29.10.2009, 07:24
Windows: streamer
Linux: streamer.so
I'm running this on Windows XP SP3 and it doesn't provide any problems.
Linux: streamer.so
I'm running this on Windows XP SP3 and it doesn't provide any problems.
Originally Posted by $ЂЯĢ
Quote:
2. SA:MP limit is 254 objects displayed per time and you can't do anything about that. |
Originally Posted by Incognito
Try lowering the streaming distance for your objects. If you want to make a solid surface beneath your map, you can try creating a global object with CreateObject so that it will always be there.
|
Originally Posted by Davee.
Yes on windows not need .dll -.-
|
Originally Posted by [SU
BP13 ]
What do you mean you are unable to reproduce it? |
newCheckpoint.playerDistance = checkDistance3D(player.x, player.y, player.z, (* c).x, (* c).y, (* c).z); if (newCheckpoint.playerDistance <= ((* c).checkpointDistance * (* c).checkpointDistance)) { if (newCheckpoint.playerDistance <= ((* c).checkpointDistance * (* c).checkpointDistance)) { newCheckpoint.checkpointID = (* c).checkpointID; newCheckpoint.size = (* c).size; newCheckpoint.x = (* c).x; newCheckpoint.y = (* c).y; newCheckpoint.z = (* c).z; discoveredCheckpoints.push_back(newCheckpoint); } }
Originally Posted by CJ101
I've got it all setup, when i go ingame there is no objects. Im using CreateDynamicObject.
here's an example: CreateDynamicObject(987, -1706.158447, -2188.837402, 117.400078, 0.0000, 0.0000, 213.7500,500); |
Originally Posted by Shady91
Quote:
CreateDynamicObject(987, -1706.158447, -2188.837402, 117.400078, 0.0000, 0.0000, 213.7500,-1,-1,500); |