Bug List (CLIENT) (Updated frequently)
#81

Adding new: Moving objects that stop for some time desync for people who have just joined. Need confirmation.
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#82

SA-MP 0.3c
Exception At Address: 0x007F5A3A

Registers:
EAX: 0x00000000 EBX: 0x00000070 ECX: 0x00040000 EDX: 0x00000000
ESI: 0x00277324 EDI: 0x00000070 EBP: 0x00000001 ESP: 0x0022FD1C
EFLAGS: 0x00210206

Stack:
+0000: 0x00000000 0x00000070 0x00000000 0x00000070
+0010: 0x007F5BF6 0x00000070 0x00C97BBC 0x00000000
+0020: 0x02D1A1E8 0x00000002 0x00000004 0x007FBBEC
+0030: 0x0000001C 0x00000004 0x00C980E8 0x0022FD70
+0040: 0x00C980E4 0x00000405 0x00BA6748 0x00000000
+0050: 0x00000000 0x00000000 0x00000405 0x00727BB6
+0060: 0x00000005 0x00C80468 0x00000004 0x0057B9C0
+0070: 0x0022FDC4 0x0022FDB0 0x0000001A 0x77D50554
+0080: 0x00000000 0x00000001 0x44800000 0x00000305
+0090: 0x007FE7DC 0xFF000000 0x4419999A 0x43DB6DB8
+00A0: 0x44800000 0x00000000 0xC0A00000 0x44414000
+00B0: 0x4480A000 0xC0A00000 0x0053EB91 0x7C90E10E
+00C0: 0x7C80A42B 0x0053ECC2 0x00000001 0x00619B71
+00D0: 0x0000001A 0x00000001 0x00000001 0x0000000A
+00E0: 0x00748DA0 0x0000001A 0x00000001 0x7C80B529
+00F0: 0x00000000 0x0022FFC0 0x00000004 0x01270000
+0100: 0x42FC0F4F 0x02D10048 0x00000008 0x00000100
+0110: 0x00000008 0x00000102 0x44000000 0x43C00000
+0120: 0x00000000 0x00000000 0x00000400 0x00000300
+0130: 0x00000000 0x00000DFB 0x001801EC 0x00000200
+0140: 0x00000000 0x021D01FF 0x0059159A 0x000001FF
+0150: 0x0000021D 0x0000002C 0x00000000 0x00000004
+0160: 0x0022FFB0 0x00825EA4 0x00887E20 0xFFFFFFFF
+0170: 0x0022FE70 0x00835342 0x00000065 0x0022FFC0
+0180: 0x008246F1 0x00400000 0x00000000 0x015922E8
+0190: 0x0000000A 0x00000094 0x00000005 0x00000001
+01A0: 0x00000A28 0x00000002 0x76726553 0x20656369
+01B0: 0x6B636150 0x00003220 0x000002DC 0x00000108
+01C0: 0x7C80262C 0x000000FC 0x00352DA0 0x0022FFB8
+01D0: 0x7C800000 0x00000000 0x0022FF0C 0x00000000
+01E0: 0x00000000 0x00006C7B 0x00351FC0 0x7C85E610
+01F0: 0x6C5F0000 0x6E65706F 0x73656300 0x746C0073
+0200: 0x7C90D79F 0x7C809447 0x0022FF74 0x000F0007
+0210: 0x01578762 0x40000000 0x0022FF78 0x7C80B7BF
+0220: 0x000000B7 0x00824588 0x00250000 0x01578116
+0230: 0x00000004 0xC0000005 0x7C80243C 0x015922E8
+0240: 0x00000044 0x01593F88 0x01593F98 0x01593FB0
+0250: 0x00000000 0x00000000 0x00000000 0x00000000
+0260: 0x00000000 0x00000000 0x00000000 0x00000000
+0270: 0x00000000 0x00000000 0xFFFFFFFF 0xFFFFFFFF

SCM Op: 0x160, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0

i cant see anything and my whole GTA SAN IS SLOW CAN SOME ONE HELP ME
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#83

Quote:
Originally Posted by khanna
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SA-MP 0.3c
Exception At Address: 0x007F5A3A

