -1, \
247.
YSI_gC%1 = 0, \
248.
YSI_gA%1[%2] = {-1, ...}
249.
250.
/*----------------------------------------------------------------------------*-
251.
Array:
252.
Iterator
253.
Notes:
254.
Creates a new itterator start/array pair.
255.
-*----------------------------------------------------------------------------*/
256.
257.
#define Iterator:%1<%2> \
258.
YSI_gS%1 = -1, \
259.
YSI_gC%1 = 0, \
260.
YSI_gA%1[%2] = {-1, ...}
261.
262.
/*----------------------------------------------------------------------------*-
263.
Function:
264.
Itter_Add
265.
Params:
266.
itter - Name of the itterator to add the data to.
267.
value - Value to add to the itterator.
268.
Return:
269.
-
270.
Notes:
271.
Wrapper for Itter_AddInternal.
272.
273.
native Iter_Add(Iterator:Name<>, value);
274.
275.
-*----------------------------------------------------------------------------*/
276.
277.
#define Iter_Add Itter_Add
278.
#define Itter_Add(%1,%2) \
279.
Itter_AddInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, %2)
280.
281.
/*----------------------------------------------------------------------------*-
282.
Function:
283.
Itter_Free
284.
Params:
285.
itter - Name of the itterator to get the first free slot in.
286.
Return:
287.
-
288.
Notes:
289.
Wrapper for Itter_FreeInternal.
290.
291.
native Iter_Free(Iterator:Name<>);
292.
293.
-*----------------------------------------------------------------------------*/
294.
295.
#define Iter_Free Itter_Free
296.
#define Itter_Free(%1) \
297.
Itter_FreeInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, sizeof (YSI_gA%1))
298.
299.
/*----------------------------------------------------------------------------*-
300.
Function:
301.
Itter_Remove
302.
Params:
303.
itter - Name of the itterator to remove data from.
304.
value - Data to remove.
305.
Return:
306.
-
307.
Notes:
308.
Wrapper for Itter_RemoveInternal.
309.
310.
native Iter_Remove(Iterator:Name<>, value);
311.
312.
-*----------------------------------------------------------------------------*/
313.
314.
#define Iter_Remove Itter_Remove
315.
#define Itter_Remove(%1,%2) \
316.
Itter_RemoveInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, %2)
317.
318.
/*----------------------------------------------------------------------------*-
319.
Function:
320.
Itter_Random
321.
Params:
322.
itter - Name of the itterator to get a random slot from.
323.
Return:
324.
-
325.
Notes:
326.
Wrapper for Itter_RandomInternal.
327.
328.
native Iter_Random(Iterator:Name<>);
329.
330.
-*----------------------------------------------------------------------------*/
331.
332.
#define Iter_Random Itter_Random
333.
#define Itter_Random(%1) \
334.
Itter_RandomInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1)
335.
336.
/*----------------------------------------------------------------------------*-
337.
Function:
338.
Itter_Debug
339.
Params:
340.
itter - Name of the itterator to output debug information from.
341.
Return:
342.
-
343.
Notes:
344.
Wrapper for Itter_ShowArray.
345.
-*----------------------------------------------------------------------------*/
346.
347.
#define Iter_Debug Itter_Debug
348.
#define Itter_Debug(%1) \
349.
Itter_ShowArray(YSI_gS%1, YSI_gA%1, YSI_gC%1)
350.
351.
/*----------------------------------------------------------------------------*-
352.
Function:
353.
Itter_Count
354.
Params:
355.
itter - Name of the itterator to get a random slot from4.
356.
Return:
357.
-
358.
Notes:
359.
Returns the number of items in this itterator.
360.
361.
native Iter_Count(Iterator:Name<>);
362.
363.
-*----------------------------------------------------------------------------*/
364.
365.
#define Iter_Count Itter_Count
366.
#define Itter_Count(%1) \
367.
YSI_gC%1
368.
369.
/*----------------------------------------------------------------------------*-
370.
Function:
371.
Itter_Clear
372.
Params:
373.
itter - Name of the itterator empty.
374.
Return:
375.
-
376.
Notes:
377.
Wrapper for Itter_ClearInternal.
378.
379.
native Iter_Clear(IteratorArray:Name[]<>);
380.
381.
-*----------------------------------------------------------------------------*/
382.
