12.04.2011, 15:57
Код:
F:\Fun and Games server\filterscripts\house.pwn(189) : warning 203: symbol is never used: "ret_memcpy" F:\Fun and Games server\filterscripts\house.pwn(189) : warning 203: symbol is never used: "strtok" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Warnings.
pawn Код:
#include <a_samp>
#define MAX_HOUSES 300
#include <dini>
#if defined FILTERSCRIPT
#pragma unused strtok
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
enum houseinfo
{
HouseNames[60], //To save into the file
HouseCost, //The house cost
HouseOwner[24], // The house owners Name
Float:PickupX, // PickupX
Float:PickupY, //PickupY
Float:PickupZ, //PickupZ
Float:TeleX, //The house location
Float:TeleY, //The house location
Float:TeleZ, //The house location
Interior, //The house Interior
HouseSell, //House sell price
Owned, //1 if the house is owned, 0 if it isn't
Virtual// The virtual world set when you enter a house so you can have multiple houses with the same interior.
}
new HouseInfo[MAX_HOUSES][houseinfo]; //It saves all the info in this variable.
new HouseCount = -1; //House count
new PickupID[MAX_HOUSES]; //The pickup ID's
new InHouse[MAX_PLAYERS] = -1; // Checks if the player is in the house for a /exit command :)
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
return 1;
}
stock CreateHouse(Filename[], Cost, Float:Pickupx, Float:Pickupy, Float:Pickupz, Float:Telex, Float:Teley, Float:Telez, interior, sell)
{
if(!dini_Exists("Owners.ini"))
{
dini_Create("Owners.ini");
}
HouseCount ++;
new ID = HouseCount; //HouseID
format(HouseInfo[ID][HouseNames], 60, "%s", Filename); //Saves the HouseName into a variable
HouseInfo[ID][HouseCost] = Cost;
HouseInfo[ID][PickupX] = Pickupx;
HouseInfo[ID][Virtual] = 2000000 + ID;
HouseInfo[ID][PickupY] = Pickupy;
HouseInfo[ID][PickupZ] = Pickupz;
HouseInfo[ID][TeleX] = Telex;
HouseInfo[ID][TeleY] = Teley;
HouseInfo[ID][TeleZ] = Telez;
HouseInfo[ID][Interior] = interior;
HouseInfo[ID][HouseSell] = sell;
format(HouseInfo[ID][HouseOwner], 24, "gj9043jg-er((23");
if(strlen(dini_Get("Owners.ini", Filename))) //This is to see if there is any owner.
{
format(HouseInfo[ID][HouseOwner], 24, "%s", dini_Get("Owners.ini", Filename));
HouseInfo[ID][Owned] = 1;
}
PickupID[ID] = CreatePickup(1273, 23, Pickupx, Pickupy, Pickupz, -1); //Creates the pickup :).
Create3DTextLabel("House", 0x00A0F6AA, Pickupx, Pickupy, Pickupz + 0.75, 15.0, 0, 1);
}
}
public OnPlayerPickUpPickup(playerid, pickupid) //Pickup callback
{
for(new J; J<MAX_HOUSES; J++) //Loops through all houses
{
if(pickupid == PickupID[J]) //If the pickupid is one of our house ones
{
for(new J; J<MAX_HOUSES; J++) //Loops through all houses
{
if(pickupid == PickupID[J]) //If the pickupid is one of our house ones
{
new str[75];
if(HouseInfo[J][Owned] == 1)
{
format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~%s", HouseInfo[J][HouseOwner]);
}
if(HouseInfo[J][Owned] == 0)
{
format(str, sizeof(str), "~r~House Info~n~~g~Owner: ~w~Nobody");
SendClientMessage(playerid, 0x67F6F6AA, "This house is up for sale! Type /buy to buy it");
}
new str2[100];
format(str2, sizeof(str2), "~g~Cost price:~w~ %d ~n~~g~Sell Price:~w~ %d", HouseInfo[J][HouseCost], HouseInfo[J][HouseSell]);
new str3[150];
format(str3, sizeof(str3), "%s~n~%s", str, str2);
GameTextForPlayer(playerid, str3, 3500, 3);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext)
{
if (strcmp("/buy", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(!IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ])) continue;
new Pname[24]; GetPlayerName(playerid, Pname, 24);
for(new S; S<MAX_HOUSES; S++)
{
if(!strcmp(dini_Get("Owned.ini", HouseInfo[S][HouseNames]), Pname)) return SendClientMessage(playerid, 0xF60000AA, "You already have a house!");
}
if(GetPlayerMoney(playerid) < HouseInfo[i][HouseCost]) return SendClientMessage(playerid, 0xF60000AA, "You don't have enough money to buy this house");
if(HouseInfo[i][Owned] == 1) return SendClientMessage(playerid, 0xF60000AA, "This house is already owned!");
GivePlayerMoney(playerid, - HouseInfo[i][HouseCost]);
GameTextForPlayer(playerid, "~r~House Purchased!", 2000, 3);
HouseInfo[i][Owned] = 1;
GetPlayerName(playerid, Pname, 24);
format(HouseInfo[i][HouseOwner], 24, "%s", Pname);
dini_Set("Owners.ini", HouseInfo[i][HouseNames], Pname);
return 1;
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/sell", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "You don't own this house!");
GivePlayerMoney(playerid, HouseInfo[i][HouseSell]);
GameTextForPlayer(playerid, "~r~House Sold!", 2000, 3);
HouseInfo[i][Owned] = 0;
format(HouseInfo[i][HouseOwner], 24, "0943jt3u9*egjlfd");
dini_Unset("Owners.ini", HouseInfo[i][HouseNames]);
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
return 0;
}
if (strcmp("/enter", cmdtext, true, 10) == 0)
{
for(new i; i<MAX_HOUSES; i++)
{
if(IsPlayerInRangeOfPoint(playerid, 3, HouseInfo[i][PickupX], HouseInfo[i][PickupY], HouseInfo[i][PickupZ]))
{
new Pname[24]; GetPlayerName(playerid, Pname, 24);
if(strcmp(Pname, HouseInfo[i][HouseOwner])) return SendClientMessage(playerid, 0xF60000AA, "You don't own this house!");
SetPlayerPos(playerid, HouseInfo[i][TeleX], HouseInfo[i][TeleY], HouseInfo[i][TeleZ]);
SetPlayerInterior(playerid, HouseInfo[i][Interior]);
InHouse[playerid] = i;
SetPlayerVirtualWorld(playerid, HouseInfo[i][Virtual]);
SendClientMessage(playerid, 0x00C4F6AA, "You have entered your house");
return 1;
}
}
SendClientMessage(playerid, 0xF60000AA, "You are not close enough to a house");
return 1;
}
if (strcmp("/exit", cmdtext, true, 10) == 0)
{
if(InHouse[playerid] == -1) return SendClientMessage(playerid, 0xF60000AA, "You are not in a house");
SetPlayerPos(playerid, HouseInfo[InHouse[playerid]][PickupX], HouseInfo[InHouse[playerid]][PickupY], HouseInfo[InHouse[playerid]][PickupZ]);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, 0x00C4F6AA, "You have exited your house");
InHouse[playerid] = -1;
return 1;
}
#endif
plz help