[Tutorial] [TUT] Register & login in dialog [Whirlpool & y_ini]
#21

C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : error 017: undefined symbol "@yC_setscore"
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : error 017: undefined symbol "@yC_setscore"
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : error 017: undefined symbol "i"
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : fatal error 107: too many error messages on one line
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#22

Quote:
Originally Posted by geerdinho8
View Post
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : error 017: undefined symbol "@yC_setscore"
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : error 017: undefined symbol "@yC_setscore"
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : error 017: undefined symbol "i"
C:\Documents and Settings\Eigenaar\Bureaublad\MSG\filterscripts\adm in.pwn(299) : fatal error 107: too many error messages on one line
Show your script of code... Were not Mind readers.
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#23

Very nice
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#24

Omg, where can I download foreach?

And I downloaded YSI, does I need to download y_ini and y_commands, too?
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#25

lol you can download it in the themes, I give a link!
you don't need y_commands if you don't want a commands that I posted!
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#26

What does this mean, "in themes"?? And where is ur link?
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#27

lol I give a link in the first steps, just take a look!
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#28

So, u gave a link!

Yeah I know, i was on it's site, but there wasn't written anything about download!
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#29

Code:
   1.
      /*----------------------------------------------------------------------------*-
   2.
                                              ===========================
   3.
                                               foreach efficient looping
   4.
                                              ===========================
   5.
      Description:
   6.
              Provides efficient looping through sparse data sets, such as connected
   7.
              players.  Significantly improved from the original version to be a generic
   8.
              loop system, rather then purely a player loop system.  When used for
   9.
              players this has constant time O(n) for number of connected players (n),
  10.
              unlike standard player loops which are O(MAX_PLAYERS), regardless of the
  11.
              actual number of connected players.  Even when n is MAX_PLAYERS this is
  12.
              still faster.
  13.
      Legal:
  14.
              Copyright © 2009 Alex "Y_Less" Cole
  15.
             
  16.
              The contents of this file are subject to the Mozilla Public License Version
  17.
              1.1 (the "License"); you may not use this file except in compliance with
  18.
              the License. You may obtain a copy of the License at
  19.
              http://www.mozilla.org/MPL/
  20.
             
  21.
              Software distributed under the License is distributed on an "AS IS" basis,
  22.
              WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  23.
              for the specific language governing rights and limitations under the
  24.
              License.
  25.
             