Registers:
EAX: 0x00000000 EBX: 0x00000070 ECX: 0x00040000 EDX: 0x00000000
ESI: 0x00277324 EDI: 0x00000070 EBP: 0x00000001 ESP: 0x0022FD1C
EFLAGS: 0x00210206

Stack:
+0000: 0x00000000 0x00000070 0x00000000 0x00000070
+0010: 0x007F5BF6 0x00000070 0x00C97BBC 0x00000000
+0020: 0x02D1A1E8 0x00000002 0x00000004 0x007FBBEC
+0030: 0x0000001C 0x00000004 0x00C980E8 0x0022FD70
+0040: 0x00C980E4 0x00000405 0x00BA6748 0x00000000
+0050: 0x00000000 0x00000000 0x00000405 0x00727BB6
+0060: 0x00000005 0x00C80468 0x00000004 0x0057B9C0
+0070: 0x0022FDC4 0x0022FDB0 0x0000001A 0x77D50554
+0080: 0x00000000 0x00000001 0x44800000 0x00000305
+0090: 0x007FE7DC 0xFF000000 0x4419999A 0x43DB6DB8
+00A0: 0x44800000 0x00000000 0xC0A00000 0x44414000
+00B0: 0x4480A000 0xC0A00000 0x0053EB91 0x7C90E10E
+00C0: 0x7C80A42B 0x0053ECC2 0x00000001 0x00619B71
+00D0: 0x0000001A 0x00000001 0x00000001 0x0000000A
+00E0: 0x00748DA0 0x0000001A 0x00000001 0x7C80B529
+00F0: 0x00000000 0x0022FFC0 0x00000004 0x01270000
+0100: 0x42FC0F4F 0x02D10048 0x00000008 0x00000100
+0110: 0x00000008 0x00000102 0x44000000 0x43C00000
+0120: 0x00000000 0x00000000 0x00000400 0x00000300
+0130: 0x00000000 0x00000DFB 0x001801EC 0x00000200
+0140: 0x00000000 0x021D01FF 0x0059159A 0x000001FF
+0150: 0x0000021D 0x0000002C 0x00000000 0x00000004
+0160: 0x0022FFB0 0x00825EA4 0x00887E20 0xFFFFFFFF
+0170: 0x0022FE70 0x00835342 0x00000065 0x0022FFC0
+0180: 0x008246F1 0x00400000 0x00000000 0x015922E8
+0190: 0x0000000A 0x00000094 0x00000005 0x00000001
+01A0: 0x00000A28 0x00000002 0x76726553 0x20656369
+01B0: 0x6B636150 0x00003220 0x000002DC 0x00000108
+01C0: 0x7C80262C 0x000000FC 0x00352DA0 0x0022FFB8
+01D0: 0x7C800000 0x00000000 0x0022FF0C 0x00000000
+01E0: 0x00000000 0x00006C7B 0x00351FC0 0x7C85E610
+01F0: 0x6C5F0000 0x6E65706F 0x73656300 0x746C0073
+0200: 0x7C90D79F 0x7C809447 0x0022FF74 0x000F0007
+0210: 0x01578762 0x40000000 0x0022FF78 0x7C80B7BF
+0220: 0x000000B7 0x00824588 0x00250000 0x01578116
+0230: 0x00000004 0xC0000005 0x7C80243C 0x015922E8
+0240: 0x00000044 0x01593F88 0x01593F98 0x01593FB0
+0250: 0x00000000 0x00000000 0x00000000 0x00000000
+0260: 0x00000000 0x00000000 0x00000000 0x00000000
+0270: 0x00000000 0x00000000 0xFFFFFFFF 0xFFFFFFFF

SCM Op: 0x160, lDbg: 0

Game Version: US 1.0

State Information: Ped Context: 0

i cant see anything and my whole GTA SAN IS SLOW CAN SOME ONE HELP ME
Next time see the topic name before posting anything this is bug reporting thread and not crash reporting . I've replied to your topic.
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#84

Quote:
Originally Posted by MuLtiVaN
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if you are frozen and try to walk, other players will see your walk animation, but you see nothing. Its annoying because many people and admins think, ur a hacker.
Its happens for me :/
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#85

Well, if you're frozen (TogglePlayerControllable 0) and you have a tear gas / grenade / molotov, and you use fire key, other players will see you throwing it.

