03.05.2011, 15:28
Ok, so i orginally had the script called s&r or something cant remember the name of it.
I changed the /v around a bit so it suited my server a bit more.
So now i have this but theres this bug where one person can spawn a car and somebody else's vehicle will get deleted vice versa. Which ends up in people crying about it to me but ive not a clue at all how to solve this
I changed the /v around a bit so it suited my server a bit more.
So now i have this but theres this bug where one person can spawn a car and somebody else's vehicle will get deleted vice versa. Which ends up in people crying about it to me but ive not a clue at all how to solve this

Код:
dcmd_v(playerid, params[])
{
new Float:Angle;
new Index;
new tmp[256]; tmp = strtok(params,Index);
new car, string[128];
if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp);
else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, red, "Usage: /v (vehicle name)");
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
if(GetPlayerVehicleID(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), Angle) && RemovePlayerFromVehicle(playerid);
else GetPlayerFacingAngle(playerid,Angle);
SpawnedVehicles[playerid] = CreateVehicle(car, X,Y,Z+1, Angle, -1, -1, 1200);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
SetVehicleZAngle(GetPlayerVehicleID(playerid), Angle);
LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(playerid));
SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(playerid));
format(string, sizeof(string), "You spawned a %s.", VehicleNames[car-400]);
return SendClientMessage(playerid,sexyblue,string);
}