  26.
              The Original Code is the SA:MP foreach iterator code.
  27.
             
  28.
              The Initial Developer of the Original Code is Alex "Y_Less" Cole.
  29.
      Version:
  30.
              0.1.8
  31.
      Changelog:
  32.
              05/03/11:
  33.
                      Added tag-free code.
  34.
                      Updated to YSI y_iterate compatible code.
  35.
                      Added self-fixing code for internal errors.
  36.
              16/08/10:
  37.
                      Removed all the "2" versions of the functions.
  38.
              14/08/10:
  39.
                      Added Iter_Clear to reset an array.
  40.
              06/08/10:
  41.
                      Added special array declaration format.
  42.
              18/12/09:
  43.
                      Added Itter_Func2 functions for multi-dimensional iterators.
  44.
                      Renamed foreact et al as keywords in the documentation.
  45.
                      Changed licensing from GPL to MPL.
  46.
              02/09/09:
  47.
                      Fixed (again) for 0.3.
  48.
                      Added free slot finding.
  49.
              21/08/09:
  50.
                      Updated to include random functions.
  51.
                      Made entirely stand alone.
  52.
                      Ported to 0.3 (separate version).
  53.
                      Added automatic callback hook code.
  54.
                      Removed debug information from stand alone version.
  55.
              06/01/08:
  56.
                      Added debug information.
  57.
              09/10/07:
  58.
                      Moved to system.
  59.
              16/09/07:
  60.
                      Added list sorting.
  61.
                      Made this part of Y SeRver Includes, not Y Sever Includes.
  62.
                      Made list sorting optional.
  63.
                      Fixed version number.
  64.
              08/09/07:
  65.
                      First version.
  66.
      Functions:
  67.
              Public:
  68.
                      OnPlayerDisconnect - Called when a player leaves to remove them.
  69.
                      OnPlayerConnect - Called when a player connects to add them.
  70.
              Core:
  71.
                      -
  72.
              Stock:
  73.
                      Itter_ShowArray - Displays the contents of the array.
  74.
                      Itter_AddInternal - Add a value to an itterator.
  75.
                      Itter_RemoveInternal - Remove a value from an itterator.
  76.
                      Itter_RandomInternal - Get a random item from an itterator.
  77.
                      Itter_FreeInternal - Gets the first free slot in the itterator.
  78.
                      Itter_InitInternal - Initialises a multi-dimensional itterator.
  79.
              Static:
  80.
                      -
  81.
              Inline:
  82.
                      Itter_Create - Create a new itterator value set.
  83.
                      Itter_Add - Wraps Itter_AddInternal.
  84.
                      Itter_Remove - Wraps Itter_RemoveInternal.
  85.
                      Itter_Random - Wraps Itter_RandomInternal.
  86.
                      Itter_Count - Gets the number of items in an itterator.
  87.
                      Itter_Debug - Wraps around Itter_ShowArray.
  88.
                      Itter_Free - Wraps around Itter_FreeInternal.
  89.
                      Itter_Create2 - Create a new itterator array value set.
  90.
                      Itter_Add2 - Wraps Itter_AddInternal for arrays.
  91.
                      Itter_Remove2 - Wraps Itter_RemoveInternal for arrays.
  92.
                      Itter_Random2 - Wraps Itter_RandomInternal for arrays.
  93.
                      Itter_Count2 - Gets the number of items in an itterator array.
  94.
                      Itter_Debug2 - Wraps around Itter_ShowArray for arrays.
  95.
                      Itter_Free2 - Wraps around Itter_FreeInternal for arrays.
  96.
              API:
  97.
                      -
  98.
      Callbacks:
  99.
              -
 100.
      Hooks:
 101.
              Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback.
 102.
              Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback.
 103.
              Itter_OnGameModeInit - Only exists to make the code compile correctly...
 104.
      Definitions:
 105.
              -
 106.
      Enums:
 107.
              -
 108.
      Macros:
 109.
              -
 110.
      Keywords:
 111.
              foreach - Command to loop an iterator.
 112.
              foreachex - Like foreach but without a new variable.
 113.
              foreach2 - Command to loop through an iterator array.
 114.
              foreachex - Like foreach2 but without a new variable.
 115.
      Tags:
 116.
              Iterator - Declare an iterator.
 117.
      Variables:
 118.
              Global:
 119.
                      -
 120.
              Static:
 121.
                      YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed.
 122.
                      YSI_g_OPDC - Records wether Itter_OnPlayerDisconnect exists for speed.
 123.
      Commands:
 124.
              -
 125.
      Compile options:
 126.
              YSI_ITTER_NO_SORT - Removed.
 127.
              FOREACH_NO_BOTS - Remove the bot iterators for smaller code.
 128.
              FOREACH_NO_PLAYERS - Remove all default code for player itteration.
 129.
      Operators:
 130.
              -
 131.
      Iterators:
 132.
              Player - List of all players connected.
 133.
              Bot - List of all bots (npcs) connected.
 134.
              NPC - Alias of Bot.
 135.
              Character - All players and bots.
 136.
      -*----------------------------------------------------------------------------*/
 137.
       
 138.
      #define _FOREACH_LOCAL_VERSION        2
 139.
       
 140.
      // Foreach is testing us.
 141.
      #if defined _FOREACH_INC_TEST
 142.
              #define _FOREACH_CUR_VERSION _FOREACH_LOCAL_VERSION
 143.
              #endinput
 144.
      #endif
 145.
      #if !defined _FOREACH_NO_TEST
 146.
              #define _FOREACH_INC_TEST
 147.
              #tryinclude <YSI\y_iterate>
 148.
              #undef _FOREACH_INC_TEST
 149.
              // <y_iterate> exists - test which is newer.
 150.
              #if defined _inc_y_iterate
 151.
                      #if !defined _FOREACH_CUR_VERSION
 152.
                              // y_iterate exists, but it's an old version - don't try use this
 153.
                              // system or the variables will conflict.
 154.
                              #endinput
 155.
                      #endif
 156.
                      #if _FOREACH_CUR_VERSION > _FOREACH_LOCAL_VERSION
 157.
                              // y_iterate is newer.
 158.
                              #undef _inc_y_iterate
 159.
                              #define _FOREACH_NO_TEST
 160.
                              #include <YSI\y_iterate>
 161.
                              #endinput
 162.
                      #endif
 163.
              #endif
 164.
      #endif
 165.
       
 166.
      #if !defined _samp_included
 167.
              #error "Please include a_samp or a_npc before foreach"
 168.
      #endif
 169.
       
 170.
      #if defined SendChat || defined FOREACH_NO_PLAYERS
 171.
              #define BOTSYNC_IS_BOT     (true)
 172.
      #endif
 173.
       
 174.
      #if defined IsPlayerNPC
 175.
              #define _FOREACH_BOT
 176.
      #endif
 177.
       
 178.
      #if !defined BOTSYNC_IS_BOT
 179.
              static
 180.
                      bool:YSI_g_OPC = false,
 181.
                      bool:YSI_g_OPDC = false;
 182.
      #endif
 183.
       
 184.
      #if defined YSI_ITTER_NO_SORT
 185.
              #error YSI_ITTER_NO_SORT is no longer supported by foreach.
 186.
      #endif
 187.
       