383.
#define Iter_Clear Itter_Clear
384.
#define Itter_Clear(%1) \
385.
Itter_ClearInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1)
386.
387.
/*----------------------------------------------------------------------------*-
388.
Create the internal itterators.
389.
-*----------------------------------------------------------------------------*/
390.
391.
#if !defined BOTSYNC_IS_BOT
392.
new
393.
Iterator:Player<MAX_PLAYERS>;
394.
395.
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
396.
new
397.
Iterator:Bot<MAX_PLAYERS>,
398.
Iterator:Character<MAX_PLAYERS>;
399.
400.
#define YSI_gNPCS YSI_gBotS
401.
#define YSI_gNPCC YSI_gBotC
402.
#define YSI_gNPCA YSI_gBotA
403.
#endif
404.
#endif
405.
406.
/*----------------------------------------------------------------------------*-
407.
Function:
408.
foreach
409.
Params:
410.
data - Data to itterate through.
411.
as - Variable to set value to.
412.
Return:
413.
-
414.
Notes:
415.
Not exactly the same as PHP foreach, just itterates through a list and
416.
returns the value of the current slot but uses that slot as the next index
417.
too. Variables must be in the form YSI_g<name>S for the start index and
418.
YSI_g<name>A for the data array where <name> is what's entered in data.
419.
-*----------------------------------------------------------------------------*/
420.
421.
#define foreach(%1,%2) \
422.
for (new %2 = YSI_gS%1; _:%2 != -1; %2 = YSI_gA%1[%2])
423.
424.
/*----------------------------------------------------------------------------*-
425.
Function:
426.
foreachex
427.
Params:
428.
data - Data to itterate through.
429.
as - Variable to set value to.
430.
Return:
431.
-
432.
Notes:
433.
Similar to foreach but doesn't declare a new variable for the itterator.
434.
-*----------------------------------------------------------------------------*/
435.
436.
#define foreachex(%1,%2) \
437.
for (%2 = YSI_gS%1; _:%2 != -1; %2 = YSI_gA%1[%2])
438.
439.
/*----------------------------------------------------------------------------*-
440.
Function:
441.
Itter_OnPlayerConnect
442.
Params:
443.
playerid - Player who joined.
444.
Return:
445.
-
446.
Notes:
447.
Adds a player to the loop data. Now sorts the list too. Note that I found
448.
the most bizzare bug ever (I *think* it may be a compiler but, but it
449.
requires further investigation), basically it seems that multiple variables
450.
were being treated as the same variable (namely YSI_gBotS and
451.
YSI_gCharacterS were the same and YSI_gBotC and YSI_gCharacterC were the
452.
same). Adding print statements which reference these variables seem to fix
453.
the problem, and I've tried to make sure that the values will never actually
454.
get printed.
455.
-*----------------------------------------------------------------------------*/
456.
457.
#if !defined BOTSYNC_IS_BOT
458.
public
459.
OnPlayerConnect(playerid)
460.
{
461.
#if defined _FOREACH_BOT
462.
if (!IsPlayerNPC(playerid))
463.
{
464.
Itter_Add(Player, playerid);
465.
}
466.
#if !defined FOREACH_NO_BOTS
467.
else
468.
{
469.
Itter_Add(Bot, playerid);
470.
}
471.
#pragma tabsize 4
472.
Itter_Add(Character, playerid);
473.
#endif
474.
#else
475.
Itter_Add(Player, playerid);
476.
#endif
477.
if (YSI_g_OPC)
478.
{
479.
return CallLocalFunction("Itter_OnPlayerConnect", "i", playerid);
480.
}
481.
return 1;
482.
}
483.
484.
#if defined _ALS_OnPlayerConnect
485.
#undef OnPlayerConnect
486.
#else
487.
#define _ALS_OnPlayerConnect
488.
#endif
489.
#define OnPlayerConnect Itter_OnPlayerConnect
490.
491.
forward
492.
Itter_OnPlayerConnect(playerid);
493.
#endif
494.
495.
/*----------------------------------------------------------------------------*-
496.
Function:
497.
Itter_OnGameModeInit
498.
Params:
499.
-
500.
Return:
501.
-
502.
Notes:
503.
There are WIERD bugs in this script, seemingly caused by the compiler, so
504.
this hopefully fixes them. The OnFilterScriptInit code is written to be
505.
very fast by utilising the internal array structure instead of the regular
506.
