02.04.2011, 17:03
Hello There, I have this system which makes people to wear a tag:
And this is my login system:
So, I want that if I join and I'm an [A] Member = No kick
But If Im a random player and I join with an [A] Tag = Kick.
Example:
John = [A] Member
Salty = Not [A] Member.
If John Joins the server with an [A] Tag then join normally.
But if Salty Joins the server with an [A] Tag then Kick him and send a message: You are Not an [A] Member.
P.S:Can some one give me an example of how to make it please?
pawn Код:
#include <a_samp>
#include <zcmd>
#include sscanf2
#define COLOR_GREEN 0xFFFF00AA
#define COLOR_RED 0xFFFF00AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFF00AA
CMD:Aacc(playerid, params[])
{
new id;
if(!IsPlayerAdmin(playerid))
return SendClientMessage(playerid, COLOR_RED, "You are not [A] Member");
if(sscanf(params, "u", id))
return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /Acc [Player ID]");
new string[128];
format(string, sizeof(string), "%s(%d) has invited you to be [A] Do you Accept? /acceptinvite, or You decline? /declineinvite?", GetName(playerid), playerid);
SendClientMessage(id, COLOR_YELLOW, string);
format(string, sizeof(string), "You have invited %s(%d) to be an [A] Member.", GetName(id), id);
SendClientMessage(playerid, COLOR_YELLOW, string);
SetPVarInt(id, "[A]Invite", 1);
SetPVarInt(id, "[A]Inviter", playerid);
return 1;
}
CMD:acceptinvite(playerid, params[])
{
if(GetPVarInt(playerid, "[AU]Invite") != 1)
return SendClientMessage(playerid, COLOR_RED, "Sorry, you haven't been Invited to be a Member.");
new pNewName[27];
format(pNewName, sizeof(pNewName), "[A]%s", GetName(playerid));
SetPlayerName(playerid, pNewName);
new string[128];
new id = GetPVarInt(playerid, "[AU]Inviter");
format(string, sizeof(string), "%s(%d) has accepted your invite, %s is not an [A] Member.", GetName(playerid), playerid, GetName(playerid));
SendClientMessage(id, COLOR_GREEN, string);
format(string, sizeof(string), "You have accepted %s(%d)'s invite, You are now an [A] member, Welcome!", GetName(id), GetPVarInt(playerid, "[AU]Inviter"));
SendClientMessage(playerid, COLOR_GREEN, string);
DeletePVar(playerid, "[A]Invite");
DeletePVar(playerid, "[A]Inviter");
return 1;
}
CMD:declineinvite(playerid, params[])
{
if(GetPVarInt(playerid, "[A]Invite") != 1)
return SendClientMessage(playerid, COLOR_RED, "Sorry, you haven't been invited to be [A]");
new string[128];
new id = GetPVarInt(playerid, "[A]Inviter");
format(string, sizeof(string), "%s(%d) has declined your invite!", GetName(playerid), playerid);
SendClientMessage(id, COLOR_RED, string);
format(string, sizeof(string), "You have declined %s(%d)'s invite, You won't be [A] Member Anymore.", GetName(id), GetPVarInt(playerid, "[AU]Inviter"));
SendClientMessage(playerid, COLOR_RED, string);
DeletePVar(playerid, "[A]Invite");
DeletePVar(playerid, "[A]Inviter");
return 1;
}
stock GetName(playerid)
{
new pName[24];
GetPlayerName(playerid, pName, sizeof(pName));
return pName;
}
pawn Код:
#include <a_samp>
#define FILTERSCRIPT
#if defined FILTERSCRIPT
#define COLOR_GREY 0xBEBEBEAA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_YELLOW 0xFFFF00AA
forward ShowStats(playerid,targetid);
forward OnPlayerUpdate(playerid);
forward Encrypt(string[]);
forward OnPlayerLogin(playerid,const string[]);
enum pInfo
{
pPassword[128],
pKills,
pDeaths,
pCash,
};
new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];
new gPlayerAccount[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$");
print(" Kevin433's Login/Register Filterscript");
print("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new playrname[MAX_PLAYER_NAME];
new connect[128];
GetPlayerName(playerid, playrname, sizeof(playrname));
format(connect, sizeof(connect), "%s.cer", playrname);
if(fexist(connect))
{
gPlayerAccount[playerid] = 1;
SendClientMessage(playerid, COLOR_YELLOW, "You are registered, please login with /login password");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
SendClientMessage(playerid, COLOR_YELLOW, "You are new here or not registered, please register with /register password");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
OnPlayerUpdate(playerid);
gPlayerLogged[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
new kills = PlayerInfo[playerid][pKills];
SetPlayerScore(playerid, kills);
new Float:Health;
GetPlayerHealth(playerid, Health);
if(Health == 0.0)
{
PlayerInfo[playerid][pDeaths] += 1;
}
GivePlayerMoney(killerid,2000);
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 1;
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
new tmp[256];
new playername[MAX_PLAYER_NAME];