 188.
      /*----------------------------------------------------------------------------*-
 189.
      Function:
 190.
              Itter_Create2
 191.
      Params:
 192.
              name - Itterator identifier.
 193.
              size0 - Number of iterators.
 194.
              size1 - Number of items per iterator.
 195.
      Return:
 196.
              -
 197.
      Notes:
 198.
              Creates a new array of itterator start/array pair.
 199.
      -*----------------------------------------------------------------------------*/
 200.
       
 201.
      #define Iter_Create2 Itter_Create2
 202.
      #define Itter_Create2(%1,%2,%3) \
 203.
              new \
 204.
                      YSI_gS%1[%2] = {-1, ...}, \
 205.
                      YSI_gC%1[%2] = {0}, \
 206.
                      YSI_gA%1[%2][%3]
 207.
       
 208.
      #define IteratorArray:%1[%2]<%3> \
 209.
              YSI_gS%1[%2] = {-1, ...}, \
 210.
              YSI_gC%1[%2] = {0}, \
 211.
              YSI_gA%1[%2][%3]
 212.
       
 213.
      /*----------------------------------------------------------------------------*-
 214.
      Function:
 215.
              Itter_Init2
 216.
      Params:
 217.
              itter - Name of the itterator array to initialise.
 218.
      Return:
 219.
              -
 220.
      Notes:
 221.
              Wrapper for Itter_InitInternal.
 222.
       
 223.
      native Iter_Init(IteratorArray:Name[]<>);
 224.
       
 225.
      -*----------------------------------------------------------------------------*/
 226.
       
 227.
      #define Iter_Init Itter_Init
 228.
      #define Itter_Init(%1) \
 229.
              Itter_InitInternal(YSI_gA%1, sizeof (YSI_gA%1), sizeof (YSI_gA%1[]))
 230.
       
 231.
      /*----------------------------------------------------------------------------*-
 232.
      Function:
 233.
              Itter_Create
 234.
      Params:
 235.
              name - Itterator identifier.
 236.
              size - Number of values.
 237.
      Return:
 238.
              -
 239.
      Notes:
 240.
              Creates a new itterator start/array pair.
 241.
      -*----------------------------------------------------------------------------*/
 242.
       
 243.
      #define Iter_Create Itter_Create
 244.
      #define Itter_Create(%1,%2) \
 245.
              new \
 246.
                      YSI_gS%1 = -1, \
 247.
                      YSI_gC%1 = 0, \
 248.
                      YSI_gA%1[%2] = {-1, ...}
 249.
       
 250.
      /*----------------------------------------------------------------------------*-
 251.
      Array:
 252.
              Iterator
 253.
      Notes:
 254.
              Creates a new itterator start/array pair.
 255.
      -*----------------------------------------------------------------------------*/
 256.
       
 257.
      #define Iterator:%1<%2> \
 258.
              YSI_gS%1 = -1, \
 259.
              YSI_gC%1 = 0, \
 260.
              YSI_gA%1[%2] = {-1, ...}
 261.
       
 262.
      /*----------------------------------------------------------------------------*-
 263.
      Function:
 264.
              Itter_Add
 265.
      Params:
 266.
              itter - Name of the itterator to add the data to.
 267.
              value - Value to add to the itterator.
 268.
      Return:
 269.
              -
 270.
      Notes:
 271.
              Wrapper for Itter_AddInternal.
 272.
       
 273.
      native Iter_Add(Iterator:Name<>, value);
 274.
       
 275.
      -*----------------------------------------------------------------------------*/
 276.
       
 277.
      #define Iter_Add Itter_Add
 278.
      #define Itter_Add(%1,%2) \
 279.
              Itter_AddInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, %2)
 280.
       
 281.
      /*----------------------------------------------------------------------------*-
 282.
      Function:
 283.
              Itter_Free
 284.
      Params:
 285.
              itter - Name of the itterator to get the first free slot in.
 286.
      Return:
 287.
              -
 288.
      Notes:
 289.
              Wrapper for Itter_FreeInternal.
 290.
       
 291.
      native Iter_Free(Iterator:Name<>);
 292.
       
 293.
      -*----------------------------------------------------------------------------*/
 294.
       
 295.
      #define Iter_Free Itter_Free
 296.
      #define Itter_Free(%1) \
 297.
              Itter_FreeInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, sizeof (YSI_gA%1))
 298.
       
 299.
      /*----------------------------------------------------------------------------*-
 300.
      Function:
 301.
              Itter_Remove
 302.
      Params:
 303.
              itter - Name of the itterator to remove data from.
 304.
              value - Data to remove.
 305.
      Return:
 306.
              -
 307.
      Notes:
 308.
              Wrapper for Itter_RemoveInternal.
 309.
       
 310.
      native Iter_Remove(Iterator:Name<>, value);
 311.
       
 312.
      -*----------------------------------------------------------------------------*/
 313.
       
 314.
      #define Iter_Remove Itter_Remove
 315.
      #define Itter_Remove(%1,%2) \
 316.
              Itter_RemoveInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1, %2)
 317.
       
