number of arguments does not match definition
#1

Код:
F:\Fun and Games server\filterscripts\hns.pwn(282) : warning 202: number of arguments does not match definition
F:\Fun and Games server\filterscripts\hns.pwn(312) : warning 202: number of arguments does not match definition
F:\Fun and Games server\filterscripts\hns.pwn(459) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


3 Warnings.
pawn Код:
/*
                              ---- HIDE 'N' SEEK FS ----
                           
                                ---- CREATED BY ----
                      ______   ____      ______      ____ ___
                       |    | |      /\   |   |   | |     |__|
                       |    | |---- /--\  |   |---| |---- | \
                      _|____| |____/    \ |   |   | |____ |  \
                                                             - DARE TO DIE
                                                             
                                ---- CREDITS ----
                    1. ZeeX - zcmd
                    2. DutchDominator AKA H4rdc0r3 - Minigame FS(Learnt to create from it)
                    3. 'niCe - IsPlayerAimingAtPlayer function
                    4. Rachael - GetRandomPlayer function
                    5. GNorbertG, Sadik, Bhavesh - Testing
                               
                               ---- IMPORTANT ----
        You can edit this to your satisfaction and use it in your server.
        But you are not allowed to re-release it as your script anywhere.
        Donot remove the credits.
*/

//====================================SOS=====================================//
#include <a_samp>
#include <zcmd>

#define GREEN       0x00620099
#define RED         0xAA3333AA
#define BEGE        0xFFA97F99
#define LBLUE       0x33CCFFAA
#define ROYALBLUE   0x4169FFAA

new PIHns[MAX_PLAYERS];
new HnsOn;
new HnsStarted;
new HnsSeeker;
new HnsHiders;
new HnsJoins;

new hnstimer;
new hnsloadtimer;
new hnsstarttimer;
new hnsseektimer;
new hnsendtimer;


new Float:hnshiderarea[11][4] =
{
{3747.1206,-441.7227,2.1523,178.3509},
{3750.6816,-441.7005,2.1523,178.7060},
{3754.5767,-441.9109,2.1523,175.8650},
{3758.2466,-441.8706,2.1523,183.3224},
{3731.9734,-442.1960,2.1523,181.4608},
{3728.0007,-441.9122,2.1523,177.5545},
{3724.3323,-441.8951,2.1523,177.9096},
{3720.6775,-441.4947,2.1523,186.7875},
{3716.9443,-441.8536,2.1523,176.4892},
{3713.2644,-441.6025,2.1523,181.4608},
{3709.4797,-441.9355,2.1523,175.4238}
};

forward HNS_SetStart();
forward HNS_StartLoad();
forward HNS_Start();
forward HNS_IsSeeking(playerid);
forward HNS_End();

public OnFilterScriptInit()
{
    printf("\n--------------------------------------");
    printf(" Hide and Seek Game by DEATHER");
    printf("--------------------------------------\n");
    printf(" \n---- Credits ----");
    printf("\n1. ZeeX - zcmd");
    printf("\n2. DutchDominator AKA H4rdc0r3 - Minigame FS (I used it as a model)");
    printf("\n3. niCe - IsPlayerAimingAtPlayer function");
    printf("\n4. Rachael - GetRandomPlayer function\n");
    printf("\n5. GNorbertG, Sadik, Bhavesh, PirateJasonS - Testing\n");
    printf("\n---- Important ----");
    printf("\nYou can edit this to your satisfaction and use it in your server.");
    printf("\nBut you are not allowed to re-release it as your script anywhere.");
    printf("\nDonot remove the credits.");
   
