[DUV] Portхes
#1

pawn Код:
C:\Documents and Settings\Luciano\Desktop\Nova pasta\gamemodes\WILS.pwn(616) : warning 202: number of arguments does not match definition
C:\Documents and Settings\Luciano\Desktop\Nova pasta\gamemodes\WILS.pwn(616) : warning 202: number of arguments does not match definition
C:\Documents and Settings\Luciano\Desktop\Nova pasta\gamemodes\WILS.pwn(616) : warning 202: number of arguments does not match definition
C:\Documents and Settings\Luciano\Desktop\Nova pasta\gamemodes\WILS.pwn(616) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


4 Warnings.
Fui por o portгo para que ele se mova e da esses seguintes erros, ajuda aк.

pawn Код:
if(PlayerToPoint(15, i,988,1827.91101074,-1866.48901367,12.38583660,0.00000000,0.00000000,273.99658203)) { //o 15 й o raio que o player tem que ficar para abrir o portгo, depois do i sгo as coordenadas do portгo fexado, a mesma do create object
Essa й a linha 616.
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#2

pawn Код:
if(PlayerToPoint(15, i,988,1827.91101074,-1866.48901367,12.38583660,0.00000000,0.00000000,273.99658203)) { //o 15 й o raio que o player tem que ficar para abrir o portгo, depois do i sгo as coordenadas do portгo fexado, a mesma do create object
isso й aonde o player tenque tar pra abrir
n o portao fexado
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#3

acho que tem numero de mais nesse onplayertopoint '-'
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#4

pawn Код:
if(PlayerToPoint(15, i, 1827.91101074,-1866.48901367,12.38583660)) { //wtf..

Pra se mover tu usa:

MoveObject.
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#5

do ricop esta correto acho q й PlayerToPoint(Float:radi, playerid, Float, Float:y, Float:z)
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#6

pawn Код:
SetTimer("PortaoPolicial", 200, true);
portaopolicia = CreateObject(987,1549.788,-1617.988,12.547,0.0,0.0,-91.960); //createobject do objecto que vocк criou para o portгo, quando for fazer faзa ele primeiro FECHADO
Eu coloco onde eu criei o meu portгo ele normal nй?
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