08.03.2016, 10:41
Quote:
If is windows u need instal this https://www.microsoft.com/en-us/down....aspx?id=48145
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If is windows u need instal this https://www.microsoft.com/en-us/down....aspx?id=48145
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CreateDynamicObject(9585, -2231.635986, 1750.079224, 6.118772, 0.0000, 0.0000, 0.0000, -1, -1, -1, 200.0, 0.0); |
public CreateMapObjects() { print("Loading Map Objects..."); switch(CurrentMap) { case 1: |
The Windows version requires the Microsoft Visual C++ 2015 Redistributable Package. |
In CreateDynamicObject what is this used for:
STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1 ? |
Check the latest version (or second latest) it assigns an area to an object for streaming so that object only streams in if it's inside the area. It was added specifically for building interior object streaming.
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I really dont understand that too.
Can you provide an example with explanation? We need create an dynamic area an then add that object to that area?? |
new STREAMER_TAG_AREA Area = CreateDynamicSphere( ... );
CreateDynamicObject( ..., .areaid = Area );
pawn Код:
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public Streamer_IncludeFileVersion = 0x280001;