    ShowPlayerMarkers(0);
    ShowNameTags(0);
    D_LoadObjects();
    return 1;
}

public OnFilterScriptExit()
{
    HnsOn = 0;
    HnsStarted = 0;
    HnsSeeker = 0;
    HnsHiders = 0;
    return 1;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, GREEN, "\n--------------------------------------");
    SendClientMessage(playerid, ROYALBLUE, " Hide and Seek Game by |)ЂA†{-}ЂR");
    SendClientMessage(playerid, GREEN, "--------------------------------------\n");
    PIHns[playerid] = 0;
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(PIHns[playerid] == 1)
    {
        if(HnsStarted == 1)
        {
            new byemsg[256], name[24];
            GetPlayerName(playerid, name, 24);
            format(byemsg, 256, "%s has quit from Hide 'n' Seek", name);
            SendClientMessageToAll(RED, byemsg);
            PIHns[playerid] = 0;
            if(HnsHiders == 1)
            {
                for(new i=0; i<MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i) && HnsSeeker == i)
                    {
                        new endmsg[256];
                        GetPlayerName(i, name, 24);
                        format(endmsg, 256, "%s has won the Hide 'n' Seek. He is one of the best seekers.", name);
                        SendClientMessageToAll(GREEN, endmsg);
                        //GivePlayerMoney(i, 5000);
                        //SetPlayerScore(i, 5);
                        //SendClientMessage(i, ROYALBLUE, "You have seeked everybody and won $5000 and 5 score.");
                        SpawnBack(i);
                        PIHns[i] = 0;
                        KillTimer(hnsseektimer);
                    }
                }
                HnsOn = 0;
                HnsStarted = 0;
            }
            HnsHiders--;
        }
    }
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(PIHns[playerid])
    {
        if(HnsStarted == 1)
        {
            new byemsg[256], name[24];
            GetPlayerName(playerid, name, 24);
            format(byemsg, 256, "%s has died in Hide 'n' Seek", name);
            SendClientMessageToAll(RED, byemsg);
            PIHns[playerid] = 0;
            if(HnsHiders == 1)
            {
                for(new i=0; i<MAX_PLAYERS; i++)
                {
                    if(IsPlayerConnected(i) && HnsSeeker == i)
                    {
                        new endmsg[256];
                        GetPlayerName(i, name, 24);
                        format(endmsg, 256, "%s has won the Hide 'n' Seek. He is one of the best seekers.", name);
                        SendClientMessageToAll(GREEN, endmsg);
                        //GivePlayerMoney(i, 5000);
                        //SetPlayerScore(i, 5);
                        //SendClientMessage(i, ROYALBLUE, "You have seeked everybody and won $5000 and 5 score.");
                        SpawnBack(i);
                        PIHns[i] = 0;
                        KillTimer(hnsseektimer);
                    }
                }
                HnsOn = 0;
                HnsStarted = 0;
                HnsJoins = 0;
            }
            HnsHiders--;
        }
    }
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    if(IsPlayerConnected(playerid) && IsPlayerInCheckpoint(playerid)  && PIHns[playerid] == 1)
    {
        if(HnsSeeker != playerid)
        {
       
            KillTimer(hnsseektimer);
            KillTimer(hnsendtimer);
            new endmsg[256], name[24];
            GetPlayerName(playerid, name, 24);
            format(endmsg, 256, "%s has entered the checkpoint. The seeker has lost.", name);
            SendClientMessageToAll(GREEN, endmsg);
            SpawnBack(playerid);
            PIHns[playerid] = 0;
            DisablePlayerCheckpoint(playerid);
            for(new i=0; i<MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i) && HnsSeeker == i)
                {
                    SendClientMessage(i, RED, "You have lost to find the players.");
                    SpawnBack(i);
                    PIHns[i] = 0;
                }
                else
                {
                    SendClientMessage(i, GREEN, "Your partner captured the CP and so you have won.");
                    SpawnBack(i);
                    DisablePlayerCheckpoint(i);
                    //GivePlayerMoney(i, 5000);
                    //SetPlayerScore(i, 5);
                    //SendClientMessage(i, ROYALBLUE, "You have won and you get $5000 and 5 score.");
                    PIHns[i] = 0;
                }
                HnsOn = 0;
                HnsStarted = 0;
                HnsJoins = 0;
           }
        }
    }
    return 1;
}

public HNS_SetStart()
{
    KillTimer(hnstimer);
    if(HnsJoins < 2)
    {
        SendClientMessageToAll(RED, "Not enough signups for Hide 'n' Seek.");
        HnsOn = 0;
        HnsJoins = 0;
        HnsStarted = 0;
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(PIHns[i] == 1)
                {
                    PIHns[i] = 0;
                    SpawnBack(i);
                }
            }
        }
        return 1;
    }
   
    new target = GetRandomPlayer();
    HnsSeeker = target;
    new Joined;
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(PIHns[i] == 1)
        {
            Joined++;
        }
    }
    HnsHiders = Joined - 1;
    hnsloadtimer = SetTimer("HNS_StartLoad", 5000, false);
    printf("%d", HnsHiders);
    HnsStarted = 1;
    return 1;
}