 318.
      /*----------------------------------------------------------------------------*-
 319.
      Function:
 320.
              Itter_Random
 321.
      Params:
 322.
              itter - Name of the itterator to get a random slot from.
 323.
      Return:
 324.
              -
 325.
      Notes:
 326.
              Wrapper for Itter_RandomInternal.
 327.
       
 328.
      native Iter_Random(Iterator:Name<>);
 329.
       
 330.
      -*----------------------------------------------------------------------------*/
 331.
       
 332.
      #define Iter_Random Itter_Random
 333.
      #define Itter_Random(%1) \
 334.
              Itter_RandomInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1)
 335.
       
 336.
      /*----------------------------------------------------------------------------*-
 337.
      Function:
 338.
              Itter_Debug
 339.
      Params:
 340.
              itter - Name of the itterator to output debug information from.
 341.
      Return:
 342.
              -
 343.
      Notes:
 344.
              Wrapper for Itter_ShowArray.
 345.
      -*----------------------------------------------------------------------------*/
 346.
       
 347.
      #define Iter_Debug Itter_Debug
 348.
      #define Itter_Debug(%1) \
 349.
              Itter_ShowArray(YSI_gS%1, YSI_gA%1, YSI_gC%1)
 350.
       
 351.
      /*----------------------------------------------------------------------------*-
 352.
      Function:
 353.
              Itter_Count
 354.
      Params:
 355.
              itter - Name of the itterator to get a random slot from4.
 356.
      Return:
 357.
              -
 358.
      Notes:
 359.
              Returns the number of items in this itterator.
 360.
       
 361.
      native Iter_Count(Iterator:Name<>);
 362.
       
 363.
      -*----------------------------------------------------------------------------*/
 364.
       
 365.
      #define Iter_Count Itter_Count
 366.
      #define Itter_Count(%1) \
 367.
              YSI_gC%1
 368.
       
 369.
      /*----------------------------------------------------------------------------*-
 370.
      Function:
 371.
              Itter_Clear
 372.
      Params:
 373.
              itter - Name of the itterator empty.
 374.
      Return:
 375.
              -
 376.
      Notes:
 377.
              Wrapper for Itter_ClearInternal.
 378.
       
 379.
      native Iter_Clear(IteratorArray:Name[]<>);
 380.
       
 381.
      -*----------------------------------------------------------------------------*/
 382.
       
 383.
      #define Iter_Clear Itter_Clear
 384.
      #define Itter_Clear(%1) \
 385.
              Itter_ClearInternal(YSI_gS%1, YSI_gC%1, YSI_gA%1)
 386.
       
 387.
      /*----------------------------------------------------------------------------*-
 388.
      Create the internal itterators.
 389.
      -*----------------------------------------------------------------------------*/
 390.
       
 391.
      #if !defined BOTSYNC_IS_BOT
 392.
              new
 393.
                      Iterator:Player<MAX_PLAYERS>;
 394.
             
 395.
              #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
 396.
                      new
 397.
                              Iterator:Bot<MAX_PLAYERS>,
 398.
                              Iterator:Character<MAX_PLAYERS>;
 399.
                     
 400.
                      #define YSI_gNPCS YSI_gBotS
 401.
                      #define YSI_gNPCC YSI_gBotC
 402.
                      #define YSI_gNPCA YSI_gBotA
 403.
              #endif
 404.
      #endif
 405.
       
 406.
      /*----------------------------------------------------------------------------*-
 407.
      Function:
 408.
              foreach
 409.
      Params:
 410.
              data - Data to itterate through.
 411.
              as - Variable to set value to.
 412.
      Return:
 413.
              -
 414.
      Notes:
 415.
              Not exactly the same as PHP foreach, just itterates through a list and
 416.
              returns the value of the current slot but uses that slot as the next index
 417.
              too.  Variables must be in the form YSI_g<name>S for the start index and
 418.
              YSI_g<name>A for the data array where <name> is what's entered in data.
 419.
      -*----------------------------------------------------------------------------*/
 420.
       
 421.
      #define foreach(%1,%2) \
 422.
              for (new %2 = YSI_gS%1; _:%2 != -1; %2 = YSI_gA%1[%2])
 423.
       
 424.
      /*----------------------------------------------------------------------------*-
 425.
      Function:
 426.
              foreachex
 427.
      Params:
 428.
              data - Data to itterate through.
 429.
              as - Variable to set value to.
 430.
      Return:
 431.
              -
 432.
      Notes:
 433.
              Similar to foreach but doesn't declare a new variable for the itterator.
 434.
      -*----------------------------------------------------------------------------*/
 435.
       
 436.
      #define foreachex(%1,%2) \
 437.
              for (%2 = YSI_gS%1; _:%2 != -1; %2 = YSI_gA%1[%2])
 438.
       
