Posts: 586
Threads: 16
Joined: Mar 2008
Reputation:
0
What's the difference between the 2 debug levels d2 and d3?
Minor, major, or none? - I recall some debug levels with Dev C++ where very much the same...
Posts: 23
Threads: 4
Joined: Jun 2011
Reputation:
0
I do not understand what's the deal with d2-d3 and-but I do not show enough information than that after fail-server "[18:56:15] Crash caused an address by SetPlayerColor at 0x1f28c in gamemodes / rp-rpg.amx
[18:56:15] For more details with debugging symbols compile this script enabled and start the server again "How do I look like I look too" 0x5A656578 ", that all information, that is so [20:40:14] Crash caused an year by gamemodes \ test.amx, see stack trace Below
[20:40:14] Stack trace (most recent call first):
[20:40:14] fread (native) on line 13 in test.pwn
[20:40:14] function2 on line 8 in test.pwn
[20:40:14] function1 on line 4 in test.pwn
[20:40:14] main (entry point). Please help me, thanks a lot
Does that happen to the latest version? I hoped I've resolved this problem
Posts: 1,496
Threads: 78
Joined: Jun 2008
Reputation:
0
Probably the same as mine.
It doesn't show the file name before crash, and this plugin cannot show why the server crashes.
Posts: 265
Threads: 39
Joined: Apr 2009
Reputation:
0
I tried it, it prints nothing.
Posts: 72
Threads: 1
Joined: Jun 2011
Reputation:
0
when I download it, the plugin itself is not found.
Posts: 918
Threads: 125
Joined: Nov 2010
Quote:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 7432 bytes
Code size: 2062340 bytes
Data size: 368744 bytes
Stack/heap size: 16384 bytes; estimated max. usage=1540 cells (6160 bytes)
Total requirements: 2454900 bytes
|
Hmm, what does that Stack/heap size means?