09.03.2011, 01:18
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Last edited by -Sneaky-; 09/03/2011 at 12:51 PM.
)
Hello,
Most SA-MP releases have been mainly focused on roleplay, as a developer of the longest running deathmatch server in SA-MP, a lot of times I am missing features I'd like to see. It feels rather limited on things I can do. Some features are scriptable with some magic, but it's just not as good and fast as a native function.
There are still a lot of deathmatch servers out there who would like to see new features for deathmatch, but sadly it's slowly die-ing and 80% of the servers are focused on roleplay.
I'm going to make some suggestions for deathmatch servers in this post, and see how many support I get from other deathmatchers or deathmatch server owners, if you are one or both of them, please show your support.
My suggested features are:
* Possibly improved sync for deathmatch, it's rather bad right now (maybe special DM servers, less slots > better sync?).
* The ability to turn off helicopter blades / guns in helicopters(hydra etc) killing - toggleable in ongamemodeinit
* Custom data files for servers that makes it possible to alter weapons data.
* A option to turn off c-bug, quick switch, quick reload and others - toggleable in ongamemodeinit
* If a player pauses in-game you should still be able to kill him.
* Disable GTA functions that: gives you armour when you enter a SWAT truck, health from ambulance, shotgun from police car, etc - toggleable in ongamemodeinit
* Disable firetruck (etc) water spray - toggleable in ongamemodeinit
* Infinite stamina - toggleable in ongamemodeinit
* An option to properly disable drive-by (player killing) while keeping drive-by vehicle damage-ing/killing - toggleable in ongamemodeinit
* OnPlayerTakeDamage(playerid, otherid, health_lost, armour_lost, reason, by_player, by_vehicle)
* The ability to detect any key, right now most keys are already used by GTA - it would be cool if players could for example press "E" to enter a building.
* Able to turn off/on individual radar parts.
* Able to make vehicles invisible on the radar - toggleable in ongamemodeinit
* Sync the knife and satchel charges.
* Able to turn off fighting for a player (pressing aim, firing wont do anything).
* GetPlayerFPS()
* SetPlayerTeamForPlayer - for advanced team based gamemodes
That is all for now, probably missing some big things here but I can't think of them right now. I didn't post in the suggestions for future SA-MP versions topic cause it would just be overlooked, and this really needs some attention.
Thanks for reading, feedback is welcome.
Most SA-MP releases have been mainly focused on roleplay, as a developer of the longest running deathmatch server in SA-MP, a lot of times I am missing features I'd like to see. It feels rather limited on things I can do. Some features are scriptable with some magic, but it's just not as good and fast as a native function.
There are still a lot of deathmatch servers out there who would like to see new features for deathmatch, but sadly it's slowly die-ing and 80% of the servers are focused on roleplay.
I'm going to make some suggestions for deathmatch servers in this post, and see how many support I get from other deathmatchers or deathmatch server owners, if you are one or both of them, please show your support.
My suggested features are:
* Possibly improved sync for deathmatch, it's rather bad right now (maybe special DM servers, less slots > better sync?).
* The ability to turn off helicopter blades / guns in helicopters(hydra etc) killing - toggleable in ongamemodeinit
* Custom data files for servers that makes it possible to alter weapons data.
* A option to turn off c-bug, quick switch, quick reload and others - toggleable in ongamemodeinit
* If a player pauses in-game you should still be able to kill him.
* Disable GTA functions that: gives you armour when you enter a SWAT truck, health from ambulance, shotgun from police car, etc - toggleable in ongamemodeinit
* Disable firetruck (etc) water spray - toggleable in ongamemodeinit
* Infinite stamina - toggleable in ongamemodeinit
* An option to properly disable drive-by (player killing) while keeping drive-by vehicle damage-ing/killing - toggleable in ongamemodeinit
* OnPlayerTakeDamage(playerid, otherid, health_lost, armour_lost, reason, by_player, by_vehicle)
* The ability to detect any key, right now most keys are already used by GTA - it would be cool if players could for example press "E" to enter a building.
* Able to turn off/on individual radar parts.
* Able to make vehicles invisible on the radar - toggleable in ongamemodeinit
* Sync the knife and satchel charges.
* Able to turn off fighting for a player (pressing aim, firing wont do anything).
* GetPlayerFPS()
* SetPlayerTeamForPlayer - for advanced team based gamemodes
That is all for now, probably missing some big things here but I can't think of them right now. I didn't post in the suggestions for future SA-MP versions topic cause it would just be overlooked, and this really needs some attention.
Thanks for reading, feedback is welcome.