 439.
      /*----------------------------------------------------------------------------*-
 440.
      Function:
 441.
              Itter_OnPlayerConnect
 442.
      Params:
 443.
              playerid - Player who joined.
 444.
      Return:
 445.
              -
 446.
      Notes:
 447.
              Adds a player to the loop data.  Now sorts the list too.  Note that I found
 448.
              the most bizzare bug ever (I *think* it may be a compiler but, but it
 449.
              requires further investigation), basically it seems that multiple variables
 450.
              were being treated as the same variable (namely YSI_gBotS and
 451.
              YSI_gCharacterS were the same and YSI_gBotC and YSI_gCharacterC were the
 452.
              same).  Adding print statements which reference these variables seem to fix
 453.
              the problem, and I've tried to make sure that the values will never actually
 454.
              get printed.
 455.
      -*----------------------------------------------------------------------------*/
 456.
       
 457.
      #if !defined BOTSYNC_IS_BOT
 458.
              public
 459.
                      OnPlayerConnect(playerid)
 460.
              {
 461.
                      #if defined _FOREACH_BOT
 462.
                              if (!IsPlayerNPC(playerid))
 463.
                              {
 464.
                                      Itter_Add(Player, playerid);
 465.
                              }
 466.
                              #if !defined FOREACH_NO_BOTS
 467.
                                      else
 468.
                                      {
 469.
                                              Itter_Add(Bot, playerid);
 470.
                                      }
 471.
                                      #pragma tabsize 4
 472.
                                      Itter_Add(Character, playerid);
 473.
                              #endif
 474.
                      #else
 475.
                              Itter_Add(Player, playerid);
 476.
                      #endif
 477.
                      if (YSI_g_OPC)
 478.
                      {
 479.
                              return CallLocalFunction("Itter_OnPlayerConnect", "i", playerid);
 480.
                      }
 481.
                      return 1;
 482.
              }
 483.
             
 484.
              #if defined _ALS_OnPlayerConnect
 485.
                      #undef OnPlayerConnect
 486.
              #else
 487.
                      #define _ALS_OnPlayerConnect
 488.
              #endif
 489.
              #define OnPlayerConnect Itter_OnPlayerConnect
 490.
             
 491.
              forward
 492.
                      Itter_OnPlayerConnect(playerid);
 493.
      #endif
 494.
       
 495.
      /*----------------------------------------------------------------------------*-
 496.
      Function:
 497.
              Itter_OnGameModeInit
 498.
      Params:
 499.
              -
 500.
      Return:
 501.
              -
 502.
      Notes:
 503.
              There are WIERD bugs in this script, seemingly caused by the compiler, so
 504.
              this hopefully fixes them.  The OnFilterScriptInit code is written to be
 505.
              very fast by utilising the internal array structure instead of the regular
 506.
              Add functions.
 507.
      -*----------------------------------------------------------------------------*/
 508.
       
 509.
      #if !defined BOTSYNC_IS_BOT
 510.
              #if defined FILTERSCRIPT
 511.
                      public
 512.
                              OnFilterScriptInit()
 513.
                      {
 514.
                              if (YSI_gCPlayer)
 515.
                              {
 516.
                                      print("foreach error: Something went wrong again!  Please tell Y_less");
 517.
                                      // Try reset.
 518.
                                      #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
 519.
                                              printf("%d", YSI_gSBot);
 520.
                                              printf("%d", YSI_gCBot);
 521.
                                              printf("%d", YSI_gSCharacter);
 522.
                                              printf("%d", YSI_gCCharacter);
 523.
                                             
