30.01.2011, 23:09
Okay, the saving now works, It is just the loading, This is was is causing the "World Boundaries" bug;
The Saving
The Loading
Now, I want the Loading to be perfect just like the Saving.
I know it is a mess, But I am still an Amateur with Scripting so I am sorry about that.
The Saving
pawn Код:
if(strcmp(cmdtext, "/savevehicles", true) == 0)
{ //Saves ALL vehicles. There you go, ELuisabiatch. I hope this meets your needs, I can't be too sure tho, I no haef source so no testing -.-
new file[128], Float:Pos[4], vehModel, Plate, str[128], Type;
new vehicleid = GetPlayerVehicleID(playerid);
//if(PlayerInfo[playerid][pAdmin] < 10 && !IsPlayerAdmin(playerid)) return 1;
for(new i = 1; i<=MAX_CARS; i++)
{
if(!GetVehicleModel(i)) return 1;
format(file, sizeof(file), "Vehicles/%d.ini", i);
if(!dini_Exists(file))
{
dini_Create(file);
printf("Vehicle ID %d file created", i);
}
GetVehiclePos(vehicleid, Pos[0], Pos[1], Pos[2]);
GetVehicleZAngle(vehicleid, Pos[3]);
vehModel = GetVehicleModel(i);
//dini_Create(file);
dini_IntSet(file, "Model", vehModel);
dini_FloatSet(file, "PosX", Pos[0]);
dini_FloatSet(file, "PosY", Pos[1]);
dini_FloatSet(file, "PosZ", Pos[2]);
dini_FloatSet(file, "PosA", Pos[3]);
//dini_Set(file, "Plate", Plate);
dini_IntSet(file, "Type", Type);
printf("Vehicle ID %d saved", i);
format(str, sizeof(str), "DEBUG: Vehicle ID %d saved", i);
SendClientMessage(playerid, COLOR_YELLOW, str);
print("Debug Message: Saving Vehicles is Good!");
//break;
}
return 1;
}
Now, I want the Loading to be perfect just like the Saving.
pawn Код:
forward LoadVehicle();
public LoadVehicle()
{
new file[128], Model, Veh, Float:Pos[4];
for(new i = 1; i<=MAX_CARS; i++)
{
format(file, sizeof(file), "Vehicles/%d.ini", i);
if(dini_Exists(file))
{
Model = dini_Int(file, "Model");
Pos[0] = dini_Int(file, "VehX");
Pos[1] = dini_Int(file, "VehY");
Pos[2] = dini_Int(file, "VehZ");
Pos[3] = dini_Int(file, "VehA");
Veh = CreateVehicle(Model, Pos[0], Pos[1], Pos[2], Pos[3], 1, 1, 1000);
VehicleInfo[i][vModel] = Model;
VehicleInfo[i][vX] = Pos[0];
VehicleInfo[i][vY] = Pos[1];
VehicleInfo[i][vZ] = Pos[2];
VehicleInfo[i][vA] = Pos[3];
}
//CreateVehicle(VehicleInfo[i][vModel], VehicleInfo[i][vX], VehicleInfo[i][vY], VehicleInfo[i][vZ], VehicleInfo[i][vA], 1, 1, false);
}
print("Debug Message: Loading Vehicles is Good!");
return 1;
}