need help with maps
#1

when people on thier threads post somthing like this

this is a lapd prison


CreateObject(5191, -2957.490967, -189.260941, -3.126519, 0.0000, 0.0000, 270.0000);
CreateObject(5191, -3081.658203, -189.233978, -3.034576, 0.0000, 0.0000, 270.0000);
CreateObject(5191, -3204.343262, -189.259659, -2.908321, 0.0000, 0.0000, 270.0000);
CreateObject(8420, -3286.758545, -218.581421, 2.891614, 0.0000, 0.0000, 181.3415);
CreateObject(12814, -3281.061035, -262.770752, 3.037791, 0.0000, 0.0000, 0.0000);
CreateObject(12814, -3311.581543, -263.063477, 3.012791, 0.0000, 0.0000, 0.0000);
CreateObject(12814, -3291.232422, -263.020020, 3.040218, 0.0000, 0.0000, 0.0000);
CreateObject(12814, -3311.637695, -311.145477, 2.973849, 0.0000, 0.0000, 0.0000);
CreateObject(12814, -3291.494141, -310.853455, 2.967644, 0.0000, 0.0000, 0.0000);
CreateObject(12814, -3281.379395, -311.157135, 2.970071, 0.0000, 0.0000, 0.0000);
CreateObject(10610, -3295.327881, -273.901672, 13.288682, 0.0000, 0.0000, 270.0000);
CreateObject(3876, -3296.530762, -274.787384, 23.964684, 0.0000, 0.0000, 0.0000);
CreateObject(1689, -3306.203125, -296.598022, 25.175821, 0.0000, 0.0000, 0.0000);
CreateObject(1689, -3288.612305, -296.656494, 25.175821, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3247.349365, -212.982910, 3.071301, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3247.335693, -224.968307, 3.071301, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3247.370361, -236.910721, 3.071301, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3259.477539, -236.802917, 3.071301, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3271.206787, -237.310196, 3.071301, 0.0000, 0.0000, 2.5783);
CreateObject(987, -3326.114746, -237.888596, 2.868176, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3315.747314, -237.875824, 2.868176, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3283.143799, -237.680374, 3.071301, 0.0000, 0.0000, 1.7189);
CreateObject(987, -3290.567627, -237.718781, 3.071301, 0.0000, 0.0000, 0.8594);
CreateObject(1215, -3297.422852, -240.545609, 3.547796, 0.0000, 0.0000, 348.7500);
CreateObject(1215, -3303.615723, -240.477020, 3.612354, 0.0000, 0.0000, 0.0000);
CreateObject(1215, -3291.370850, -240.230377, 3.612354, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3326.072998, -226.103394, 2.868176, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3326.072510, -214.164841, 2.868176, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3326.097412, -202.316574, 2.868176, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3326.114502, -190.457886, 2.868176, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3326.112305, -179.551453, 2.868176, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3314.177246, -179.249634, 2.718177, 0.0000, 0.0000, 181.7189);
CreateObject(987, -3302.817139, -179.148651, 2.688529, 0.0000, 0.0000, 180.0000);
CreateObject(987, -3290.861572, -178.905258, 2.771300, 0.0000, 0.0000, 180.8595);
CreateObject(987, -3278.931152, -178.599487, 2.771300, 0.0000, 0.0000, 181.7189);
CreateObject(987, -3267.509277, -178.331879, 2.749180, 0.0000, 0.0000, 181.7189);
CreateObject(987, -3325.873291, -238.352112, 3.120604, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.837646, -250.318985, 3.020603, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.841309, -262.270538, 3.020602, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.890381, -274.055664, 3.020603, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.885986, -286.049500, 3.020603, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.903076, -297.995331, 2.981662, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.914307, -309.831757, 2.981662, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3325.911865, -321.786560, 2.981662, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3326.291992, -335.766449, 2.981662, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3325.938965, -324.020569, 2.981662, 0.0000, 0.0000, 270.0000);
CreateObject(987, -3314.831055, -335.670471, 2.981662, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3302.909912, -335.677368, 2.981662, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3290.975830, -335.702179, 2.977884, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3279.201660, -335.694275, 2.977884, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3277.938477, -335.690460, 2.977883, 0.0000, 0.0000, 0.0000);
CreateObject(987, -3266.696777, -335.860565, 2.977884, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.701660, -324.250244, 2.977884, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.719238, -312.645691, 2.977884, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.708984, -300.859467, 2.977884, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.738037, -289.113708, 2.977884, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.785156, -277.205444, 3.045605, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.774902, -265.403442, 3.045604, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.770508, -253.567581, 3.045604, 0.0000, 0.0000, 90.0000);
CreateObject(987, -3266.792725, -248.896774, 3.045604, 0.0000, 0.0000, 90.0000);



i just dont know what to do with this im really new to scripting so could sum 1 plz help me or send a tutorial on how to do this

also i do know about the map to pawn converter so you dont need to post that ive bin told to put under gamemodeinit() or sumthng like that so could sum1 show me where
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#2

I suggest you start reading here <--
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