 524.
                                      #endif
 525.
                                      printf("%d", YSI_gSPlayer);
 526.
                                      printf("%d", YSI_gCPlayer);
 527.
                              }
 528.
                              #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
 529.
                                      new
 530.
                                              lastBot = -1,
 531.
                                              lastCharacter = -1;
 532.
                              #endif
 533.
                              new
 534.
                                      lastPlayer = -1;
 535.
                              for (new i = 0; i != MAX_PLAYERS; ++i)
 536.
                              {
 537.
                                      if (IsPlayerConnected(i))
 538.
                                      {
 539.
                                              #if defined _FOREACH_BOT
 540.
                                                      if (!IsPlayerNPC(i))
 541.
                                                      {
 542.
                                                              if (lastPlayer == -1)
 543.
                                                              {
 544.
                                                                      YSI_gSPlayer = i;
 545.
                                                              }
 546.
                                                              else
 547.
                                                              {
 548.
                                                                      YSI_gAPlayer[lastPlayer] = i;
 549.
                                                              }
 550.
                                                              ++YSI_gCPlayer;
 551.
                                                              lastPlayer = i;
 552.
                                                      }
 553.
                                                      #if !defined FOREACH_NO_BOTS
 554.
                                                              else
 555.
                                                              {
 556.
                                                                      if (lastBot == -1)
 557.
                                                                      {
 558.
                                                                              YSI_gSBot = i;
 559.
                                                                      }
 560.
                                                                      else
 561.
                                                                      {
 562.
                                                                              YSI_gABot[lastBot] = i;
 563.
                                                                      }
 564.
                                                                      ++YSI_gCBot;
 565.
                                                                      lastBot = i;
 566.
                                                              }
 567.
                                                              #pragma tabsize 4
 568.
                                                              if (lastCharacter == -1)
 569.
                                                              {
 570.
                                                                      YSI_gSCharacter = i;
 571.
                                                              }
 572.
                                                              else
 573.
                                                              {
 574.
                                                                      YSI_gACharacter[lastCharacter] = i;
 575.
                                                              }
 576.
                                                              ++YSI_gCCharacter;
 577.
                                                              lastCharacter = i;
 578.
                                                      #endif
 579.
                                              #else
 580.
                                                      if (lastPlayer == -1)
 581.
                                                      {
 582.
                                                              YSI_gSPlayer = i;
 583.
                                                      }
 584.
                                                      else
 585.
                                                      {
 586.
                                                              YSI_gAPlayer[lastPlayer] = i;
 587.
                                                      }
 588.
                                                      ++YSI_gCPlayer;
 589.
                                                      lastPlayer = i;
 590.
                                              #endif
 591.
                                      }
 592.
                              }
 593.
                              YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
 594.
                              YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
 595.
                              CallLocalFunction("Itter_OnFilterScriptInit", "");
 596.
                      }
 597.
                     
 598.
                      #if defined _ALS_OnFilterScriptInit
 599.
                              #undef OnFilterScriptInit
 600.
                      #else
 601.
                              #define _ALS_OnFilterScriptInit
 602.
                      #endif
 603.
                      #define OnFilterScriptInit Itter_OnFilterScriptInit
 604.
                     
 605.
                      forward Itter_OnFilterScriptInit();
 606.
              #else
 607.
                      public
 608.
                              OnGameModeInit()
 609.
                      {
 610.
                              if (YSI_gCPlayer)
 611.
                              {
 612.
                                      print("foreach error: Something went wrong again!  Is this a Filterscript and have you");
 613.
                                      print("foreach error: got \"#define FILTERSCRIPT\" above all your includes?  Resetting...");
 614.
                                      #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
 615.
                                              printf("%d", YSI_gSBot);
 616.
                                              printf("%d", YSI_gCBot);
 617.
                                              printf("%d", YSI_gSCharacter);
 618.
                                              printf("%d", YSI_gCCharacter);
 619.
                                              YSI_gCBot = 0;
 620.
                                              YSI_gCCharacter = 0;
 621.
                                              YSI_gSBot = -1;
 622.
                                              YSI_gSCharacter = -1;
 623.
                                      #endif
 624.
                                      printf("%d", YSI_gSPlayer);
 625.
                                      printf("%d", YSI_gCPlayer);
 626.
                                      YSI_gCPlayer = 0;
 627.
                                      YSI_gSPlayer = -1;
 628.
                                      for (new i = 0; i != MAX_PLAYERS; ++i)
 629.
                                      {
 630.
                                              #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS
 631.
                                                      YSI_gABot[i] = -1;
 632.
                                                      YSI_gACharacter[i] = -1;
 633.
                                              #endif
 634.
                                              YSI_gAPlayer[i] = -1;
 635.
                                      }
 636.
                              }
 637.
                              YSI_g_OPC = (funcidx("Itter_OnPlayerConnect") != -1);
 638.
                              YSI_g_OPDC = (funcidx("Itter_OnPlayerDisconnect") != -1);
 639.
                              CallLocalFunction("Itter_OnGameModeInit", "");
 640.
                      }
 641.
                     
 642.
                      #if defined _ALS_OnGameModeInit
 643.
                              #undef OnGameModeInit
 644.
                      #else
 645.
                              #define _ALS_OnGameModeInit
 646.
                      #endif
 647.
                      #define OnGameModeInit Itter_OnGameModeInit
 648.
                     
 649.
                      forward
 650.
                              Itter_OnGameModeInit();
 651.
              #endif
 652.
      #endif
 653.
       
 654.
      /*----------------------------------------------------------------------------*-
 655.
      Function:
 656.
              Itter_OnPlayerDisconnect
 657.
      Params:
 658.
              playerid - Player who left.
 659.
      Return:
 660.
              -
 661.
      Notes:
 662.
              Removes a player from the loop data.
 663.
      -*----------------------------------------------------------------------------*/
 664.
       
