How can I get this working? [Detailed][Vortex 1]
#1

Alright, as I am scripting for 10 Hours already, in order to change a thing, little one.

What I want to change is Vortex's house icon > 3DTextLabel.
I never thought it'll take me so long.
After multiple attempts & tests & helping threads, I couldn't figure out why 3DText dosent appears?
Here is a picture from the last attempt of mine, which is actually an evidence that it is not working :



I cant find out, where's the problems and the bugs that blocks it to work properly as its supposed to work.
Please, I will keep working on this till it gets done, but I could use some generous help or assistance to get this working :].

Things I edited or created in order to atleast get a 3D text, but havent succeed :

Код:
stock InitHouses()
{
    	new FileName[128];
    	new labelString[96];
   		for(new h = 0; h < sizeof(Houses); h++)
        {
        format(FileName, sizeof(FileName), "Houses/House_%d.ini", h);
        if(fexist(FileName))
        {
            Houses[h][hInteriorID] = dini_Int(FileName, "InteriorID");
            Houses[h][hInteriorX] = dini_Float(FileName, "InteriorX");
            Houses[h][hInteriorY] = dini_Float(FileName, "InteriorY");
            Houses[h][hInteriorZ] = dini_Float(FileName, "InteriorZ");
            
            Houses[h][HousePrice] = dini_Int(FileName, "HousePrice");
            
            Houses[h][hExteriorID] = dini_Int(FileName, "ExteriorID");
            Houses[h][hExteriorX] = dini_Float(FileName, "ExteriorX");
            Houses[h][hExteriorY] = dini_Float(FileName, "ExteriorY");
            Houses[h][hExteriorZ] = dini_Float(FileName, "ExteriorZ");
  
            Houses[h][VaultMoney] = dini_Int(FileName, "VaultMoney");
            Houses[h][HouseCocaine] = dini_Int(FileName, "HouseCocaine");
            Houses[h][HousePot] = dini_Int(FileName, "HousePot");
            Houses[h][HouseMaterials] = dini_Int(FileName, "HouseMaterials");
            
            Houses[h][hOwner] = dini_Get(FileName, "Owner");
            
            Houses[h][LockStatus] = dini_Int(FileName, "LockStatus");
            
            Houses[h][WeaponSlot1] = dini_Int(FileName, "WeaponSlot1");
            Houses[h][WeaponSlot2] = dini_Int(FileName, "WeaponSlot2");
            Houses[h][WeaponSlot3] = dini_Int(FileName, "WeaponSlot3");
    		new NewHouseID = SpawnedHouses+1;
	        if(strcmp(Houses[h][hOwner], "Nobody", true) == 0)
			{
			format(labelString, sizeof(labelString), "House %d\n Price: %d",NewHouseID, h);
                        CreateDynamic3DTextLabel(labelString, ADMIN_GREEN, Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
			}
                         else
                        {
			format(labelString, sizeof(labelString), "House %d",NewHouseID);
			Create3DTextLabel(labelString,RED,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
			}
            printf("[system] House %d spawned.", h);
            SpawnedHouses++;
	   		}
		}
		return 1;
}
Код:
        	if(strcmp(Usage, "complete", true) == 0)
        	{
            	if(Player[playerid][HouseInterior] > 0 || Player[playerid][HouseExterior] > 0)
            	{
                	new NewHouseID = SpawnedHouses+1;

                	if(NewHouseID >= MAX_HOUSES)
                	{
                    	SendClientMessage(playerid, WHITE, "Too many houses are currently spawned!");
                	}
                	else
                	{
	                	format(string, sizeof(string), "Houses/House_%d.ini", NewHouseID);

