14.01.2011, 16:52
Well I don't know what's the problem with my code.
If I'm the only one on my server, I hear the audio file which I suppose to hear (Audio Plugin).
As soon as somebody else connects to my server, I can't hear anything.
This is my function which I call on my cmd:
And this is a timer which getting called each 0.1 seconds:
If there is another player in my server, it prints automaticly after "Siren started volume 0", "Siren stopped for you".
I posted it here because I don't think the problem is with the plugin.
Does anybody knows what's the problem here?
If I'm the only one on my server, I hear the audio file which I suppose to hear (Audio Plugin).
As soon as somebody else connects to my server, I can't hear anything.
This is my function which I call on my cmd:
Код:
forward Siren(playerid); public Siren(playerid) { new Float: pPos[3][2]; GetPlayerPos(playerid, pPos[0][0], pPos[1][0], pPos[2][0]); for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { if(siren[playerid] == 0) { //GetPlayerPos(i, pPos[0][1], pPos[1][1], pPos[2][1]); pPos[0][1] = -1935.770019; pPos[1][1] = 228.789993; pPos[2][1] = 34.156250; soundID_siren[i] = Audio_Play(i, 1, false, true, false); //Audio_SetVolume(i, soundID_siren[i], 0); siren[playerid] = 1; SendClientMessage(i,0xFFFFFFAA,"Siren started volumu 0"); } else if(siren[playerid] == 1) { for(new j=0; j<MAX_PLAYERS; j++) { if(IsPlayerConnected(j) && !IsPlayerNPC(j)) { Audio_Stop(j,soundID_siren[j]); SendClientMessage(j,0xFFFFFFAA,"Siren stopped for you"); } } siren[playerid] = 0; } } } return 1; }
Код:
forward AudioUpdate(); public AudioUpdate() { new Float: pPos[3][2]; new string[256]; for(new j=0; j<MAX_PLAYERS; j++) { if(siren[j] == 1) // check if soembody has his siren On { pPos[0][0] = -1935.770019; pPos[1][0] = 228.789993; pPos[2][0] = 34.156250; //GetPlayerPos(j, pPos[0][0], pPos[1][0], pPos[2][0]); for(new i=0; i<MAX_PLAYERS; i++)// { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { if(IsPlayerInRangeOfPoint(i, 100.0, pPos[0][0], pPos[1][0], pPos[2][0])) { GetPlayerPos(i, pPos[0][1], pPos[1][1], pPos[2][1]); new distance = 100 - floatround(floatsqroot(floatpower(floatabs(pPos[0][1] - pPos[0][0]), 2) + floatpower(floatabs(pPos[1][1] - pPos[1][0]), 2) + floatpower(floatabs(pPos[2][1] - pPos[2][0]), 2)), floatround_ceil); format(string, sizeof(string), "Distance: %d", distance); SendClientMessage(i,0xFFFFFFAA,string); Audio_SetVolume(i, soundID_siren[i], distance); Audio_Resume(i, soundID_siren[i]); return 1; } else { Audio_SetVolume(i, soundID_siren[i], 0); Audio_Pause(i, soundID_siren[i]); return 1; } } } } } return 1;//the value what function returning }
I posted it here because I don't think the problem is with the plugin.
Does anybody knows what's the problem here?