How can i limit the radius for a RP command.
#1

For example, i want to limit the /me command to 20 feet away. How is this possible?
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#2

pawn Код:
stock GetDistanceBetweenPlayers(playerid,playerid2)
{
    new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
    new Float:tmpdis;
    GetPlayerPos(playerid,x1,y1,z1);
    GetPlayerPos(playerid2,x2,y2,z2);
    tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
    return floatround(tmpdis);
}
Example:
pawn Код:
if(GetDistanceBetweenPlayers(playerid ,id) > 2.0)return SendClientMessage(playerid,Grey,"You are to far from that player");
I did not make this, all credit goes to whoever made it.
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#3

Thank You.
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#4

No problem.
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#5

Wait, will this allow me to just do /me and everyone in 10 meters or w/e will hear it? Im confused...



Show me an example of a local connection, where when the player connects, only the few people in 10 meters will see it.
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#6

Use ProxDetector instead.. It allows you to change the color between how far away people are too..

Код:
forward ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, str[],col1,col2,col3,col4,col5)
{
	if(IsPlayerConnected(playerid))
	{
		new Float:posx, Float:posy, Float:posz;
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
			if(IsPlayerConnected(i))
			{
				GetPlayerPos(i, posx, posy, posz);
				tempposx = (oldposx -posx);
				tempposy = (oldposy -posy);
				tempposz = (oldposz -posz);
				//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
				if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
				{
					SendClientMessage(i, col1, str);
				}
				else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
				{
					SendClientMessage(i, col2, str);
				}
				else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
				{
					SendClientMessage(i, col3, str);
				}
				else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
				{
					SendClientMessage(i, col4, str);
				}
				else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
				{
					SendClientMessage(i, col5, str);
				}
			}
		}
	}//not connected
	return 1;
}
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#7

Quote:
Originally Posted by kin
Посмотреть сообщение
Wait, will this allow me to just do /me and everyone in 10 meters or w/e will hear it? Im confused...



Show me an example of a local connection, where when the player connects, only the few people in 10 meters will see it.
Even now it confuses me. Here is an example, with my whisper command:

pawn Код:
COMMAND:w(playerid, params[])
{
    if(isnull(params)) return SendClientMessage(playerid, Grey, "Usage: /w [message]");
    GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
    format(String, sizeof(String), "[Whisper] %s: %s.",Name,params);
    foreach(Player,i)
    {
        if(GetDistanceBetweenPlayers(playerid,i) < 5.0)//Only player within 5.0 meters will see it.
        SendClientMessage(i,0xE3FFBBFF,String);
    }
    return 1;
}
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