12.04.2011, 07:44
Код:
stock RemovePlayerWeapon(playerid, weaponid) { new plyWeapons[12]; new plyAmmo[12]; for(new slot = 0; slot != 12; slot++) { new wep, ammos; GetPlayerWeaponData(playerid, slot, wep, ammos); if(wep != weaponid) { GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]); } } ResetPlayerWeapons(playerid); for(new slot = 0; slot != 12; slot++) { GivePlayerWeapon(playerid, plyWeapons[slot], plyAmmo[slot]); } }