26.05.2011, 04:13
Why in LARP when being a cop/fbi and using /duty you can do it everywhere, not only at lockers!
pawn Код:
if(strcmp(cmd, "/duty", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
{
if(OnDuty[playerid]==0)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerArmour(playerid, 100);
OnDuty[playerid] = 1;
}
else if(OnDuty[playerid]==1)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SafeResetPlayerWeapons(playerid);
SetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
OnDuty[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
Medics -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
Medics += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Paramedic %s is On Duty, /call 911.", sendername);
OOCNews(COLOR_ALLDEPT,string);
}
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
PizzaBoys -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
PizzaBoys += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername);
OOCNews(0xFF7E00AA,string);
}
}
else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore.");
JobDuty[playerid] = 0;
Mechanics -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need.");
JobDuty[playerid] = 1;
Mechanics += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername);
OOCNews(0x2993EDAA,string);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !");
}
}
return 1;
}