0x006FF35B & 0x004F02D3
#1

Quote:

SA-MP 0.3c-R3
Exception At Address: 0x006FF35B

Registers:
EAX: 0x0FB4C984 EBX: 0x00000000 ECX: 0x00B6F9CC EDX: 0x0FB4C980
ESI: 0x00000000 EDI: 0x04580048 EBP: 0x00000002 ESP: 0x0028FD48
EFLAGS: 0x00010206

Stack:
+0000: 0x00000000 0x005342FE 0x00000000 0x00B6F9CC
+0010: 0x00000008 0x0C07D474 0x76EA6C30 0x005343B7
+0020: 0x0C07D474 0x00000000 0x00553308 0x0C07D474
+0030: 0x00553C57 0x0C07D400 0x0000001A 0x00000001
+0040: 0x00000000 0x0053DFE2 0x00000000 0x0053EAA6
+0050: 0x0172EC2C 0x0053EAC4 0x43C40000 0x43CD8000
+0060: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A
+0070: 0x00000001 0x00000001 0x0000000A 0x00748DA0
+0080: 0x0000001A 0x00000001 0x770B1245 0x00000000
+0090: 0x0028FF88 0x7EFDE000 0x01720000 0x42058EE4
+00A0: 0x01721130 0x00000008 0x00000100 0x00000008
+00B0: 0x00000102 0x44200000 0x43B40000 0x00000000
+00C0: 0x00000000 0x00000500 0x000002D0 0x00000000
+00D0: 0x000009A3 0x00190556 0x00000200 0x00000000
+00E0: 0x019B0188 0x004660F5 0x000004B0 0x000001B9
+00F0: 0x0000002C 0x0028FE2C 0x00825EA4 0x770B1245
+0100: 0x00000000 0x7EFDE000 0xFFFFFFFF 0x00821D17
+0110: 0x00000065 0x00000065 0x0028FF88 0x008246F1
+0120: 0x00400000 0x00000000 0x01A434F0 0x0000000A
+0130: 0x00000094 0x00000006 0x00000001 0x00001DB1
+0140: 0x00000002 0x76726553 0x20656369 0x6B636150
+0150: 0x00003120 0x00000000 0x00000000 0x00000000
+0160: 0x00000000 0x00000000 0x00000000 0x00000000
+0170: 0x00000000 0x00000000 0x00000000 0x00000000
+0180: 0x00000000 0x00000000 0x00000000 0x00000000
+0190: 0x00000000 0x00000000 0x00000000 0x00000000
+01A0: 0x00000000 0x00000000 0x00000000 0x00000000
+01B0: 0x00000000 0x00000000 0x00000000 0x00000000
+01C0: 0x00824588 0x00000000 0x00000000 0x7EFDE000
+01D0: 0xC0000005 0x00000000 0x01A434F0 0x00000044
+01E0: 0x01A80FF8 0x01A83900 0x01A82290 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0x00000000 0x00000000
+0210: 0x00000000 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF
+0220: 0x00000000 0x00000000 0x0028FE78 0x0028F91C
+0230: 0x0028FFC4 0x00825EA4 0x00888078 0x00000000
+0240: 0x0028FF94 0x770B33CA 0x7EFDE000 0x0028FFD4
+0250: 0x77C89ED2 0x7EFDE000 0x77BED4F8 0x00000000
+0260: 0x00000000 0x7EFDE000 0x00000000 0x00000000
+0270: 0x00000000 0x0028FFA0 0x00000000 0xFFFFFFFF

SCM Op: 0x6BD, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0
P0 (160,0) P1 (0,0) P4 (160,0) P8 (160,0) P9 (160,0) P10 (0,0) P12 (160,0)

and:

Quote:

SA-MP 0.3c-R3
Exception At Address: 0x004F02D3

Registers:
EAX: 0x0000001F EBX: 0x00B60000 ECX: 0x00000000 EDX: 0x00000000
ESI: 0x00B62CB0 EDI: 0x00B64018 EBP: 0x00000000 ESP: 0x0028FD54
EFLAGS: 0x00210213

