Quote:
Originally Posted by FUNExtreme
Yes, I have it installed but it still gave me the missing dll error. Also, just a note: putting a dll in the server package should NEVER be a problem (I was just saying giving all information I could)
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Then I'm not sure what your problem is. It's quite weird.
Quote:
Originally Posted by emit
How many a max objects for stable server work?
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If your network bandwidth is really small, you shouldn't add too much. If you got something like 30mbps or even 100mbps, there should be no problem. Players with crappy network is possible to cause serious desync while loading some objects, but I think your server's bandwidth is more important.
Quote:
Originally Posted by BloodyEric
Is the streamdistance parameter equally to the drawdistance parameter in the CreateObject() natives?
If no, do you plan to add it so we can use the new 0.3x Drawdistance feature?
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There is a drawdistance parameter in CreateDynamicObjectEx. You can also use
Streamer_SetFloatData to set the draw distance. Actually drawdistance and streamdistance are different. Drawdistance is used by GTA:SA for fading out objects while streamdistance is used by
streamer plugin to create/destroy player objects in sa-mp server.
Quote:
Originally Posted by Basssiiie
With 0.3x's new draw distance, would it be possible to add a LOD model parameter to the CreateDynamicObject function? After a certain distance, it would switch to that model instead of the original one? 
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LOD could be treated as an ordinary object I think, but I haven't tested it. I guess there should be no problem for the
plugin to support 0.3x's unlimited draw distance for the current version, you can have a try.