Anti cheat
#21

It's still possible to prevent it or use other methods to prevent keys from being sent.
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#22

This cheat tool actually has a option to prevent keys being sent.
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#23

Quote:
Originally Posted by whitetigerswt
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how the fuk do you think that recording keys pressed and sending to the server will solve the massive cheating problem SERIOUSLY! lol

player 1 presses f12
server bans player 1 for cheats


?
Combonations of keys strokes and comparing them with the users actions in game.
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#24

Yes, as I already said, plugin, pawno, your brain and some logic

@calgoone
Who is actually going to make a method to bypass that f c ing simple plugin that only sends keystrokes to the server WTF xD
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#25

The best anticheat is yourself.
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#26

I have no idea why people think that anticheat will solve all their problem with cheaters, it won't, EVER, unless you live in some kind of fairy tale
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#27

Detecting what Keys the players are pressing wont solve anything at all, only basic cases, which nowadays are reduced. Just install a Cleo or an external program without having to click any Key at all ingame and you're still hacking.
We don't need a Key Detector, we need to detect mutations in the game and client.
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#28

So maybe creating client sided anti cheat would be best. People would have to download it and use it to connect to a server then server would check if the guy is using the anti cheat, and block most common cheats like cleo libraries and everything that hacks trough gta_sa.exe. There were such like DFairplay, but it needs someone who is willing to update it every now and then. This is system how anti virus works, new virus comes out, anti virus team develops new version and releases it to block, and all the time, we just need someone who has a will to do it, i really hope there will be someone.
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#29

Blocking the CLEO libary would be a bad idea, as they can not all be used for bad things! I use cleo for ENB.
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#30

Most of CLEO users use it for cheating purpose and it's an epidemy on the DM communities.
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#31

ah why are we even batteling? we make anticheats > the hack them > we update them > they hack them again.
Using some brain > the can't hack your brain.

And I meant with changing memory adresses that there are several protections in many games, just try out GTA4 SINGLE PLAYER and CHEAT ENGINE 5 or 6. even if you find your health value and change it, it won't in-game. Get the point? But that is already hacked..
As I said the best anticheat is just to use that key detect plugin to monitor suspicous key combinations, let admins know and then /spectate...

but yes such plugin for detecting keys pressed is very usefull.
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#32

Quote:
Originally Posted by linuxthefish
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Blocking the CLEO libary would be a bad idea, as they can not all be used for bad things! I use cleo for ENB.
A few bad apples will spoil the bunch.. Personally, i think they "No modding in SA-MP" rule should be a bit more harshly enforced. Too bad they can't "whitelist" things like ENB Series and certain CLEO patches.. or allow the server code to check what they have, and blacklist them by name.

We can dream, right?
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#33

Quote:
Originally Posted by Pghpunkid
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A few bad apples will spoil the bunch.. Personally, i think they "No modding in SA-MP" rule should be a bit more harshly enforced. Too bad they can't "whitelist" things like ENB Series and certain CLEO patches.. or allow the server code to check what they have, and blacklist them by name.

We can dream, right?
They can. MD5 hash check, file size check, file name check, and check what part of GTA it modifies.
The only CLEO-mod that should be allowed is ELM (Emergency Lightning System) (the latest version that is, that doesn't affect any vehicle-health like the earlier versions did). That's the only one i know that people want to use and is used by almost everyone.

They could also completely block d3dx9.dll (except ENB), and allow all forms of TXD modifications.
This would make all GTA-modders that play SA-MP happy, and also all players that hates cheats.

They could (probably?) also check for ANY injections aside from SA-MP stuff and block it?
OR/AND, check for key strokes, and then check if it made any effect in-game (like if player pressed L/R/U/D or W/A/S/D ENTER, SHIFT) If it didn't, it's most likely a cheat tool menu.

Ofcourse all this can be bypassed but if you don't tell anyone they won't know what it is that's blocking it,
and it would take time to figure it out.
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#34

Quote:
Originally Posted by gamer_Z
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ah why are we even batteling? we make anticheats > the hack them > we update them > they hack them again.
Using some brain > the can't hack your brain.

And I meant with changing memory adresses that there are several protections in many games, just try out GTA4 SINGLE PLAYER and CHEAT ENGINE 5 or 6. even if you find your health value and change it, it won't in-game. Get the point? But that is already hacked..
As I said the best anticheat is just to use that key detect plugin to monitor suspicous key combinations, let admins know and then /spectate...

but yes such plugin for detecting keys pressed is very usefull.
You really have no clue, this system hack> update > hack > update and so on works everywhere. As i said an example is, new virus gets released over the network, kaspersky anti virus releases new version to block it. In SA-MP there is not that much ways to hack actually. If you keep blocking every new released cheat then the time will come and they won't be able to hack anything anymore, there will be out of ways to do it. People who tend to make hacks for SA-MP are way less in numbers, it isn't a game where thousands of people try to make hacks for it, so it is easier for us. I only see people arguing in this topic that everything is impossible. There is always a way to block cheats, instead of arguing try and do something useful.

