07.09.2009, 15:28
Hey,
I made a skin selector because I want each team to choose from there own 3 skins (Grove's 3 grove skins, Ballas 3 ballas skins, etc.).
Almost everything works, but when I press left or right it stays on skin 1, can somebody see what's wrong?
Greets Tom.
http://pastebin.com/m3c974786
Or:
I made a skin selector because I want each team to choose from there own 3 skins (Grove's 3 grove skins, Ballas 3 ballas skins, etc.).
Almost everything works, but when I press left or right it stays on skin 1, can somebody see what's wrong?
Greets Tom.
http://pastebin.com/m3c974786
Or:
Code:
ClassSel_SetupSelectedSkin(playerid) //Setup for when you choose your skin (camera,positions etc.) { if(gPlayerSkinSelection[playerid] == -1) { gPlayerSkinSelection[playerid] = SKIN_1; } if(gPlayerGangSelection[playerid] == GANG_GROVE) { if(gPlayerSkinSelection[playerid] == SKIN_1) { SetPlayerSkin(playerid, 105); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawShowForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_2) { SetPlayerSkin(playerid, 106); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawShowForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_3) { SetPlayerSkin(playerid, 107); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawShowForPlayer(playerid,txtSkin3); } } else if(gPlayerGangSelection[playerid] == GANG_BALLAS) { if(gPlayerSkinSelection[playerid] == SKIN_1) { SetPlayerSkin(playerid, 102); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawShowForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_2) { SetPlayerSkin(playerid, 103); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawShowForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_3) { SetPlayerSkin(playerid, 104); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawShowForPlayer(playerid,txtSkin3); } } else if(gPlayerGangSelection[playerid] == GANG_AZTECAS) { if(gPlayerSkinSelection[playerid] == SKIN_1) { SetPlayerSkin(playerid, 114); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawShowForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_2) { SetPlayerSkin(playerid, 115); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawShowForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_3) { SetPlayerSkin(playerid, 116); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawShowForPlayer(playerid,txtSkin3); } } else if(gPlayerGangSelection[playerid] == GANG_VAGOS) { if(gPlayerSkinSelection[playerid] == SKIN_1) { SetPlayerSkin(playerid, 108); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawShowForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_2) { SetPlayerSkin(playerid, 109); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawShowForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); } else if(gPlayerSkinSelection[playerid] == SKIN_3) { SetPlayerSkin(playerid, 110); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawShowForPlayer(playerid,txtSkin3); } } } //---------------------------------------------------------- ClassSel_SwitchToNextSkin(playerid) { gPlayerSkinSelection[playerid]++; if(gPlayerSkinSelection[playerid] > SKIN_3) { gPlayerSkinSelection[playerid] = SKIN_1; } PlayerPlaySound(playerid,1052,0.0,0.0,0.0); gPlayerLastSkinSelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedSkin(playerid); } //---------------------------------------------------------- ClassSel_SwitchToPreviousSkin(playerid) { gPlayerSkinSelection[playerid]--; if(gPlayerGangSelection[playerid] < SKIN_1) { gPlayerSkinSelection[playerid] = SKIN_3; } PlayerPlaySound(playerid,1053,0.0,0.0,0.0); gPlayerLastSkinSelectionTick[playerid] = GetTickCount(); ClassSel_SetupSelectedSkin(playerid); } //----------------------------------------------------------- ClassSel_HandleSkinSelection(playerid) { new Keys,ud,lr; GetPlayerKeys(playerid,Keys,ud,lr); if(gPlayerSkinSelection[playerid] == -1) { ClassSel_SwitchToNextSkin(playerid); return; } // only allow new selection every ~500 ms if( (GetTickCount() - gPlayerLastSkinSelectionTick[playerid]) < 500 ) return; if(Keys & KEY_FIRE) { gPlayerHasSkinSelected[playerid] = 1; TextDrawHideForPlayer(playerid,txtSkinSelHelper); TextDrawHideForPlayer(playerid,txtSkin1); TextDrawHideForPlayer(playerid,txtSkin2); TextDrawHideForPlayer(playerid,txtSkin3); TogglePlayerSpectating(playerid,0); return; } if(lr > 0) { ClassSel_SwitchToNextSkin(playerid); } else if(lr < 0) { ClassSel_SwitchToPreviousSkin(playerid); } }