Add functions.
507.
-*----------------------------------------------------------------------------*/
508.
509.
#if !defined BOTSYNC_IS_BOT
510.
#if defined FILTERSCRIPT
511.
public
512.
OnFilterScriptInit()
513.
{
514.
if (YSI_gCPlayer)
515.
{
516.
print("foreach error: Something went wrong again! Please tell Y_less");
517.
// Try reset.
518.
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
519.
printf("%d", YSI_gSBot);
520.
printf("%d", YSI_gCBot);
521.
printf("%d", YSI_gSCharacter);
522.
printf("%d", YSI_gCCharacter);
523.
524.
#endif
525.
printf("%d", YSI_gSPlayer);
526.
printf("%d", YSI_gCPlayer);
527.
}
528.
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
529.
new
530.
lastBot = -1,
531.
lastCharacter = -1;
532.
#endif
533.
new
534.
lastPlayer = -1;
535.
for (new i = 0; i != MAX_PLAYERS; ++i)
536.
{
537.
if (IsPlayerConnected(i))
538.
{
539.
#if defined _FOREACH_BOT
540.
if (!IsPlayerNPC(i))
541.
{
542.
if (lastPlayer == -1)
543.
{
544.
YSI_gSPlayer = i;
545.
}
546.
else
547.
{
548.
YSI_gAPlayer[lastPlayer] = i;
549.
}
550.
++YSI_gCPlayer;
551.
lastPlayer = i;
552.
}
553.
#if !defined FOREACH_NO_BOTS
554.
else
555.
{
556.
if (lastBot == -1)
557.
{
558.
YSI_gSBot = i;
559.
}
560.
else
561.
{
562.
YSI_gABot[lastBot] = i;
563.
}
564.
++YSI_gCBot;
565.
lastBot = i;
566.
}
567.
#pragma tabsize 4
568.
if (lastCharacter == -1)
569.
{
570.
YSI_gSCharacter = i;
571.
}
572.
else
573.
{
574.
YSI_gACharacter[lastCharacter] = i;
575.
}
576.
++YSI_gCCharacter;
577.
lastCharacter = i;
578.
#endif
579.
#else
580.
if (lastPlayer == -1)
581.
{
582.
YSI_gSPlayer = i;
583.
}
584.
else
585.
{
586.
YSI_gAPlayer[lastPlayer] = i;
587.
}
588.
++YSI_gCPlayer;
589.
lastPlayer = i;
590.
#endif
591.
}
592.
}
593.
YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
594.
YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
595.
CallLocalFunction("Itter_OnFilterScriptInit", "");
596.
}
597.
598.
#if defined _ALS_OnFilterScriptInit
599.
#undef OnFilterScriptInit
600.
#else
601.
#define _ALS_OnFilterScriptInit
602.
#endif
603.
#define OnFilterScriptInit Itter_OnFilterScriptInit
604.
605.
forward Itter_OnFilterScriptInit();
606.
#else
607.
public
608.
OnGameModeInit()
609.
{
610.
if (YSI_gCPlayer)
611.
{
612.
print("foreach error: Something went wrong again! Is this a Filterscript and have you");
613.
print("foreach error: got \"#define FILTERSCRIPT\" above all your includes? Resetting...");
614.
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
615.
printf("%d", YSI_gSBot);
616.
printf("%d", YSI_gCBot);
617.
printf("%d", YSI_gSCharacter);
618.
printf("%d", YSI_gCCharacter);
619.
YSI_gCBot = 0;
620.
YSI_gCCharacter = 0;
621.
YSI_gSBot = -1;
622.
YSI_gSCharacter = -1;
623.
#endif
624.
printf("%d", YSI_gSPlayer);
625.
printf("%d", YSI_gCPlayer);
626.
YSI_gCPlayer = 0;
627.
YSI_gSPlayer = -1;
628.
for (new i = 0; i != MAX_PLAYERS; ++i)
629.
{
630.
#if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
631.
YSI_gABot[i] = -1;
632.
YSI_gACharacter[i] = -1;
633.
#endif
634.
YSI_gAPlayer[i] = -1;
635.
}
636.
}
637.
YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
638.
YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
639.
CallLocalFunction("Itter_OnGameModeInit", "");
640.
