10.06.2011, 12:07
Olб galera gostaria de saber como faзo para trocar o meu registro do formato arquivo para ini
Porfavor peзo muito a ajuda de vocкs sу falta resolver esse problema para mim poder botar o sistema de salvamento.
No aguardo, e agredeзo quem puder ajudar, para que nгo puder ajudar agradeзo tambйm!
Porfavor peзo muito a ajuda de vocкs sу falta resolver esse problema para mim poder botar o sistema de salvamento.
No aguardo, e agredeзo quem puder ajudar, para que nгo puder ajudar agradeзo tambйm!
Code:
// === [Register] === new PlayerName[24]; GetPlayerName(playerid, PlayerName, 30); if(strcmp(cmd, "/registrar", true) == 0) { tmp = strtok(cmdtext, idx); GetPlayerName(playerid, playername, sizeof(playername)); if(20 < strlen(tmp) || strlen(tmp) < 4) { SendClientMessage(playerid, COLOR_CYAN, "[RTX] INFORMA: Sua senha tem que ter mais de 4 e menos de 20 letras/nъmeros!"); return 1; } if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_CYAN, "Uso correto: /registrar [senha] ~ Vai fazer com que vocк fique registrado com o server e seus stats sejam salvos!"); } else { if (!dini_Exists(udb_encode(playername))) { dini_Create(udb_encode(playername)); dini_IntSet(udb_encode(playername), "pass", udb_hash(tmp)); dini_Set(udb_encode(playername),"senha",tmp); PlayerInfo[playerid][pAdmin] = 0; PlayerInfo[playerid][pVIP] = 0; PlayerInfo[playerid][pADA] = 0; PlayerInfo[playerid][pTCP] = 0; PlayerInfo[playerid][pPCC] = 0; PlayerInfo[playerid][pRRB] = 0; PlayerInfo[playerid][pEX] = 0; PlayerInfo[playerid][pBOPE] = 0; PlayerInfo[playerid][pGOE] = 0; PlayerInfo[playerid][pCV] = 0; dini_IntSet(udb_encode(playername), "level", PlayerInfo[playerid][pAdmin]); dini_IntSet(udb_encode(playername), "levelvip", PlayerInfo[playerid][pVIP]); dini_IntSet(udb_encode(playername), "levelada", PlayerInfo[playerid][pADA]); dini_IntSet(udb_encode(playername), "leveltcp", PlayerInfo[playerid][pTCP]); dini_IntSet(udb_encode(playername), "levelbope", PlayerInfo[playerid][pBOPE]); dini_IntSet(udb_encode(playername), "levelex", PlayerInfo[playerid][pEX]); dini_IntSet(udb_encode(playername), "levelpcc", PlayerInfo[playerid][pPCC]); dini_IntSet(udb_encode(playername), "levelrrb", PlayerInfo[playerid][pRRB]); dini_IntSet(udb_encode(playername), "levelgoe", PlayerInfo[playerid][pGOE]); dini_IntSet(udb_encode(playername), "levelcv", PlayerInfo[playerid][pCV]); format(string, sizeof(string), "%s(%i) registrado com a senha \"%s\"", playername, playerid, tmp); printf(string); format(string, sizeof(string), "Vocк criou a conta %s com a senha \"%s\". Nгo se esqueзa da sua senha!", playername, tmp); SendClientMessage(playerid, COLOR_CYAN, string); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); ShowPlayerDialog(playerid, 60, DIALOG_STYLE_LIST, "Bem vindo(a), escolha uma facзгo", "Comando Vermelho - [CV]\nAmigos dos Amigos - [ADA]\nTerceiro Comando Puro - [TCP]\nPrimeiro Comando da Capital - [PCC]", "Selecionar", ""); } else { SendClientMessage(playerid, COLOR_YELLOW, "[RTX] INFORMA: Um erro aconteceu enquanto tentava se registrar ao server, vaza fakes!"); format(string, sizeof(string), "[RTX] INFORMA: O nick %s jб й registrado nesse server!", playername,tmp); SendClientMessage(playerid, COLOR_YELLOW, string); } } return 1; } // === [Login] === if(strcmp(cmd, "/login", true) == 0) { if(logged[playerid] == 1) { SendClientMessage(playerid, COLOR_CYAN, "Vocк jб estб logado!"); return 1; } tmp = strtok(cmdtext, idx); GetPlayerName(playerid, playername, sizeof(playername)); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GREEN, "Uso correto: [senha]"); } else { if(dini_Exists(udb_encode(playername))) { if(logged[playerid] == 0) { tmp2 = dini_Get(udb_encode(playername), "pass"); if(udb_hash(tmp) != strval(tmp2)) { new PlayerName[24]; GetPlayerName(playerid, PlayerName, 30); format(string, sizeof(string), "Erro! Vocк digitou a senha errada para %s!", PlayerName); SendClientMessage(playerid, COLOR_RED, string); } else { new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); logged[playerid] = 1; logado[playerid] = 1; dini_Set(udb_encode(playername),"senha",tmp); PlayerInfo[playerid][pAdmin] = dini_Int(udb_encode(playername), "level"); PlayerInfo[playerid][pPMs] = dini_Int(udb_encode(playername), "SeePMs"); PlayerInfo[playerid][pVIP] = dini_Int(udb_encode(playername), "levelvip"); PlayerInfo[playerid][pADA] = dini_Int(udb_encode(playername), "levelada"); PlayerInfo[playerid][pTCP] = dini_Int(udb_encode(playername), "leveltcp"); PlayerInfo[playerid][pBOPE] = dini_Int(udb_encode(playername), "levelbope"); PlayerInfo[playerid][pEX] = dini_Int(udb_encode(playername), "levelex"); PlayerInfo[playerid][pPCC] = dini_Int(udb_encode(playername), "levelpcc"); PlayerInfo[playerid][pRRB] = dini_Int(udb_encode(playername), "levelrrb"); PlayerInfo[playerid][pGOE] = dini_Int(udb_encode(playername), "levelgoe"); PlayerInfo[playerid][pCV] = dini_Int(udb_encode(playername), "levelcv"); GameTextForPlayer(playerid, "~G~ LOGADO COM SUCESSO!",2000,1); PlayerPlaySound(playerid,1057,0.0,0.0,0.0); if(PlayerInfo[playerid][pAdmin] == 0) { new PlayerName[24]; GetPlayerName(playerid, PlayerName, 30); format(string, sizeof(string), "Logado como: %s", PlayerName); format(string, sizeof(string), "--------------------------"); format(string, sizeof(string), "Membro Normal"); SendClientMessage(playerid, COLOR_BLUE, string); }