if (strcmp(cmd, "/login", true) ==0 )
{
if(IsPlayerConnected(playerid))
{
new tmppass[64];
if(gPlayerLogged[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You are already logged in.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, " USAGE: /login [password]");
return 1;
}
strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
Encrypt(tmppass);
OnPlayerLogin(playerid,tmppass);
}
return 1;
}
if (strcmp(cmd, "/register", true)==0)
{
new string[265];
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /register [password]");
return 1;
}
if (gPlayerAccount[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " That name is already registered");
return 1;
}
strmid(PlayerInfo[playerid][pPassword], tmp, 0, strlen(cmdtext), 255);
Encrypt(PlayerInfo[playerid][pPassword]);
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "%s.cer", playername);
new File: file = fopen(string, io_read);
if (file)
{
SendClientMessage(playerid, COLOR_GREY, " That name is already registered");
fclose(file);
return 1;
}
new File:hFile;
hFile = fopen(string, io_append);
new var[32];//
format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
fclose(hFile);
SendClientMessage(playerid, COLOR_WHITE, "Succesfully Registered!");
SendClientMessage(playerid, COLOR_WHITE, "Next time you connect, type /login <password> to log in.");
OnPlayerLogin(playerid,PlayerInfo[playerid][pPassword]);
return 1;
}
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
ShowStats(playerid,playerid);
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not Logged in !");
}
}
return 1;
}
return 0;
}
public Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
{
string[x] += (3^x) * (x % 15);
if(string[x] > (0xff))
{
string[x] -= 64;
}
}
return 1;
}
public OnPlayerLogin(playerid,const string[])
{
new pname2[MAX_PLAYER_NAME];
new pname3[MAX_PLAYER_NAME];
new string2[64];
new string3[128];
GetPlayerName(playerid, pname2, sizeof(pname2));
format(string2, sizeof(string2), "%s.cer", pname2);
new File: UserFile = fopen(string2, io_read);
if (UserFile)
{
new valtmp[128];
fread(UserFile, valtmp);strmid(PlayerInfo[playerid][pPassword], valtmp, 0, strlen(valtmp)-1, 255);
if ((strcmp(PlayerInfo[playerid][pPassword], string, true, strlen(valtmp)-1) == 0))
{
new key[128],val[128];
new Data[128];
while(fread(UserFile,Data,sizeof(Data)))
{
key = ini_GetKey(Data);
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
}
fclose(UserFile);
gPlayerLogged[playerid] = 1;
gPlayerAccount[playerid] = 1;
new kills = PlayerInfo[playerid][pKills];
SetPlayerScore(playerid, kills);
GetPlayerName(playerid, pname3, sizeof(pname3));
format(string3, sizeof(string3), "Welcome %s, you have been succesfully logged in!", pname3);
SendClientMessage(playerid, COLOR_WHITE,string3);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Password does not match your name");
fclose(UserFile);
}
}
return 1;
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid])
{
new string3[32];
new pname3[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname3, sizeof(pname3));
format(string3, sizeof(string3), "%s.cer", pname3);
new File: pFile = fopen(string3, io_write);
if (pFile)
{
new var[32];
format(var, 32, "%s\n", PlayerInfo[playerid][pPassword]);fwrite(pFile, var);
fclose(pFile);
new File: hFile = fopen(string3, io_append);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
stock ini_GetKey( line[] )
{
new keyRes[128];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}
stock ini_GetValue( line[] )
{
new valRes[128];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public ShowStats(playerid,targetid)
{
if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
{
new cash = GetPlayerMoney(targetid);
new deaths = PlayerInfo[targetid][pDeaths];
new kills = PlayerInfo[targetid][pKills];
new name[MAX_PLAYER_NAME];
GetPlayerName(targetid, name, sizeof(name));
new Float:px,Float:py,Float:pz;
GetPlayerPos(targetid, px, py, pz);
new coordsstring[256];
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
format(coordsstring, sizeof(coordsstring),"*** %s ***",name);
SendClientMessage(playerid, COLOR_WHITE,coordsstring);
format(coordsstring, sizeof(coordsstring), "Kills:[%d] Deaths:[%d] Cash:[$%d]",kills,deaths,cash);
SendClientMessage(playerid, COLOR_GRAD5,coordsstring);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
}
}
#endif
But If Im a random player and I join with an [A] Tag = Kick.
Example:
John = [A] Member
Salty = Not [A] Member.
If John Joins the server with an [A] Tag then join normally.
But if Salty Joins the server with an [A] Tag then Kick him and send a message: You are Not an [A] Member.
P.S:Can some one give me an example of how to make it please?