public HNS_StartLoad()
{
    KillTimer(hnsloadtimer);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && PIHns[i] == 1)
        {
            if(HnsSeeker == i)
            {
                SetPlayerPos(i,[color=red] 3005.3074,-1434.5054,747.4971,122.6770[\color]);
                SetPlayerFacingAngle(i, 268.6359);
                TogglePlayerControllable(i, false);
                SetPlayerVirtualWorld(i, 10);
                SetPlayerInterior(i, 0);
                SetCameraBehindPlayer(i);
                SendClientMessage(i, ROYALBLUE, "Wait while the players hide themselves.");
            }
            else
            {
                SetPlayerVirtualWorld(i, 7);
                SetPlayerInterior(i, 0);
                SetHideSpawn(i);
                SendClientMessage(i, ROYALBLUE, "You have 30 seconds to get to your hiding spot. Run!!");
            }
            hnsstarttimer = SetTimer("HNS_Start", 30000, false);
        }
    }
    return 1;
}

public HNS_Start()
{
    KillTimer(hnsstarttimer);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && PIHns[i] == 1)
        {
            if(HnsSeeker == i)
            {
                SetPlayerPos(i, [color=red]3005.3074,-1434.5054,747.4971,122.6770[\color]);
                SetPlayerFacingAngle(i, 268.6359);
                TogglePlayerControllable(i, true);
                SetPlayerVirtualWorld(i, 7);
                SetPlayerInterior(i, 0);
                SetCameraBehindPlayer(i);
                SendClientMessage(i, ROYALBLUE, "Start seeking.");
                hnsseektimer = SetTimerEx("HNS_IsSeeking", 500, true, "i", i);
            }
            else
            {
                SendClientMessage(i, ROYALBLUE, "Seeker is now coming to get you.. Take cover!");
                SetPlayerCheckpoint(i, 3742.4368, -442.4133, 2.4103, 1.5);
                SendClientMessage(i, ROYALBLUE, "See the checkpoint? Get to it before the seeker catches you and you win!");
            }
            hnsendtimer = SetTimer("HNS_End", 600000, false);
        }
    }
    return 1;
}

public HNS_IsSeeking(playerid)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && PIHns[i] == 1)
        {
            if(HnsSeeker == playerid)
            {
                if(IsPlayerAimingAtPlayer(playerid, i))
                {
                    if(PIHns[i] == 1 && i != playerid)
                    {
                        new byemsg[256], name[24];
                        GetPlayerName(i, name, 24);
                        format(byemsg, 256, "%s has been found by the seeker and has dropped out of Hide 'n' Seek", name);
                        SendClientMessageToAll(BEGE, byemsg);
                        PIHns[i] = 0;
                        SpawnBack(i);
                        if(HnsHiders == 1)
                        {
                            KillTimer(hnsseektimer);
                            new endmsg[256];
                            GetPlayerName(playerid, name, 24);
                            format(endmsg, 256, "%s has won the Hide 'n' Seek. He is one of the best seekers.", name);
                            SendClientMessageToAll(GREEN, endmsg);
                            //GivePlayerMoney(playerid, 5000);
                            //SetPlayerScore(playerid, 5);
                            //SendClientMessage(playerid, ROYALBLUE, "You have seeked everybody and won $5000 and 5 score.");
                            SpawnBack(playerid);
                            PIHns[playerid] = 0;
                            HnsOn = 0;
                            HnsStarted = 0;
                            HnsJoins = 0;
                        }
                        HnsHiders--;
                    }
                }
            }
        }
    }
    return 1;
}

public HNS_End()
{
    KillTimer(hnsendtimer);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && PIHns[i] == 1)
        {
            if(HnsSeeker == i)
            {
                if(HnsHiders > 0)
                {
                    KillTimer(hnsseektimer);
                    new endmsg[256], name[24];
                    GetPlayerName(i, name, 24);
                    format(endmsg, 256, "%s has failed to seek all the players in Hide 'n' Seek. ", name);
                    SendClientMessageToAll(RED, endmsg);
                    //GivePlayerMoney(i, 5000);
                    //SetPlayerScore(i, 5);
                    //SendClientMessage(i, ROYALBLUE, "You have seeked everybody and won $5000 and 5 score.");
                    SpawnBack(i);
                    PIHns[i] = 0;
                }
            }
            else
            {
                KillTimer(hnsseektimer);
                SendClientMessage(i, LBLUE, "You have won in  Hide 'n' Seek");
                //GivePlayerMoney(i, 5000);
                //SetPlayerScore(i, 5);
                //SendClientMessage(i, ROYALBLUE, "You have seeked everybody and won $5000 and 5 score.");
                SpawnBack(i);
                PIHns[i] = 0;
            }
            HnsOn = 0;
            HnsStarted = 0;
            HnsJoins = 0;
        }
    }
    return 1;
}