	                	if(!fexist(string))
	                	{
                            new labelString[96];
							Houses[NewHouseID][hInteriorID] = Player[playerid][hIntID];
							Houses[NewHouseID][hExteriorID] = Player[playerid][hExtID];
							Houses[NewHouseID][hInteriorX] = Player[playerid][hIntX];
							Houses[NewHouseID][hInteriorY] = Player[playerid][hIntY];
							Houses[NewHouseID][hInteriorZ] = Player[playerid][hIntZ];
							Houses[NewHouseID][hExteriorX] = Player[playerid][hExtX];
							Houses[NewHouseID][hExteriorY] = Player[playerid][hExtY];
							Houses[NewHouseID][hExteriorZ] = Player[playerid][hExtZ];
							format(Houses[NewHouseID][hOwner], 255, "Nobody");
							Houses[MAX_HOUSES-1][hLabelID] = CreateDynamic3DTextLabel(labelString, ADMIN_GREEN, Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
							Houses[NewHouseID][LockStatus] = 0;
							dini_Create(string);
							dini_IntSet(string, "InteriorID", Houses[NewHouseID][hInteriorID]);
							dini_FloatSet(string, "InteriorX", Houses[NewHouseID][hInteriorX]);
							dini_FloatSet(string, "InteriorY", Houses[NewHouseID][hInteriorY]);
							dini_FloatSet(string, "InteriorZ", Houses[NewHouseID][hInteriorZ]);

							dini_IntSet(string, "HousePrice", 0);
							dini_IntSet(string, "ExteriorID", 0);
							dini_FloatSet(string, "ExteriorX", Houses[NewHouseID][hExteriorX]);
							dini_FloatSet(string, "ExteriorY", Houses[NewHouseID][hExteriorY]);
							dini_FloatSet(string, "ExteriorZ", Houses[NewHouseID][hExteriorZ]);

							dini_IntSet(string, "VaultMoney", -1);
							
							dini_IntSet(string, "HouseCocaine", -1);
							dini_IntSet(string, "HousePot", -1);
							dini_IntSet(string, "HouseMaterials", -1);

							dini_Set(string, "Owner", "Nobody");

							dini_IntSet(string, "LockStatus", Houses[NewHouseID][LockStatus]);

	                		Player[playerid][HouseExterior]--;
	                		Player[playerid][HouseInterior]--;

	                		SpawnedHouses++;
	                		SendClientMessage(playerid, NICESKY, "Successfully created house!");
	                		SetPlayerInterior(playerid, Houses[NewHouseID][hExteriorID]);
	                		for(new h=0; h < MAX_HOUSES; h++)
	                		{
							format(labelString, sizeof(labelString), "House %d\n Price: %d", NewHouseID, Houses[h][HousePrice]);
	                		SetPlayerPos(playerid, Houses[NewHouseID][hExteriorX], Houses[NewHouseID][hExteriorY], Houses[NewHouseID][hExteriorZ]);
					}
					}
	            	    else
	        	        {
	    	                SendClientMessage(playerid, WHITE, "Error: File already exists!");
		                }
		            }
            	}
            	else
            	{
                	SendClientMessage(playerid, WHITE, "You must select an exterior and an interior first!");
            	}
            }
        }
	}
	return 1;
}
Код:
stock Create3DHouse()
{
new string[ 96 ];
for(new h = 0; h < sizeof(Houses); h++)
{
    new NewHouseID = SpawnedHouses+1;
    if(Houses[h][HousePrice] == -1)
    {
    format(string, sizeof(string), "House %d", h);
	Create3DTextLabel(string,RED,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
    }
    else
    {
    format(string, sizeof(string), "House %d\n Price: %d", h, Houses[h][HousePrice]);
	Create3DTextLabel(string,ADMIN_GREEN,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0);
	}
      }
}

Does anyone has suggestion for me or a tip, or even a script fix, so I can get this working?
I dont ask you to do this for me, I just want to learn from my mistakes, and the most to get this working.

Will appericate any help =]!.
Reply
#2

pawn Код:
stock Create3DHouse()
{
    for(new NewHouseID; NewHouseID<sizeof(Houses); NewHouseID++)
    {
        if(!Houses[NewHouseID][hExteriorY]) continue;
        new string[ 96 ];
        if(Houses[NewHouseID][HousePrice] == -1)
        {
            format(string, sizeof(string), "House %d", h);
            Create3DTextLabel(string,RED,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
        }
        else
        {
            format(string, sizeof(string), "House %d\n Price: %d", h, Houses[h][HousePrice]);
            Create3DTextLabel(string,ADMIN_GREEN,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0);
        }
    }
    return 1;
}
Give that a go.
Reply
#3

Thank you, but where should I place a 'Create3DHouse', so it'll work?

