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Are you in virtual world 105 ?
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There is no function CreatePlayerPickup, so any pickup will be created globally, but only streamed and usable for set player. Of course if that player is near pickup it will be streamed in and if anyone else comes near he/she will also see it.
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$ЂЯĢ
Listen man. i got same warnings as you did,
i only need the foreach include, and the link on the original thread is broken, can you please upload it for me? it would be highly appriciated!
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I cant get anything to show on linux im using the correct plugin ie, steamer.so and im using all the latest includes it works fine with windows when i use the.dll. i have objects pickups and 3dtext none of which show on linux servers any ideas on a fix i know im using the right syntax as iv used this plugin for a while now.
thanks in advance.
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Quote:
Originally Posted by $ЂЯĢ
Hmm, maybe we should have function like Streamer_SetPlayerPos and streamer would set palyer's pos, but only when it's sure that objects are loaded up already.
Or even better, make it "thread" alike. So when you do Streamer_UpdateEx, it loads elements and when it's done it calls On StreamerLoaded(playerid, Float , Float:y, Float:z) and we just set position then.
Second option is better tho' because we can also use it for teleporting player with vehicle, otherwise we need another native like Streamer_SetVehiclePos.
I hope this will be solved somehow in new update because it is just cool if you can teleport on custom objects without freezing yourself.
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On
StreamerLoaded would be so awesome.
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Some of my objects are very glitchy, like the ones you might possibly see on a loop. However it occurs every time for me, even on just some straight aways. Anyone know how to solve this? Thanks.
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Ok thanks for the response, I will try those ideas.
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Nice work btw...
I (and a few other friends who use this) are having a problem with figuring out the CreateDynamic3DTextLabel function...
The only way we can get it to work is when truncated as follows:
CreateDynamic3DTextLabel("TEST",0xFFFFFFAA,025.00,-0317.00,05.00,100.0);
Trying to decypher all the extra line commands are beyond us...For example, while my buddies could care less about checking "line of site", I would...
Everything after the drawdistance (attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0) is frustratingly vague in description (and what the heck is the second "distance" for)?
Would it be possible for you to provide a valid, working, full line example for, oh, just like my above line BUT checking the "line of sight"?
And maybe one where it's attached to a single player?
I'm sure if we were to see a few examples of full, working lines we'd be able to muddle through it...
Thanx in advance for any support you may provide...
8^}>
Object loading while in a vehicle is SLOW!