07.06.2011, 09:26
It's still possible to prevent it or use other methods to prevent keys from being sent.
Blocking the CLEO libary would be a bad idea, as they can not all be used for bad things! I use cleo for ENB.
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A few bad apples will spoil the bunch.. Personally, i think they "No modding in SA-MP" rule should be a bit more harshly enforced. Too bad they can't "whitelist" things like ENB Series and certain CLEO patches.. or allow the server code to check what they have, and blacklist them by name.
We can dream, right? |
ah why are we even batteling? we make anticheats > the hack them > we update them > they hack them again.
Using some brain > the can't hack your brain. And I meant with changing memory adresses that there are several protections in many games, just try out GTA4 SINGLE PLAYER and CHEAT ENGINE 5 or 6. even if you find your health value and change it, it won't in-game. Get the point? But that is already hacked.. As I said the best anticheat is just to use that key detect plugin to monitor suspicous key combinations, let admins know and then /spectate... but yes such plugin for detecting keys pressed is very usefull. |
So make one and send it to the devs!
Trust me, it is hard as anything you write can be analysed and bypassed by the cheaters. |
Operation Flashpoint : Dragon Rising and some other episodes
GRID: Race Driver GTA4 + I have around 70 more games on my PC that automaticly shut down or don't allow memory hacking. SA-mp Devs too lazy for me, http://p40anticheat.cvs.sourceforge....cheat/P40anti/ <- Here you go, online multiplayer games anti cheat system, I bet they even won't look at it. Who cares it's 8 years old? When thet use this as BASE code and then improve it there will be an anti cheat. I don't say this will prevent all cheaters but it will dramaticly reduce their amount. At least it will prevent those n00bz that destroy all the fun, not all cheaters do that. (I've been an admin on around 9 servers in 4 years, which 3 were 'mine', so I tell this from my own experience. Something you can't script or buy) |
I still cant see Pawn based AC's blocking CLEOs, modded data files, modded skin DFFs to get smaller hitbox, etc. Pawn can only detect basic hacking like health hacking refill and toggle, speedhacking, airbreaking, teleporting, and (perhaps) sliding.
Hacking in SAMP nowadays is way beyond those simple hacks. Pawn can't check hash files, can't check if the gta_sa.exe is modded or original, can't check gta3.img size, can't check many things. That's what we need. |