( Probably at 'complete'? ( example 2), but where actually there? )
Reply
#4

Put it anywhere outside callbacks in your gamemode / filterscript.
Reply
#5

I am getting two errors while trying to compile it
Both of them are :
PHP код:
error 017undefined symbol "h" 
Reply
#6

Oh sorry, forgot to edit that part

pawn Код:
stock Create3DHouse()
{
    for(new NewHouseID; NewHouseID<sizeof(Houses); NewHouseID++)
    {
        if(!Houses[NewHouseID][hExteriorY]) continue;
        new string[ 96 ];
        if(Houses[NewHouseID][HousePrice] == -1)
        {
            format(string, sizeof(string), "House %d", NewHouseID);
            Create3DTextLabel(string,RED,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
        }
        else
        {
            format(string, sizeof(string), "House %d\n Price: %d", NewHouseID, Houses[NewHouseID][HousePrice]);
            Create3DTextLabel(string,ADMIN_GREEN,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0);
        }
    }
    return 1;
}
Reply
#7

Working great!
THANK YOU!!


But, there's a problem, when I shut the server down, the houses are still exist but the 3D Icons are disappearing.
How can I make that perm?
Reply
#8

It should be permanent if you have Create3DHouse(); on OnGameModeInit.
Reply
#9

Alright, but there is a problem.
As I saw its working, I want to add a feature which says in what street the house is at.
So, I downloaded include ''playerzone''.
And done this shit :

Код:
stock Create3DHouse()
{
    for(new NewHouseID; NewHouseID<sizeof(Houses); NewHouseID++)
    {
        if(!Houses[NewHouseID][hExteriorY]) continue;
        new string[ 96 ];
        if(Houses[NewHouseID][HousePrice] == -1)
        {
            format(string, sizeof(string), "[House]\n %d %s", NewHouseID, Houses[NewHouseID][HouseZone]);
            CreateDynamic3DTextLabel(string,RED,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0,1);
        }
        else
        {
            format(string, sizeof(string), "[House]\n %d %s \n $%d buy price(/buyhouse)", NewHouseID, Houses[NewHouseID][HouseZone] ,Houses[NewHouseID][HousePrice]);
            CreateDynamic3DTextLabel(string,ADMIN_GREEN,Houses[NewHouseID][hExteriorX],Houses[NewHouseID][hExteriorY],Houses[NewHouseID][hExteriorZ],30.0,0);
        }
    }
    return 1;
}
Код:
	        if(strcmp(Usage, "exterior", true) == 0)
    	    {
				Player[playerid][HouseExterior]++;
            	Player[playerid][hExtID] = GetPlayerInterior(playerid);
            	GetPlayerPos(playerid, Player[playerid][hExtX], Player[playerid][hExtY], Player[playerid][hExtZ]);
            	format(string, sizeof(string), "Exterior set! (X: %f, Y: %f, Z: %f).", Player[playerid][hExtX], Player[playerid][hExtY], Player[playerid][hExtZ]);
				Player[playerid][hZo] = GetPlayerZone(playerid);
				SendClientMessage(playerid, WHITE, string);
       		}
I included the ''playerzone''.
I even made a code that it'll save the HouseZone.

And because of that feature that I added, the 3DText dosent shows up again! =[, what I've done wrong?

I created variables with 128 Arrays in the enum of HouseData(HouseZone) and PlayerStatitics(hZo)

And somehow, it says on the House's file, that the 'HouseZone' is a number, I mean..

Take a look :

Its supposed to be like amm, Idlewood or something like that.
And why the 3DTextLabel dosent show up again?
Reply
#10

One more question, how am I supposed to make this updating, for example.
As player /buyhouse, the 3DText changing to red immediatly and with another text ( The format has already created though).
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