CMD:hns(playerid, params[])
{
    #pragma unused params
    if(HnsStarted == 1)
    {
        SendClientMessage(playerid, RED, "Hide 'n' Seek has already started.");
    }
    if(PIHns[playerid] == 1)
    {
        SendClientMessage(playerid, RED, "You are already in Hide 'n' Seek.");
    }
    if(HnsOn == 0)
    {
        HnsOn = 1;
        PIHns[playerid] = 1;
        SendClientMessageToAll(ROYALBLUE, "Hide 'n' Seek has started to get players. It will start in 20 seconds.");
        GameTextForAll("Hide 'n' Seek will start in 20 seconds. Use /hns to signup", 5000, 3);
        HnsJoins++;
        hnstimer = SetTimer("HNS_SetStart", 20000, false);
    }
    else if(HnsOn == 1 && HnsJoins < 10)
    {
        PIHns[playerid] = 1;
        HnsJoins++;
        SendClientMessage(playerid, LBLUE, "You have signed up for the minigame.");
    }
    else if(HnsJoins == 11)
    {
        SendClientMessage(playerid, RED, "Player Slots are full. Wait for sometime.");
    }
    return 1;
}

stock Name(playerid)
{
    new n[MAX_PLAYER_NAME];
    GetPlayerName(playerid, n, sizeof(n));
    return 1;
}

stock SpawnBack(playerid)
{
    SetPlayerPos(playerid, [color=red]-3005.3074,-1434.5054,747.4971,122.6770[\color]);
    SetPlayerFacingAngle(playerid,177.6486);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
}

stock SetHideSpawn(playerid)
{
    new rand = random(sizeof(hnshiderarea));
    SetPlayerPos(playerid, hnshiderarea[rand][0], hnshiderarea[rand][1], hnshiderarea[rand][2]);
    SetPlayerFacingAngle(playerid,hnshiderarea[rand][3]);
    return 1;
}

stock GetRandomPlayer()
{
        new check;
        for(new i = 0; i < MAX_PLAYERS;i++)
        {
                if(PIHns[i] > 0)
                check++;
        }
        if(check == 0)
        {
                SendClientMessageToAll(RED,"No players have registered for the event");
                return -1;
        }
        new random_player = random(MAX_PLAYERS);
        while(!IsPlayerConnected(random_player) || PIHns[random_player] == 0)
        {
                random_player = random(MAX_PLAYERS);
        }
        return random_player;
}

Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
{
    new Float:TGTDistance;

    TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));

    new Float:tmpX, Float:tmpY, Float:tmpZ;

    tmpX = FrX * TGTDistance + CamX;
    tmpY = FrY * TGTDistance + CamY;
    tmpZ = FrZ * TGTDistance + CamZ;

    return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}

stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y)
{

  new Float:DX, Float:DY;
  new Float:angle;

  DX = floatabs(floatsub(x2,X));
  DY = floatabs(floatsub(y2,Y));

  if (DY == 0.0 || DX == 0.0)
  {
    if(DY == 0 && DX > 0) angle = 0.0;
    else if(DY == 0 && DX < 0) angle = 180.0;
    else if(DY > 0 && DX == 0) angle = 90.0;
    else if(DY < 0 && DX == 0) angle = 270.0;
    else if(DY == 0 && DX == 0) angle = 0.0;
  }
  else
  {
    angle = atan(DX/DY);

    if(X > x2 && Y <= y2) angle += 90.0;
    else if(X <= x2 && Y < y2) angle = floatsub(90.0, angle);
    else if(X < x2 && Y >= y2) angle -= 90.0;
    else if(X >= x2 && Y > y2) angle = floatsub(270.0, angle);
  }

  return floatadd(angle, 90.0);
}

stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance)
{
    x += (distance * floatsin(-angle, degrees));
    y += (distance * floatcos(-angle, degrees));
}

stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
    new Float:camera_x,Float:camera_y,Float:camera_z,Float:vector_x,Float:vector_y,Float:vector_z;
    GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
    GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);

    new Float:vertical, Float:horizontal;

    switch (GetPlayerWeapon(playerid))
    {
        case 34,35,36: {
            if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
            return false;
        }
        case 30,31: {vertical = 4.0; horizontal = -1.6;}
        case 33: {vertical = 2.7; horizontal = -1.0;}
        default: {vertical = 6.0; horizontal = -2.2;}
    }

    new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
    new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
    GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));

    if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
    return false;
}

stock IsPlayerAimingAtPlayer(playerid, targetid)
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(targetid, x, y, z);
    if (IsPlayerAimingAt(playerid, x, y, z-0.75, 0.25)) return true;
    if (IsPlayerAimingAt(playerid, x, y, z-0.50, 0.25)) return true;
    if (IsPlayerAimingAt(playerid, x, y, z-0.25, 0.25)) return true;
    if (IsPlayerAimingAt(playerid, x, y, z+0.25, 0.25)) return true;
    if (IsPlayerAimingAt(playerid, x, y, z+0.50, 0.25)) return true;
    if (IsPlayerAimingAt(playerid, x, y, z+0.75, 0.25)) return true;
    return false;
}

