07.05.2011, 19:08
Hi,
I heard this from a friend of mine, then i've tested it by myself.
The SA:MP timers are not very accurate, they are not at ALL.
A second (1000 ms) with SetTimer or SetTimerEx last something like 1,1 second
(dont know exactly, just an example) Does that really matter, you maybe think? Yes,
Im using a timer for a weedsystem that will activate a system 10 minutes after the player planted the weed.
I tested it, and the timer takes 11 minutes to execute the code. A whole extra minute!
I'm curious, does anyone have noticed this too? Can the SA:MP team fix this?
Greetz.
Danny
I heard this from a friend of mine, then i've tested it by myself.
The SA:MP timers are not very accurate, they are not at ALL.
A second (1000 ms) with SetTimer or SetTimerEx last something like 1,1 second
(dont know exactly, just an example) Does that really matter, you maybe think? Yes,
Im using a timer for a weedsystem that will activate a system 10 minutes after the player planted the weed.
I tested it, and the timer takes 11 minutes to execute the code. A whole extra minute!
I'm curious, does anyone have noticed this too? Can the SA:MP team fix this?
Greetz.
Danny