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sounds like alot of work for not much worth really
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I support this idea, and if possible, would be better if there is realistic HP loos on shoot, etc, if you shoot someone in head with a gun, he dies, if in arm, some lof HP goes down etc etc
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also good for aiming training on RP servers etc (cause of object destroy desync)
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Wouldn't the SAMP server have to know a player's aim coordinates in order to sync players getting shot?
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Hm, It would be more than just Z think about when your spinning around in one place while aiming, your rX and rY are changing just not your posX and posY. So I think its would be x,y,z and I also would like to see this. I have had a few's ideas for my gm I have put off simply because I didn't really like the current IsPlayerAiming function.