}
641.
642.
#if defined _ALS_OnGameModeInit
643.
#undef OnGameModeInit
644.
#else
645.
#define _ALS_OnGameModeInit
646.
#endif
647.
#define OnGameModeInit Itter_OnGameModeInit
648.
649.
forward
650.
Itter_OnGameModeInit();
651.
#endif
652.
#endif
653.
654.
/*----------------------------------------------------------------------------*-
655.
Function:
656.
Itter_OnPlayerDisconnect
657.
Params:
658.
playerid - Player who left.
659.
Return:
660.
-
661.
Notes:
662.
Removes a player from the loop data.
663.
-*----------------------------------------------------------------------------*/
664.
665.
#if !defined BOTSYNC_IS_BOT
666.
public
667.
OnPlayerDisconnect(playerid, reason)
668.
{
669.
#if defined _FOREACH_BOT
670.
if (!IsPlayerNPC(playerid))
671.
{
672.
Itter_Remove(Player, playerid);
673.
}
674.
#if !defined FOREACH_NO_BOTS
675.
else
676.
{
677.
Itter_Remove(Bot, playerid);
678.
}
679.
#pragma tabsize 4
680.
Itter_Remove(Character, playerid);
681.
#endif
682.
#else
683.
Itter_Remove(Player, playerid);
684.
#endif
685.
if (YSI_g_OPDC)
686.
{
687.
return CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);
688.
}
689.
return 1;
690.
}
691.
692.
#if defined _ALS_OnPlayerDisconnect
693.
#undef OnPlayerDisconnect
694.
#else
695.
#define _ALS_OnPlayerDisconnect
696.
#endif
697.
#define OnPlayerDisconnect Itter_OnPlayerDisconnect
698.
699.
forward
700.
Itter_OnPlayerDisconnect(playerid, reason);
701.
#endif
702.
703.
/*----------------------------------------------------------------------------*-
704.
Function:
705.
Itter_ShowArray
706.
Params:
707.
start - Itterator start point.
708.
members[] - Itterator contents.
709.
size - Number of itterator values
710.
Return:
711.
-
712.
Notes:
713.
Pure debug function. Has regular prints not debug prints
714.
as it's only called when debug is on.
715.
-*----------------------------------------------------------------------------*/
716.
717.
stock
718.
Itter_ShowArray(start, members[], size)
719.
{
720.
static
721.
sString[61];
722.
new
723.
i,
724.
j = 10;
725.
printf("Start: %d", start);
726.
printf("Size: %d", size);
727.
while (i < size)
728.
{
729.
sString[0] = '\0';
730.
while (i < j && i < size)
731.
{
732.
format(sString, sizeof (sString), "%s, %d", sString, members[i]);
733.
i++;
734.
}
735.
printf("Array (%d): %s", j, sString);
736.
j += 10;
737.
}
738.
}
739.
740.
/*----------------------------------------------------------------------------*-
741.
Function:
742.
Itter_RandomInternal
743.
Params:
744.
start - Array start index.
745.
count - Number of items in the itterator.
746.
array[] - Itterator data.
747.
Return:
748.
-
749.
Notes:
750.
Returns a random value from an iterator.
751.
-*----------------------------------------------------------------------------*/
752.
753.
stock
754.
Itter_RandomInternal(start, count, array[])
755.
{
756.
if (count == 0)
757.
{
758.
return -1;
759.
}
760.
new
761.
rnd = random(count),
762.
cur = start;
763.
while (cur != -1)
764.
{
765.
if (rnd--)
766.
{
767.
cur = array[cur];
768.
}
769.
else
770.
{
771.
return cur;
772.
}
773.
}
774.
return -1;
775.
}
776.
777.
/*----------------------------------------------------------------------------*-
778.
Function:
779.
Itter_FreeInternal
780.
Params:
781.
start - Array start index.
782.
count - Number of items in the itterator.
783.
array[] - Itterator data.
784.
size - Size of the itterator.
785.
Return:
786.
-
787.
Notes:
788.
Finds the first free slot in the itterator. Itterators now HAVE to be
789.
sorted for this function to work correctly as it uses that fact to decide
790.
wether a slot is unused or the last one. If you want to use the slot
791.
straight after finding it the itterator will need to re-find it to add in
792.
the data.
793.
-*----------------------------------------------------------------------------*/
794.