stock D_LoadObjects()
{
    CreateObject(6885, 3756.600342, -487.020569, 1.152332, 0.0000, 0.0000, 0.0000);
    CreateObject(6961, 3795.447021, -477.617798, 2.513477, 0.0000, 0.0000, 0.0000);
    CreateObject(6961, 3696.860107, -490.872345, 2.438476, 0.0000, 0.0000, 178.6588);
    CreateObject(8651, 3816.131348, -452.556610, 2.175583, 0.0000, 0.0000, 0.0000);
    CreateObject(8651, 3801.529785, -438.154602, 2.175583, 0.0000, 0.0000, 270.6186);
    CreateObject(8651, 3771.706299, -438.306458, 2.175583, 0.0000, 0.0000, 270.6186);
    CreateObject(8651, 3742.129639, -438.355286, 2.150581, 0.0000, 0.0000, 90.1369);
    CreateObject(8651, 3712.127197, -438.523407, 2.150583, 0.0000, 0.0000, 270.5151);
    CreateObject(8651, 3682.563477, -438.709412, 2.150583, 0.0000, 0.0000, 90.8933);
    CreateObject(8651, 3660.349121, -451.715820, 2.150583, 0.0000, 0.0000, 329.7131);
    CreateObject(8651, 3645.242188, -477.032806, 2.150583, 0.0000, 0.0000, 149.2316);
    CreateObject(8651, 3633.250488, -502.831085, 2.150583, 0.0000, 0.0000, 161.2631);
    CreateObject(8651, 3640.005127, -525.992065, 2.150583, 0.0000, 0.0000, 51.2534);
    CreateObject(8651, 3666.124756, -535.005371, 2.150583, 0.0000, 0.0000, 271.1639);
    CreateObject(8651, 3695.964111, -534.521667, 2.150582, 0.0000, 0.0000, 90.6811);
    CreateObject(8651, 3725.559814, -534.246460, 2.150583, 0.0000, 0.0000, 271.0569);
    CreateObject(8651, 3755.265381, -533.371094, 2.150583, 0.0000, 0.0000, 92.2926);
    CreateObject(8651, 3784.452148, -532.059692, 2.150583, 0.0000, 0.0000, 273.5284);
    CreateObject(8651, 3816.069092, -482.113708, 2.150583, 0.0000, 0.0000, 180.3777);
    CreateObject(8651, 3816.132324, -512.077026, 2.150583, 0.0000, 0.0000, 359.8963);
    CreateObject(8651, 3811.226807, -527.802063, 2.150583, 0.0000, 0.0000, 105.9363);
    CreateObject(18248, 3800.297607, -531.394897, 9.038557, 0.0000, 0.0000, 0.0000);
    CreateObject(14875, 3720.314453, -471.841187, 1.970083, 0.0000, 0.0000, 0.0000);
    CreateObject(14875, 3719.893311, -485.897766, 1.970083, 0.0000, 0.0000, 0.0000);
    CreateObject(14875, 3764.223145, -524.242920, 1.970083, 0.0000, 0.0000, 0.0000);
    CreateObject(14873, 3755.606689, -524.542053, 1.971185, 0.0000, 0.0000, 0.0000);
    CreateObject(11292, 3739.321777, -442.743286, 2.616364, 0.0000, 0.0000, 0.0000);
    CreateObject(1696, 3790.622070, -499.570313, 2.159562, 0.0000, 0.0000, 0.0000);
    CreateObject(14637, 3739.359375, -442.835968, 5.286708, 0.0000, 349.6868, 271.4780);
    CreateObject(16061, 3811.869629, -476.621460, 1.164754, 0.0000, 0.0000, 0.0000);
    CreateObject(16061, 3652.045410, -505.823792, 1.264756, 0.0000, 0.0000, 0.0000);
    CreateObject(16337, 3721.716797, -446.439392, 2.037048, 0.0000, 0.0000, 0.0000);
    CreateObject(1380, 3721.865234, -529.975159, 25.372358, 0.0000, 0.0000, 0.0000);
    CreateObject(1381, 3721.791504, -530.260315, 26.289886, 0.0000, 0.0000, 0.0000);
    CreateObject(1383, 3674.763916, -446.981873, 33.682636, 0.0000, 0.0000, 0.0000);
    CreateObject(925, 3694.362549, -479.336761, 2.214237, 0.0000, 0.0000, 0.0000);
    CreateObject(930, 3692.626465, -478.640778, 1.628207, 0.0000, 0.0000, 0.0000);
    CreateObject(931, 3694.435303, -481.296082, 2.214235, 0.0000, 0.0000, 0.0000);
    CreateObject(944, 3710.311035, -489.703674, 2.037119, 0.0000, 0.0000, 0.0000);
    CreateObject(944, 3710.302002, -491.110321, 2.037119, 0.0000, 0.0000, 0.0000);
    CreateObject(944, 3710.277344, -492.456726, 2.037119, 0.0000, 0.0000, 0.0000);
    CreateObject(944, 3710.288086, -490.410583, 3.406524, 0.0000, 0.0000, 0.0000);
    CreateObject(944, 3710.241455, -491.810028, 3.433002, 0.0000, 0.0000, 0.0000);
    CreateObject(925, 3694.514404, -483.044037, 2.214237, 0.0000, 0.0000, 0.0000);
    CreateObject(925, 3694.856934, -483.153320, 4.346938, 0.0000, 0.0000, 0.0000);
    CreateObject(3573, 3745.055664, -504.483002, 3.844023, 0.0000, 0.0000, 0.0000);
    CreateObject(3574, 3727.293457, -505.475342, 3.844023, 0.0000, 0.0000, 0.0000);
    CreateObject(3575, 3795.450195, -470.767090, 3.844023, 0.0000, 0.0000, 0.0000);
    CreateObject(3576, 3700.976318, -489.473999, 2.645005, 0.0000, 0.0000, 0.0000);
    CreateObject(3577, 3701.556641, -492.422852, 1.934839, 0.0000, 0.0000, 0.0000);
    CreateObject(3630, 3699.061768, -505.208496, 2.644954, 0.0000, 0.0000, 0.0000);
    CreateObject(3630, 3793.476563, -493.400452, 2.644954, 0.0000, 0.0000, 0.0000);
    CreateObject(5259, 3792.542725, -486.252380, 2.877854, 0.0000, 0.0000, 0.0000);
    CreateObject(5260, 3746.036133, -488.753845, 2.862847, 0.0000, 0.0000, 0.0000);
    CreateObject(5259, 3736.683105, -488.734741, 2.877854, 0.0000, 0.0000, 0.0000);
    CreateObject(5132, 3746.877441, -480.355347, 4.214742, 0.0000, 357.4217, 270.6186);
    CreateObject(5262, 3775.118896, -450.651611, 4.109993, 0.0000, 0.0000, 0.0000);
    CreateObject(8883, 3669.756348, -494.188873, 4.580112, 0.0000, 0.0000, 0.0000);
}
//====================================EOS=====================================//
Reply
#2

help
Reply
#3

What are the lines?..
Reply
#4

ops i posted wrong fs
now i post the correct 1
Reply
#5

Still... Highlight the lines 282, 312 and 459.
Reply
#6

what i must do in line 282,312 and 459
Reply
#7

HIGHLIGHT THEM!
Reply
#8

how to highlight them?
Reply
#9

use the "[color=red] and [\color]" tag to highlight where the lines are at. (Change the '\' to '/')
Reply


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