08.02.2008, 11:34
Quote:
Originally Posted by [NoL
Puffmac ]
Does this support distance spawning too? :S |
or i didn't understand? :P
Originally Posted by [NoL
Puffmac ]
Does this support distance spawning too? :S |
Originally Posted by [LDT
LuxurY ]
Quote:
or i didn't understand? :P |
Originally Posted by Numhaken
Quote:
|
D:\GTA MP Server\pawno\include\LCS.inc(38) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(49) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(61) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(95) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(125) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(135) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(145) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(152) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(193) : error 004: function "LCS_OnPlayerEnterCheckpoint" is not implemented D:\GTA MP Server\pawno\include\LCS.inc(199) : error 004: function "LCS_OnPlayerLeaveCheckpoint" is not implemented
D:\GTA MP Server\gamemodes\mygamemode.pwn(366) : error 021: symbol already defined: "OnPlayerEnterCheckpoint" D:\GTA MP Server\gamemodes\mygamemode.pwn(371) : error 021: symbol already defined: "OnPlayerLeaveCheckpoint"
Originally Posted by Polar
These are the errors i get from your script :
Code:
D:\GTA MP Server\pawno\include\LCS.inc(38) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(49) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(61) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(95) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(125) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(135) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(145) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(152) : warning 219: local variable "checkpointid" shadows a variable at a preceding level D:\GTA MP Server\pawno\include\LCS.inc(193) : error 004: function "LCS_OnPlayerEnterCheckpoint" is not implemented D:\GTA MP Server\pawno\include\LCS.inc(199) : error 004: function "LCS_OnPlayerLeaveCheckpoint" is not implemented My scripts gives this errors now : Code:
D:\GTA MP Server\gamemodes\mygamemode.pwn(366) : error 021: symbol already defined: "OnPlayerEnterCheckpoint" D:\GTA MP Server\gamemodes\mygamemode.pwn(371) : error 021: symbol already defined: "OnPlayerLeaveCheckpoint" |
I noticed the same thing.
Any chance you could fix this? Except for this bug, I think this is an extremely user-friendly and well working streamer! Great job. |
stock LCS_DestroyCheckpoint( checkpointid ) { if ( LCS_IsValidCheckpoint( checkpointid ) == 1 ) { dyncheckcoords[LCScount][0] = 0; dyncheckcoords[LCScount][1] = 0; dyncheckcoords[LCScount][2] = 0; dyncheckcoords[LCScount][3] = 0; } return checkpointid; }
stock LCS_DestroyCheckpoint( checkpointid ) { if ( LCS_IsValidCheckpoint( checkpointid ) == 1 ) { dyncheckcoords[checkpointid][0] = 0; dyncheckcoords[checkpointid][1] = 0; dyncheckcoords[checkpointid][2] = 0; dyncheckcoords[checkpointid][3] = 0; } return checkpointid; }