 665.
      #if !defined BOTSYNC_IS_BOT
 666.
              public
 667.
                      OnPlayerDisconnect(playerid, reason)
 668.
              {
 669.
                      #if defined _FOREACH_BOT
 670.
                              if (!IsPlayerNPC(playerid))
 671.
                              {
 672.
                                      Itter_Remove(Player, playerid);
 673.
                              }
 674.
                              #if !defined FOREACH_NO_BOTS
 675.
                                      else
 676.
                                      {
 677.
                                              Itter_Remove(Bot, playerid);
 678.
                                      }
 679.
                                      #pragma tabsize 4
 680.
                                      Itter_Remove(Character, playerid);
 681.
                              #endif
 682.
                      #else
 683.
                              Itter_Remove(Player, playerid);
 684.
                      #endif
 685.
                      if (YSI_g_OPDC)
 686.
                      {
 687.
                              return CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);
 688.
                      }
 689.
                      return 1;
 690.
              }
 691.
             
 692.
              #if defined _ALS_OnPlayerDisconnect
 693.
                      #undef OnPlayerDisconnect
 694.
              #else
 695.
                      #define _ALS_OnPlayerDisconnect
 696.
              #endif
 697.
              #define OnPlayerDisconnect Itter_OnPlayerDisconnect
 698.
             
 699.
              forward
 700.
                      Itter_OnPlayerDisconnect(playerid, reason);
 701.
      #endif
 702.
       
 703.
      /*----------------------------------------------------------------------------*-
 704.
      Function:
 705.
              Itter_ShowArray
 706.
      Params:
 707.
              start - Itterator start point.
 708.
              members[] - Itterator contents.
 709.
              size - Number of itterator values
 710.
      Return:
 711.
              -
 712.
      Notes:
 713.
              Pure debug function.  Has regular prints not debug prints
 714.
              as it's only called when debug is on.
 715.
      -*----------------------------------------------------------------------------*/
 716.
       
 717.
      stock
 718.
              Itter_ShowArray(start, members[], size)
 719.
      {
 720.
              static
 721.
                      sString[61];
 722.
              new
 723.
                      i,
 724.
                      j = 10;
 725.
              printf("Start: %d", start);
 726.
              printf("Size:  %d", size);
 727.
              while (i < size)
 728.
              {
 729.
                      sString[0] = '\0';
 730.
                      while (i < j && i < size)
 731.
                      {
 732.
                              format(sString, sizeof (sString), "%s, %d", sString, members[i]);
 733.
                              i++;
 734.
                      }
 735.
                      printf("Array (%d): %s", j, sString);
 736.
                      j += 10;
 737.
              }
 738.
      }
 739.
       
 740.
      /*----------------------------------------------------------------------------*-
 741.
      Function:
 742.
              Itter_RandomInternal
 743.
      Params:
 744.
              start - Array start index.
 745.
              count - Number of items in the itterator.
 746.
              array[] - Itterator data.
 747.
      Return:
 748.
              -
 749.
      Notes:
 750.
              Returns a random value from an iterator.
 751.
      -*----------------------------------------------------------------------------*/
 752.
       
 753.
      stock
 754.
              Itter_RandomInternal(start, count, array[])
 755.
      {
 756.
              if (count == 0)
 757.
              {
 758.
                      return -1;
 759.
              }
 760.
              new
 761.
                      rnd = random(count),
 762.
                      cur = start;
 763.
              while (cur != -1)
 764.
              {
 765.
                      if (rnd--)
 766.
                      {
 767.
                              cur = array[cur];
 768.
                      }
 769.
                      else
 770.
                      {
 771.
                              return cur;
 772.
                      }
 773.
              }
 774.
              return -1;
 775.
      }
 776.
       
 777.
      /*----------------------------------------------------------------------------*-
 778.
      Function:
 779.
              Itter_FreeInternal
 780.
      Params:
 781.
              start - Array start index.
 782.
              count - Number of items in the itterator.
 783.
              array[] - Itterator data.
 784.
              size - Size of the itterator.
 785.
      Return:
 786.
              -
 787.
      Notes:
 788.
              Finds the first free slot in the itterator.  Itterators now HAVE to be
 789.
              sorted for this function to work correctly as it uses that fact to decide
 790.
              wether a slot is unused or the last one.  If you want to use the slot
 791.
              straight after finding it the itterator will need to re-find it to add in
 792.
              the data.
 793.
      -*----------------------------------------------------------------------------*/
 794.
       
 795.
      stock
 796.
              Itter_FreeInternal(start, count, array[], size)
 797.
      {
 798.
              if (count == size)
 799.
              {
 800.
                      return -1;
 801.
              }
 802.
              else if (count == 0)
 803.
              {
 804.
                      return 0;
 805.
              }
 806.
              new
 807.
                      first = 0;
 808.
              while (first != -1)
 809.
              {
 810.
                      if (first == start)
 811.
                      {
 812.
                              start = array[start];
 813.
                      }
 814.
                      else if (array[first] == -1)
 815.
                      {
 816.
                              return first;
 817.
                      }
 818.
                      ++first;
 819.
              }
 820.
              return -1;
 821.
      }
 822.
       
