22.05.2011, 20:11
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Tuning is not shown
Tuning is not shown
Код:
#include <a_samp> #include <streamer> #define COLOR_YELLOW 0xFFFF00AA new gate1; new gate2; new gate3; new remington; new sultan; new slamvan; public OnFilterScriptInit() { remington = CreateVehicle(534,-2460.57177734,163.75253296,34.79154968,0.00000000,1,1,15); //Remington sultan = CreateVehicle(560,-2460.49462891,153.63459778,34.76989746,0.00000000,25,1,15); //Sultan slamvan = CreateVehicle(535,-2453.93286133,151.25561523,34.79583740,0.00000000,1,1,15); //Slamvan return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { ChangeVehiclePaintjob(remington,0); AddVehicleComponent(remington,1122); AddVehicleComponent(remington,1127); AddVehicleComponent(remington,1073); AddVehicleComponent(remington,1010); AddVehicleComponent(remington,1179); AddVehicleComponent(remington,1180); AddVehicleComponent(remington,1123); ChangeVehiclePaintjob(sultan,3); AddVehicleComponent(sultan,1139); AddVehicleComponent(sultan,1026); AddVehicleComponent(sultan,1033); AddVehicleComponent(sultan,1010); AddVehicleComponent(sultan,1075); AddVehicleComponent(sultan,1029); AddVehicleComponent(sultan,1170); AddVehicleComponent(sultan,1140); ChangeVehiclePaintjob(slamvan,2); AddVehicleComponent(slamvan,1117); AddVehicleComponent(slamvan,1120); AddVehicleComponent(slamvan,1096); AddVehicleComponent(slamvan,1010); AddVehicleComponent(slamvan,1115); AddVehicleComponent(slamvan,1114); return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; }