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After updating my streamer from v2.7.5.2 to 2.7.6 only a few objects will load.
I use different "code-styles":
CreateDynamicObject(1229, 1456.99072, -1726.98645, 13.91800, 0, 0.00000, 0);
CreateDynamicObject(1522, 1468.5027, -1658.25769, 12.30832, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(18762, 1487.87000, -1744.38000, 30.51000, 0.00, 90.00, 0.00,-1,-1,-1,300.0);
Can anyone confirm this?
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Are you sure, is this a change in the new version?
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No, it's not new. drawdistance parameter in CreateDynamicObject has been added since v2.7
But you still have to set it to a value other than 0.0
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when i use this new version it just crashes my pawn lol any easy way to fix this?
it makes sense tho, the one im using is from last year..
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Hey, streamer should 0.3.7. (linux)
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Vehicles are streamed automaticly but max vehicle limit is 2000.
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The vehicle streamer is rather interesting. I've been hoping for it to get added to this plugin since forever - I hope it still does! How does it exactly work, though? I always thought it to be impossible unless it would be made in SA:MP itself, and even then it'd be a lot of work for the developers. Or are only unoccupied vehicles streamed?
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Quote:
Originally Posted by Deathlane
This bug has been here ever since.. This also happens with checkpoints.
AFAIK, this doesn't happen with pickups.
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Actually there is this function called
Streamer_Update. I always force updates when creating entities, editing objects, etc.
Example:
Код:
foreach(new playerid: Player) Streamer_Update(playerid);
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What about dynamic actors?
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Quote:
Originally Posted by S4D
What about dynamic actors?
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I don't think this is going to happen anytime soon.
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Quote:
Originally Posted by Abagail
The reason Emmet_ stopped development for the actor streamer was because he realized it wouldn't and couldn't operate like the streamer, here's why:
- The streamer capatilizes on the fact that there are player objects, which are per player.
- The actor system is not player based, and can't be streamed.
Basically, because there are no player actor functions an actor streamer isn't really viable.
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Then neither are pickups and other things this
streamer provide streaming for.
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Yeah but those can be synced to certain players, whereas to my knowledge actors don't have that functionality. Prove me wrong, but I bet it won't happen - it can't - because of the way actors were created. Pickups are different.
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Quote:
Originally Posted by Abagail
Yeah but those can be synced to certain players, whereas to my knowledge actors don't have that functionality. Prove me wrong, but I bet it won't happen - it can't - because of the way actors were created. Pickups are different.
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I'm not going to prove you wrong because I agree, I clearly stated that above... It would be nice, but is it really required? Who is going to need more than a 1000 idle actors? If they do need more they can just make an actor pool. THey could use actors when they need them, like when a player enters a shop.
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Well, after 0.3.7 update, I've run into the issue that streamed-in objects (by driving a car, walking) tend to not have the material colour set correctly, while when you teleport to them, it's all fine. I'm using Streamer Plugin v2.7.6. I didn't have this issue in SA-MP 0.3z with Streamer 2.7.5.2.
I've also thought of that It might be an issue with SA-MP, or other plugins I use (YSF, sscanf, whirlpool).
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Ever since I updated the streamer I've had issues:
The function which it crashes on is: IsPlayerInDynamicArea, the player it's executing it on is an NPC.
[10:51:17] [debug] Server crashed while executing NEWCNR94.amx
[10:51:17] [debug] AMX backtrace:
[10:51:17] [debug] #0 native IsPlayerInDynamicArea () from streamer.DLL
[10:51:17] [debug] #1 00071830 in IsPlayerInPolygonZone (playerid=4) at F:\Scripting - 0.3x\gamemodes\NEWCNR94.pwn:8326
[10:51:17] [debug] #2 00264e20 in public update_zones () at F:\Scripting - 0.3x\gamemodes\NEWCNR94.pwn:29072
[10:51:17] [connection] 127.0.0.1:63246 requests connection cookie.
[10:51:17] [connection] 127.0.0.1:63247 requests connection cookie.
[10:51:17] [debug] Native backtrace:
[10:51:17] [debug] #0 54120edf in ?? () from plugins\streamer.DLL
[10:51:17] [debug] #1 5410d7c3 in ?? () from plugins\streamer.DLL
[10:51:17] [debug] #2 004010b6 in ?? () from samp-server.exe
[10:51:17] [debug] #3 544362ca in ?? () from plugins\crashdetect.DLL
[10:51:17] [debug] #4 54438b28 in ?? () from plugins\crashdetect.DLL
[10:51:17] [debug] #5 544309c7 in ?? () from plugins\crashdetect.DLL
[10:51:17] [debug] #6 5443631a in ?? () from plugins\crashdetect.DLL
[10:51:17] [debug] #7 540f51b9 in ?? () from plugins\streamer.DLL
[10:51:17] [debug] #8 051f2860 in ?? () from plugins\YSF.DLL