Stack:
+0000: 0x00000833 0x00B6BC90 0x758E6C30 0x00000000
+0010: 0x0000001F 0x00B6B504 0x00000102 0x00000000
+0020: 0x004DA2FB 0x00000833 0x00B6BC90 0x3F800000
+0030: 0x00000000 0x00000000 0x00507899 0x0000001A
+0040: 0x00013356 0x0053E990 0x00000001 0x008241AF
+0050: 0x004D9486 0x0053ECC2 0x00000001 0x00619B71
+0060: 0x0000001A 0x00000001 0x00000001 0x0000000A
+0070: 0x00748DA0 0x0000001A 0x00000001 0x75521245
+0080: 0x00000000 0x0028FF88 0x7EFDE000 0x01690000
+0090: 0x418FE62E 0x016910F0 0x00000008 0x00000100
+00A0: 0x00000008 0x000001FE 0x44200000 0x44000000
+00B0: 0x00000000 0x00000000 0x00000500 0x00000400
+00C0: 0x00000000 0x000009EA 0x000506FE 0x00000200
+00D0: 0x00000004 0x02000280 0x0035D7E8 0x00000280
+00E0: 0x00000200 0x0000002C 0x0028FE2C 0x00825EA4
+00F0: 0x75521245 0x00000000 0x7EFDE000 0xFFFFFFFF
+0100: 0x00821D17 0x00000065 0x00000065 0x0028FF88
+0110: 0x008246F1 0x00400000 0x00000000 0x01A2339B
+0120: 0x0000000A 0x00000094 0x00000006 0x00000001
+0130: 0x00001DB1 0x00000002 0x76726553 0x20656369
+0140: 0x6B636150 0x00003120 0x00000000 0x00000000
+0150: 0x00000000 0x00000000 0x00000000 0x00000000
+0160: 0x00000000 0x00000000 0x00000000 0x00000000
+0170: 0x00000000 0x00000000 0x00000000 0x00000000
+0180: 0x00000000 0x00000000 0x00000000 0x00000000
+0190: 0x00000000 0x00000000 0x00000000 0x00000000
+01A0: 0x00000000 0x00000000 0x00000000 0x00000000
+01B0: 0x00000000 0x00824588 0x00000000 0x00000000
+01C0: 0x7EFDE000 0xC0000094 0x00000000 0x01A2339B
+01D0: 0x00000044 0x01A60F60 0x01A638D8 0x01A621F8
+01E0: 0x00000000 0x00000000 0x00000000 0x00000000
+01F0: 0x00000000 0x00000000 0x00000000 0x00000000
+0200: 0x00000000 0x00000000 0xFFFFFFFF 0xFFFFFFFF
+0210: 0xFFFFFFFF 0x00000000 0x00000000 0x0028FE78
+0220: 0x0028F928 0x0028FFC4 0x00825EA4 0x00888078
+0230: 0x00000000 0x0028FF94 0x755233CA 0x7EFDE000
+0240: 0x0028FFD4 0x772C9ED2 0x7EFDE000 0x773E1198
+0250: 0x00000000 0x00000000 0x7EFDE000 0x00000000
+0260: 0x00000000 0x00000000 0x0028FFA0 0x00000000
+0270: 0xFFFFFFFF 0x77301ECD 0x003D2B6C 0x00000000

SCM Op: 0x6BD, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0
P0 (160,19) P1 (160,0) P2 (160,1 P3 (0,0)
P4 (160,0) P5 (160,0) P6 (160,17) P7 (160,0)
P8 (160,0) P9 (0,0) P12 (0,0) P13 (160,0) P17 (160,0) P26 (160,0) P27 (160,0)

It happens randomly. I got an epic server and then this happens. I went from 27 to 16, sad to say...
Please, I really need your help. Can anyone read this code?
Reply
#2

Someone else posted a help request thread with the same exception/address (0x006FF35B), which seemed to be a problem with objects.

Has this only happened after implementing a new range of objects?
Reply
#3

Well I am using a streamer. So would there really be a problem?
Reply
#4

I get this after 5 minutes later after playing your server as well.
Reply
#5

Yea I heard it from an admin that you joined XD, It really pisses me off. Lorenc_ may I ask you which code it was?
Reply
#6

Код:
SA-MP 0.3c
Exception At Address: 0x004F02D3

Registers:
EAX: 0x0000003D	EBX: 0x00B60000	ECX: 0x00000000	EDX: 0x00000000
ESI: 0x00B62CB0	EDI: 0x00B63DD4	EBP: 0x00000000	ESP: 0x0022FD54
EFLAGS: 0x00010213