Dunno if it's been added yet.
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#86

Quote:
Originally Posted by [BKR]LUCAGRABACR
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Well, if you're frozen (TogglePlayerControllable 0) and you have a tear gas / grenade / molotov, and you use fire key, other players will see you throwing it.

Dunno if it's been added yet.
Whoops, totally left that out.

Thanks, also the weapon will be desynced for the thrower.
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#87

Yeah it's true, if you taze someone as cop for example he can punch or shot, the other players can see and get hitted by him, but the player who is tazed or frozen can't see!
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#88

Quote:
Originally Posted by Karlip
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Adding new: Moving objects that stop for some time desync for people who have just joined. Need confirmation.
This has been confirmed and is being added to first post.


Quote:
Originally Posted by Miguel_Teixeira
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Yeah it's true, if you taze someone as cop for example he can punch or shot, the other players can see and get hitted by him, but the player who is tazed or frozen can't see!
Updated point 2.
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#89

Hey Karlip, add that when u use any weapon that requires reloading, some players see others reloading when in fact they are shooting. [ame]http://www.youtube.com/watch?v=NcypBhbihlw[/ame]
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#90

Never mind, will the login bug be fixed? I notice it in 0.3c
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#91

Diablosrogue, R3 client is out, please redo it for any changes.

Quote:
Originally Posted by Ghost_BB
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Never mind, will the login bug be fixed? I notice it in 0.3c
What login bug?
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#92

The bug still exists.
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#93

I know it is kind of an old bug but:

When you use "TogglePlayerControlable", the player can still press the normal movement buttons and to other players it will appear their ped. is in the "running animation", but they won't actually be running. Same goes for pressing LMB- you will still be able to punch people.
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#94

I did a quick run through the bug list and didn't noticed this one. ( It has been reported before, I cannot find the thread though )

* If you are in a vehicle, and if you have a /v < vehicle id > command, once you use the command, your radio stations will stop working until you get out of that vehicle.

I'm in a vehicle, i type: /v < vehicle id >, the bug starts. Here's a quick command:
pawn Код:
CMD:v(playerid, params[])
{
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "* You must leave this vehicle to spawn a new one!"); // This could be added to prevent the bug ;s

    new
        sCar,
        Vehicle_ID,
        Float:v_Pos[4],
        Int;

    if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, ""#CRED"USAGE: "#CORANGE"/Car < CarID | Model >");
    sCar = GetVehicleModelIDFromName(params);
    if(sCar < 400 || sCar > 611) return SendClientMessage(playerid, COLOR_RED, "* Invalid vehicle model!");

    GetPlayerPos(playerid, v_Pos[0], v_Pos[1], v_Pos[2]);
    GetPlayerFacingAngle(playerid, v_Pos[3]);
    Int = GetPlayerInterior(playerid);
    Vehicle_ID = CreateVehicle(sCar, v_Pos[0], v_Pos[1], v_Pos[2], v_Pos[3], -1, -1, -1);

    SetVehicleVirtualWorld(Vehicle_ID, GetPlayerVirtualWorld(playerid));

    PutPlayerInVehicle(playerid, Vehicle_ID, 0);
    LinkVehicleToInterior(Vehicle_ID, Int);
    return 1;
}
It's either a bug or bad code usage.
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#95

Confirmed - [L3th4l]
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#96

You see the guy throwing satchels at you although when he detonates the satchels aren't removed and people can't see it explode, need more syncing but i'd call it a bug
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#97

Quote:
Originally Posted by RealCop228
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I know it is kind of an old bug but:

When you use "TogglePlayerControlable", the player can still press the normal movement buttons and to other players it will appear their ped. is in the "running animation", but they won't actually be running. Same goes for pressing LMB- you will still be able to punch people.
I think you can make a custom TogglePlayerControllable with setting an array variable for the player, so that you can check if they are frozen and desync them in OnPlayerUpdate.

Quote:
Originally Posted by [L3th4l]
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I did a quick run through the bug list and didn't noticed this one. ( It has been reported before, I cannot find the thread though )

* If you are in a vehicle, and if you have a /v < vehicle id > command, once you use the command, your radio stations will stop working until you get out of that vehicle.