 823.
      /*----------------------------------------------------------------------------*-
 824.
      Function:
 825.
              Itter_AddInternal
 826.
      Params:
 827.
              &start - Array start index.
 828.
              &count - Number of items in the itterator.
 829.
              array[] - Itterator data.
 830.
              value - Item to add.
 831.
      Return:
 832.
              -
 833.
      Notes:
 834.
              Adds a value to a given itterator set.
 835.
      -*----------------------------------------------------------------------------*/
 836.
       
 837.
      stock
 838.
              Itter_AddInternal(&start, &count, array[], value)
 839.
      {
 840.
              if (array[value] != -1)
 841.
              {
 842.
                      return 0;
 843.
              }
 844.
              ++count;
 845.
              if (start == -1)
 846.
              {
 847.
                      start = value;
 848.
              }
 849.
              else if (start > value)
 850.
              {
 851.
                      array[value] = start;
 852.
                      start = value;
 853.
              }
 854.
              else
 855.
              {
 856.
                      new
 857.
                              cur = start,
 858.
                              last;
 859.
                      do
 860.
                      {
 861.
                              last = cur;
 862.
                              cur = array[cur];
 863.
                              if (cur > value)
 864.
                              {
 865.
                                      array[value] = cur;
 866.
                                      array[last] = value;
 867.
                                      return 1;
 868.
                              }
 869.
                      }
 870.
                      while (cur != -1);
 871.
                      array[last] = value;
 872.
              }
 873.
              return 1;
 874.
      }
 875.
       
 876.
      /*----------------------------------------------------------------------------*-
 877.
      Function:
 878.
              Itter_RemoveInternal
 879.
      Params:
 880.
              &start - Array start index.
 881.
              &count - Number of items in the itterator.
 882.
              array[] - Itterator data.
 883.
              value - Item to remove.
 884.
      Return:
 885.
              -
 886.
      Notes:
 887.
              Removes a value from an itterator.
 888.
      -*----------------------------------------------------------------------------*/
 889.
       
 890.
      stock
 891.
              Itter_RemoveInternal(&start, &count, array[], value)
 892.
      {
 893.
              if (start == -1)
 894.
              {
 895.
                      return 0;
 896.
              }
 897.
              if (start == value)
 898.
              {
 899.
                      start = array[value];
 900.
              }
 901.
              else
 902.
              {
 903.
                      new
 904.
                              cur = start;
 905.
                      while (array[cur] != value)
 906.
                      {
 907.
                              cur = array[cur];
 908.
                              if (cur == -1)
 909.
                              {
 910.
                                      return 0;
 911.
                              }
 912.
                      }
 913.
                      array[cur] = array[value];
 914.
              }
 915.
              array[value] = -1;
 916.
              --count;
 917.
              return 1;
 918.
      }
 919.
       
 920.
      /*----------------------------------------------------------------------------*-
 921.
      Function:
 922.
              Itter_ClearInternal
 923.
      Params:
 924.
              &start - Array start index.
 925.
              &count - Number of items in the itterator.
 926.
              array[] - Itterator data.
 927.
      Return:
 928.
              -
 929.
      Notes:
 930.
              Resets an iterator.
 931.
      -*----------------------------------------------------------------------------*/
 932.
       
 933.
      stock
 934.
              Itter_ClearInternal(&start, &count, array[])
 935.
      {
 936.
              if (start != -1)
 937.
              {
 938.
                      new
 939.
                              cur = start,
 940.
                              next = array[cur];
 941.
                      start = -1;
 942.
                      count = 0;
 943.
                      while (next != -1)
 944.
                      {
 945.
                              array[cur] = -1;
 946.
                              cur = next;
 947.
                              next = array[cur];
 948.
                      }
 949.
              }
 950.
      }
 951.
       
 952.
      /*----------------------------------------------------------------------------*-
 953.
      Function:
 954.
              Itter_InitInternal
 955.
      Params:
 956.
              array[][] - Itterator array to initialise.
 957.
              s0 - Size of first dimension.
 958.
              s1 - Size of second dimension.
 959.
      Return:
 960.
              -
 961.
      Notes:
 962.
              Multi-dimensional arrays can't be initialised at compile time, so need to be
 963.
              done at run time, which is slightly annoying.
 964.
      -*----------------------------------------------------------------------------*/
 965.
       
 966.
      stock
 967.
              Itter_InitInternal(arr[][], s0, s1)
 968.
      {
 969.
              for (new i = 0; i != s0; ++i)
 970.
              {
 971.
                      for (new j = 0; j != s1; ++j)
 972.
                      {
 973.
                              arr[i][j] = -1;
 974.
                      }
 975.
              }
 976.
      }
So this is Foreach! Does it matter when those numbers are there
And should I go into word and save it as foreach.inc?
SHOULD THE NAME OF THE DOCUMENT BE FOREACH?
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#30

lo, maybe I make a pwn but I don't have time, I fuck now with my server and MySQL
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