25.04.2011, 03:15
So I'm fairly new to scripting, it's been about 2 or three months since I actually started learning things. I'm now working on a Team death match script for funzies.
My problem?
alright this is ma code
What works is, it gives the player money. the death message shows, weapons do drop, stats and score is changed BUT the kill++ are not working (i think) because the kill streaks dont work
My problem?
alright this is ma code
Код:
public OnPlayerDeath(playerid, killerid, reason) { new st[256]; new name[MAX_PLAYER_NAME]; new Killername[MAX_PLAYER_NAME]; new wlevel = PlayerInfo[killerid][pWantedLevel]; new Float:x, Float:y, Float:z; for(new i=0;i<MAX_PLAYERS;i++) GetPlayerName(playerid,name,sizeof(name)); GetPlayerName(killerid,Killername,sizeof(Killername)); SetPlayerWantedLevel(playerid,0); PlayerInfo[playerid][pDeaths] += 1; PlayerInfo[killerid][pKills] += 1; SetPlayerScore(killerid, PlayerInfo[killerid][pKills]); GivePlayerCash(killerid, 2500); SendDeathMessage(killerid,playerid,reason); Delete3DTextLabel(Killer[playerid]); LooseWeapons(playerid); Kills[playerid] = 0; Kills[killerid]++; if(Kills[killerid] == 5) { format(st,sizeof(st),"~W~%s HAS A KILL STREAK OF 5!",Killername); GameTextForAll(st,5000,4); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GivePlayerCash(killerid, 5000); } if(Kills[killerid] == 10) { format(st,sizeof(st),"~W~%s HAS A KILL STREAK OF 10!!",Killername); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GameTextForAll(st,5000,4); } if(Kills[killerid] == 15) { format(st,sizeof(st),"~W~%s HAS A KILL STREAK OF 15!!!",Killername); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GameTextForAll(st,5000,4); } if(Kills[killerid] == 20) { format(st,sizeof(st),"~W~%s HAS A KILL STREAK OF 20!!!!",Killername); GivePlayerCash(killerid, 15000); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GameTextForAll(st,5000,4); } if(Kills[killerid] == 25) { format(st,sizeof(st),"~W~%s HAS A KILL STREAK OF 25!!!!!",Killername); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GameTextForAll(st,5000,4); } if(Kills[killerid] == 30) { format(st,sizeof(st),"~R~%s HAS A KILL STREAK OF 30!!!!!!",Killername[killerid]); GameTextForAll(st,5000,4); } if(Kills[killerid] == 35) { format(st,sizeof(st),"~R~%s HAS A KILL STREAK OF 35!!!!!!",Killername[killerid]); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GameTextForAll(st,5000,4); } if(Kills[killerid] == 40) { format(st,sizeof(st),"~R~%s HAS A KILL STREAK OF 40!!!!!!",Killername[killerid]); GameTextForAll(st,5000,4); } if(Kills[killerid] == 45) { format(st,sizeof(st),"~R~%s HAS A KILL STREAK OF 45!!!!!!",Killername[killerid]); GivePlayerCash(killerid, 25000); PlayerInfo[killerid][pWantedLevel] = wlevel + 1; GameTextForAll(st,5000,4); } if(Kills[killerid] == 50) { format(st,sizeof(st),"~G~%s HAS A KILL STREAK OF 50 EVERYONE KILL HIM/HER!!!!!!",Killername[killerid]); GameTextForAll(st,5500,5); Killer[playerid] = Create3DTextLabel("KILL THIS GUY",GetPlayerColor(playerid),0.0,0.0,0.0,NAMETAG_DRAW_DISTANCE,-1,0); Attach3DTextLabelToPlayer(Killer[playerid],playerid,0.0,0.0,0.75); GetPlayerPos(killerid,x,y,z); SetPlayerPos(MAX_PLAYERS,x,y,z); } if(Kills[killerid]>= 50) { format(st,sizeof(st),"~R~%s HAS A KILL STREAK OF %s",Killername, Kills[killerid]); GameTextForAll(st,5000,4); } return 1; }