I'm in a vehicle, i type: /v < vehicle id >, the bug starts. Here's a quick command:
pawn Код:
CMD:v(playerid, params[])
{
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "* You must leave this vehicle to spawn a new one!"); // This could be added to prevent the bug ;s

    new
        sCar,
        Vehicle_ID,
        Float:v_Pos[4],
        Int;

    if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, ""#CRED"USAGE: "#CORANGE"/Car < CarID | Model >");
    sCar = GetVehicleModelIDFromName(params);
    if(sCar < 400 || sCar > 611) return SendClientMessage(playerid, COLOR_RED, "* Invalid vehicle model!");

    GetPlayerPos(playerid, v_Pos[0], v_Pos[1], v_Pos[2]);
    GetPlayerFacingAngle(playerid, v_Pos[3]);
    Int = GetPlayerInterior(playerid);
    Vehicle_ID = CreateVehicle(sCar, v_Pos[0], v_Pos[1], v_Pos[2], v_Pos[3], -1, -1, -1);

    SetVehicleVirtualWorld(Vehicle_ID, GetPlayerVirtualWorld(playerid));

    PutPlayerInVehicle(playerid, Vehicle_ID, 0);
    LinkVehicleToInterior(Vehicle_ID, Int);
    return 1;
}
It's either a bug or bad code usage.
Not really bad code usage.
When you use PutPlayerInVehicle when the player is in another, that problem will occur.
I've tried to use StePlayerPos to remove the player from vehicle instantly and then put them into another vehicle, but failed.
It would be better if you check if they're in any vehicle first.
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#98

Quote:
Originally Posted by RealCop228
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I know it is kind of an old bug but:

When you use "TogglePlayerControlable", the player can still press the normal movement buttons and to other players it will appear their ped. is in the "running animation", but they won't actually be running. Same goes for pressing LMB- you will still be able to punch people.
That is already in the list.


Quote:
Originally Posted by [L3th4l]
Посмотреть сообщение
I did a quick run through the bug list and didn't noticed this one. ( It has been reported before, I cannot find the thread though )

* If you are in a vehicle, and if you have a /v < vehicle id > command, once you use the command, your radio stations will stop working until you get out of that vehicle.

I'm in a vehicle, i type: /v < vehicle id >, the bug starts. Here's a quick command:
pawn Код:
CMD:v(playerid, params[])
{
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "* You must leave this vehicle to spawn a new one!"); // This could be added to prevent the bug ;s

    new
        sCar,
        Vehicle_ID,
        Float:v_Pos[4],
        Int;

    if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, ""#CRED"USAGE: "#CORANGE"/Car < CarID | Model >");
    sCar = GetVehicleModelIDFromName(params);
    if(sCar < 400 || sCar > 611) return SendClientMessage(playerid, COLOR_RED, "* Invalid vehicle model!");

    GetPlayerPos(playerid, v_Pos[0], v_Pos[1], v_Pos[2]);
    GetPlayerFacingAngle(playerid, v_Pos[3]);
    Int = GetPlayerInterior(playerid);
    Vehicle_ID = CreateVehicle(sCar, v_Pos[0], v_Pos[1], v_Pos[2], v_Pos[3], -1, -1, -1);

    SetVehicleVirtualWorld(Vehicle_ID, GetPlayerVirtualWorld(playerid));

    PutPlayerInVehicle(playerid, Vehicle_ID, 0);
    LinkVehicleToInterior(Vehicle_ID, Int);
    return 1;
}
It's either a bug or bad code usage.
It could be a SA bug because the radios aren't controlled by SA-MP nor have been.
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#99

When you are driving with someone in a car and press H to shoot and u press Enter to "get in" again:

1.You will be "thrown" out of the car

2.You will "get in" again but you wont be able to press H to shoot again
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Quote:
Originally Posted by [Alpha]
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When you are driving with someone in a car and press H to shoot and u press Enter to "get in" again:

1.You will be "thrown" out of the car

2.You will "get in" again but you wont be able to press H to shoot again
Noticed it but thought it's a GTA:SA bug, could be a SA-MP one too, need to know from Kalcor to be sure though.
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