795.
stock
796.
Itter_FreeInternal(start, count, array[], size)
797.
{
798.
if (count == size)
799.
{
800.
return -1;
801.
}
802.
else if (count == 0)
803.
{
804.
return 0;
805.
}
806.
new
807.
first = 0;
808.
while (first != -1)
809.
{
810.
if (first == start)
811.
{
812.
start = array[start];
813.
}
814.
else if (array[first] == -1)
815.
{
816.
return first;
817.
}
818.
++first;
819.
}
820.
return -1;
821.
}
822.
823.
/*----------------------------------------------------------------------------*-
824.
Function:
825.
Itter_AddInternal
826.
Params:
827.
&start - Array start index.
828.
&count - Number of items in the itterator.
829.
array[] - Itterator data.
830.
value - Item to add.
831.
Return:
832.
-
833.
Notes:
834.
Adds a value to a given itterator set.
835.
-*----------------------------------------------------------------------------*/
836.
837.
stock
838.
Itter_AddInternal(&start, &count, array[], value)
839.
{
840.
if (array[value] != -1)
841.
{
842.
return 0;
843.
}
844.
++count;
845.
if (start == -1)
846.
{
847.
start = value;
848.
}
849.
else if (start > value)
850.
{
851.
array[value] = start;
852.
start = value;
853.
}
854.
else
855.
{
856.
new
857.
cur = start,
858.
last;
859.
do
860.
{
861.
last = cur;
862.
cur = array[cur];
863.
if (cur > value)
864.
{
865.
array[value] = cur;
866.
array[last] = value;
867.
return 1;
868.
}
869.
}
870.
while (cur != -1);
871.
array[last] = value;
872.
}
873.
return 1;
874.
}
875.
876.
/*----------------------------------------------------------------------------*-
877.
Function:
878.
Itter_RemoveInternal
879.
Params:
880.
&start - Array start index.
881.
&count - Number of items in the itterator.
882.
array[] - Itterator data.
883.
value - Item to remove.
884.
Return:
885.
-
886.
Notes:
887.
Removes a value from an itterator.
888.
-*----------------------------------------------------------------------------*/
889.
890.
stock
891.
Itter_RemoveInternal(&start, &count, array[], value)
892.
{
893.
if (start == -1)
894.
{
895.
return 0;
896.
}
897.
if (start == value)
898.
{
899.
start = array[value];
900.
}
901.
else
902.
{
903.
new
904.
cur = start;
905.
while (array[cur] != value)
906.
{
907.
cur = array[cur];
908.
if (cur == -1)
909.
{
910.
return 0;
911.
}
912.
}
913.
array[cur] = array[value];
914.
}
915.
array[value] = -1;
916.
--count;
917.
return 1;
918.
}
919.
920.
/*----------------------------------------------------------------------------*-
921.
Function:
922.
Itter_ClearInternal
923.
Params:
924.
&start - Array start index.
925.
&count - Number of items in the itterator.
926.
array[] - Itterator data.
927.
Return:
928.
-
929.
Notes:
930.
Resets an iterator.
931.
-*----------------------------------------------------------------------------*/
932.
933.
stock
934.
Itter_ClearInternal(&start, &count, array[])
935.
{
936.
if (start != -1)
937.
{
938.
new
939.
cur = start,
940.
next = array[cur];
941.
start = -1;
942.
count = 0;
943.
while (next != -1)
944.
{
945.
array[cur] = -1;
946.
cur = next;
947.
next = array[cur];
948.
}
949.
}
950.
}
951.
952.
/*----------------------------------------------------------------------------*-
953.
Function:
954.
Itter_InitInternal
955.
Params:
956.
array[][] - Itterator array to initialise.
957.
s0 - Size of first dimension.
958.
s1 - Size of second dimension.
959.
Return:
960.
-
961.
Notes:
962.
Multi-dimensional arrays can't be initialised at compile time, so need to be
963.
done at run time, which is slightly annoying.
964.
-*----------------------------------------------------------------------------*/
965.
966.
stock
967.
Itter_InitInternal(arr[][], s0, s1)
968.
{
969.
for (new i = 0; i != s0; ++i)
970.
{
971.
for (new j = 0; j != s1; ++j)
972.
{
973.
arr[i][j] = -1;
974.
}
975.
}
976.
}