Stack:
+0000: 0xFFFFFFFA   0x00B6BC90   0x775B80E0   0x00000000
+0010: 0x0000003D   0x00B6B4FA   0x00000107   0x00000000
+0020: 0x00000092   0x00000038   0x00000015   0x3F800000
+0030: 0x00000000   0x00000000   0x00507899   0x0000001A
+0040: 0x0001E74B   0x0053E990   0x00000001   0x008241AF
+0050: 0x004D9486   0x0053ECC2   0x00000001   0x00619B71
+0060: 0x0000001A   0x00000001   0x00000001   0x0000000A
+0070: 0x00748DA0   0x0000001A   0x00000001   0x7684CF41
+0080: 0x00000000   0x0022FF88   0x7FFDF000   0x015D0000
+0090: 0x423AEC19   0x015D1578   0x00000008   0x00000100
+00A0: 0x00000008   0x00000102   0x44200000   0x43C00000
+00B0: 0x00000000   0x00000000   0x00000500   0x00000300
+00C0: 0x00000000   0x000007FD   0x008E071E   0x00000200
+00D0: 0x00000003   0x01800282   0x07D04F02   0x00000282
+00E0: 0x00000180   0x0000002C   0x0022FE2C   0x00825EA4
+00F0: 0x7684CF41   0x00000000   0x7FFDF000   0xFFFFFFFF
+0100: 0x00821D17   0x00000065   0x00000065   0x0022FF88
+0110: 0x008246F1   0x00400000   0x00000000   0x01922D4A
+0120: 0x0000000A   0x00000094   0x00000006   0x00000001
+0130: 0x00001DB1   0x00000002   0x76726553   0x20656369
+0140: 0x6B636150   0x00003120   0x00000000   0x00000000
+0150: 0x00000000   0x00000000   0x00000000   0x00000000
+0160: 0x00000000   0x00000000   0x00000000   0x00000000
+0170: 0x00000000   0x00000000   0x00000000   0x00000000
+0180: 0x00000000   0x00000000   0x00000000   0x00000000
+0190: 0x00000000   0x00000000   0x00000000   0x00000000
+01A0: 0x00000000   0x00000000   0x00000000   0x00000000
+01B0: 0x00000000   0x00824588   0x00000000   0x00000000
+01C0: 0x7FFDF000   0xC0000094   0x00000000   0x01922D4A
+01D0: 0x00000044   0x01956E40   0x01955E20   0x01954360
+01E0: 0x00000000   0x00000000   0x00000000   0x00000000
+01F0: 0x00000000   0x00000000   0x00000000   0x00000000
+0200: 0x00000000   0x00000000   0xFFFFFFFF   0xFFFFFFFF
+0210: 0xFFFFFFFF   0x00000000   0x00000000   0x0022FE78
+0220: 0x0022F968   0x0022FFC4   0x00825EA4   0x00888078
+0230: 0x00000000   0x0022FF94   0x76853C45   0x7FFDF000
+0240: 0x0022FFD4   0x778E37F5   0x7FFDF000   0x707D4901
+0250: 0x00000000   0x00000000   0x7FFDF000   0x00000000
+0260: 0x00000000   0x00000000   0x0022FFA0   0x00000000
+0270: 0xFFFFFFFF   0x7789E0ED   0x07D2A4AD   0x00000000

SCM Op: 0x6BD, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0
P0 (160,0) P1 (0,0) P2 (160,0) P3 (0,0) 
P4 (45,0) P5 (160,223) P6 (0,0) P7 (160,0) 
P8 (160,0) P10 (160,0) P11 (0,0) 
P12 (160,0) P13 (0,0) P15 (160,0) 
P16 (160,0) P17 (160,0) P18 (160,0) P19 (0,0) 
P21 (160,0)
There you go, just got it now lol
Reply
#7

Hmm... Thanks. Again: Exception At Address: 0x004F02D3....

So crashdetect can detect player crashes aswell?
Reply
#8

Hopefully, reguarding to SetTimerEx crashses, yes, it did detect some stuff for me.
Reply
#9

Hmm did that crash the server or just your sa-mp 0.3c client?
Because if I crashed ingame, I can't find anywhere the crashreport...
Reply
#10

That can only detect server crashes
Still, I hope the warnings will give some descriptions on them, for example it is related to blablabla...
With this, we can easily and quickly fix the problems ourselves, without reporting and wait for a long time to get a solution.
Reply
#11

Indeed, I wish that this will come in the next version (sa-mp 03d). Because it pisses me a bit off... Loosing players lots of times because of this.
Reply
#12

Crashed just my client, the crash detector detected it as the settimerex in my script, which I guess it could be correct.
Reply
#13

HMM.. and this one was in the server_log? I have got crashdetect on for such a long time. But I don't get any errors.
Reply
#14

Well, soon perhaps you're going to need to recreate your gamemode to keep up with the things that are running successful. Others may have to be replaced but yea, soon as you got everything done, start a better version of the gamemode and manage to get things sorted and know what you're doing.

May sound like a pain in the ass but we cannot help you look inside your gamemode, and I'm pretty sure you don't want us to.
Reply
#15

Read my post properly please. The fact that you are using a streamer may not necessarily affect your gamemode, unless you implemented it recently.

What did you change prior to the script crashing players? Have you added any new objects?
Reply
#16

What do you mean with new objects? In some maps I did add 0.3c objects. But I think these objects are fine?

@Lorenc_
Oh no, I won't. Because my script does look fine... I can't find any problems with it.
Reply
#17

Did you add those objects before or after the crashes started happening?
Reply
#18

Thats a possibility, but I think Incognito's streamer can handle that?
Reply
#19

A streamer streams objects to players, that's all. It doesn't sanitize glitched objects in SA-MP.
Reply
#20

But arent 0.3c just fine? I mean like: They wouldnt give any problems right? I know that cutscene objects can give errors, but the crashes happens in every map and randomly. Every half a minute - minute someone crashes.
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