About that key detection, it is the dumbest thing i have heard over here. People will be using hacks where it doesn't require to press any button. This function would be very useful for scripting something, but not blocking cheaters.
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#35

Well then let the (lazy?) sa-mp dev's write something that reports the contents of the gta directory. And let them write it that way ths it cannot be modified (possible!!!!!!!!!!!!!!!!!!!)
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#36

Making client sided anti cheat is not that hard, it is just that sa-mp doesn't allow modify anything client side and you would have to release source then.
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#37

Well then make it and don't release here?
Just inform us when somebody makes it xD

And a while ago there was a script (a year or two) where the source of has not been released because it fixed a leak in the server (a pawn script). the sa-mp devs agreed to release only the compiled version.
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#38

And on that note, ill see if i got time to prepare my Anticheat for release.
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#39

Quote:
Originally Posted by ******
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So make one and send it to the devs!

Trust me, it is hard as anything you write can be analysed and bypassed by the cheaters.
Operation Flashpoint : Dragon Rising and some other episodes
GRID: Race Driver
GTA4
+
I have around 70 more games on my PC that automaticly shut down or don't allow memory hacking.

SA-mp Devs too lazy for me,

http://p40anticheat.cvs.sourceforge....cheat/P40anti/ <- Here you go, online multiplayer games anti cheat system, I bet they even won't look at it.
Who cares it's 8 years old? When thet use this as BASE code and then improve it there will be an anti cheat.

I don't say this will prevent all cheaters but it will dramaticly reduce their amount.

At least it will prevent those n00bz that destroy all the fun, not all cheaters do that. (I've been an admin on around 9 servers in 4 years, which 3 were 'mine', so I tell this from my own experience. Something you can't script or buy)
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#40

Quote:
Originally Posted by gamer_Z
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Operation Flashpoint : Dragon Rising and some other episodes
GRID: Race Driver
GTA4
+
I have around 70 more games on my PC that automaticly shut down or don't allow memory hacking.

SA-mp Devs too lazy for me,

http://p40anticheat.cvs.sourceforge....cheat/P40anti/ <- Here you go, online multiplayer games anti cheat system, I bet they even won't look at it.
Who cares it's 8 years old? When thet use this as BASE code and then improve it there will be an anti cheat.

I don't say this will prevent all cheaters but it will dramaticly reduce their amount.

At least it will prevent those n00bz that destroy all the fun, not all cheaters do that. (I've been an admin on around 9 servers in 4 years, which 3 were 'mine', so I tell this from my own experience. Something you can't script or buy)
If you dont know what your talking about, just stop posting; you're just showing everyone how stupid you really are. You cant completely prevent memory "hacking", and even if you could that is irrelevant here! The SA-MP team doesnt have access to San Andreas' code, so its not like they can just add MP functionality to the game and just block all memory modifications (which isnt really possible...they could only try to protect certain things in said case). Instead they have to create their OWN program to manipulate san andreas. Now how do you expect something that modifies san andreas itself, to stop the modification of san andreas? If you ever get the answer to that question, please let us know (if you dont already have the answer, im confused why your post even involved anti memory "hacking")!

That 8 year old project you posted has absolutely NO information attached at all (this includes the download location, AND the actual site), so yeah i bet the mods wont waste their time shifting through 150 files of what to appears to be VB code either!

You've contribute absolutely nothing to this project (which is far beyond your range of comprehension), and yet you have the audacity to call the developers lazy? Unless you're going to BUILD a WORKING anti cheat system (not just ****** for some 8 year old, abandoned project) and submit it to the developers, you have absolutely no right to call them lazy.


Sorry for being rude, but this is what you deserve for insulting the dev team when you have NO idea what your talking about



Quote:
Originally Posted by Diablosrouge
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I still cant see Pawn based AC's blocking CLEOs, modded data files, modded skin DFFs to get smaller hitbox, etc. Pawn can only detect basic hacking like health hacking refill and toggle, speedhacking, airbreaking, teleporting, and (perhaps) sliding.
Hacking in SAMP nowadays is way beyond those simple hacks. Pawn can't check hash files, can't check if the gta_sa.exe is modded or original, can't check gta3.img size, can't check many things. That's what we need.
I've never heard of anything like that kind of hack (the hitbox one), so im just gonna assume its a legit issue. You actually COULD fix that in pawn. We have camera functions after all!

With a bit of skill and thinking, PAWN can block a BIG percent of hacks. It may not be able to stop them all (nothing really WILL ever stop 100% of them) but honestly, its the best option by far should you decide to go that route (I personally would never try to build a big anti cheat, im content with a basic one + a good admin team).
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