30.08.2009, 10:59
Hi dear scripters i have one problem i need command /carjack to jack a locked car but i cant compile it whats problem?
// comanda de iti arata checkpoint //
if(strcmp(cmd, "/dropcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] == 5)
{
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command!");
return 1;
}
if(PlayerInfo[playerid][pCarTime] == 0)
{
GameTextForPlayer(playerid, "~w~Car Selling ~n~~r~Drop the car at the Garage", 5000, 1);
CP[playerid] = 1;
SetPlayerCheckpoint(playerid, 1699.0282,-2083.3892,13.1442,8.0);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You already Dropped a car, wait till your reload time is over!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Store Robber!");
}
}//not connected
return 1;
}
// asta e in public OnPlayerEnterCheckpoint(playerid) //
else if(CP[playerid]==1)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(gLastCar[playerid] >= 200)
{
PlayerInfo[playerid][pJackSkill] ++;
if(PlayerInfo[playerid][pJackSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 2, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 3, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 4, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 5, you will earn more Money and quicker Reload Time."); }
new level = PlayerInfo[playerid][pJackSkill];
if(level >= 0 && level <= 50)
{
new rand = random(sizeof(SELLCAR1));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 30 minutes.", SELLCAR1[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR1[rand]);
PlayerInfo[playerid][pCarTime] = 1800;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 51 && level <= 100)
{
new rand = random(sizeof(SELLCAR2));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 25 minutes.", SELLCAR2[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR2[rand]);
PlayerInfo[playerid][pCarTime] = 1500;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 101 && level <= 200)
{
new rand = random(sizeof(SELLCAR3));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 20 minutes.", SELLCAR3[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR3[rand]);
PlayerInfo[playerid][pCarTime] = 1200;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 201 && level <= 400)
{
new rand = random(sizeof(SELLCAR4));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 15 minutes.", SELLCAR4[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR4[rand]);
PlayerInfo[playerid][pCarTime] = 900;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 401)
{
new money = 500;
format(string, sizeof(string), "You sold a car for $%d, your reload time is 10 minutes.", money);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, money);
PlayerInfo[playerid][pCarTime] = 600;
SetVehicleToRespawn(vehicleid);
}
}
GameTextForPlayer(playerid, "~y~Sold the car", 2500, 1);
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
else
{
GameTextForPlayer(playerid, "Not in a car", 5000, 1);
}
}
// new //
new SELLCAR1[] = { 100, 112, 125, 139, 145, 154, 166, 176, 185, 196, 200 };
new SELLCAR2[] = { 209, 213, 225, 237, 247, 256, 264, 271, 286, 298, 300 };
new SELLCAR3[] = { 305, 317, 321, 337, 344, 355, 368, 371, 385, 396, 400 };
new SELLCAR4[] = { 407, 413, 425, 438, 442, 456, 463, 475, 487, 491, 500 };
// si in public SetPlayerUnjail() //
if(PlayerInfo[i][pCarTime] > 0)
{
if(PlayerInfo[i][pCarTime] <= 0)
{
PlayerInfo[i][pCarTime] = 0;
}
else
{
PlayerInfo[i][pCarTime] -= 1;
}
}
And when i compile it then pawno give me a error: Pawn Compiler library has encountered a problem and needs to close. We are sorry for the inconvenience.
// comanda de iti arata checkpoint //
if(strcmp(cmd, "/dropcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pJob] == 5)
{
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command!");
return 1;
}
if(PlayerInfo[playerid][pCarTime] == 0)
{
GameTextForPlayer(playerid, "~w~Car Selling ~n~~r~Drop the car at the Garage", 5000, 1);
CP[playerid] = 1;
SetPlayerCheckpoint(playerid, 1699.0282,-2083.3892,13.1442,8.0);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You already Dropped a car, wait till your reload time is over!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a Store Robber!");
}
}//not connected
return 1;
}
// asta e in public OnPlayerEnterCheckpoint(playerid) //
else if(CP[playerid]==1)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(gLastCar[playerid] >= 200)
{
PlayerInfo[playerid][pJackSkill] ++;
if(PlayerInfo[playerid][pJackSkill] == 50)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 2, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 100)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 3, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 200)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 4, you will earn more Money and quicker Reload Time."); }
else if(PlayerInfo[playerid][pJackSkill] == 400)
{ SendClientMessage(playerid, COLOR_YELLOW, "* Your Car Jack Skill is now Level 5, you will earn more Money and quicker Reload Time."); }
new level = PlayerInfo[playerid][pJackSkill];
if(level >= 0 && level <= 50)
{
new rand = random(sizeof(SELLCAR1));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 30 minutes.", SELLCAR1[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR1[rand]);
PlayerInfo[playerid][pCarTime] = 1800;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 51 && level <= 100)
{
new rand = random(sizeof(SELLCAR2));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 25 minutes.", SELLCAR2[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR2[rand]);
PlayerInfo[playerid][pCarTime] = 1500;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 101 && level <= 200)
{
new rand = random(sizeof(SELLCAR3));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 20 minutes.", SELLCAR3[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR3[rand]);
PlayerInfo[playerid][pCarTime] = 1200;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 201 && level <= 400)
{
new rand = random(sizeof(SELLCAR4));
format(string, sizeof(string), "You sold a car for $%d, your reload time is 15 minutes.", SELLCAR4[rand]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, SELLCAR4[rand]);
PlayerInfo[playerid][pCarTime] = 900;
SetVehicleToRespawn(vehicleid);
}
else if(level >= 401)
{
new money = 500;
format(string, sizeof(string), "You sold a car for $%d, your reload time is 10 minutes.", money);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
SafeGivePlayerMoney(playerid, money);
PlayerInfo[playerid][pCarTime] = 600;
SetVehicleToRespawn(vehicleid);
}
}
GameTextForPlayer(playerid, "~y~Sold the car", 2500, 1);
CP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SetVehicleToRespawn(GetPlayerVehicleID(playerid));
}
else
{
GameTextForPlayer(playerid, "Not in a car", 5000, 1);
}
}
// new //
new SELLCAR1[] = { 100, 112, 125, 139, 145, 154, 166, 176, 185, 196, 200 };
new SELLCAR2[] = { 209, 213, 225, 237, 247, 256, 264, 271, 286, 298, 300 };
new SELLCAR3[] = { 305, 317, 321, 337, 344, 355, 368, 371, 385, 396, 400 };
new SELLCAR4[] = { 407, 413, 425, 438, 442, 456, 463, 475, 487, 491, 500 };
// si in public SetPlayerUnjail() //
if(PlayerInfo[i][pCarTime] > 0)
{
if(PlayerInfo[i][pCarTime] <= 0)
{
PlayerInfo[i][pCarTime] = 0;
}
else
{
PlayerInfo[i][pCarTime] -= 1;
}
}
And when i compile it then pawno give me a error: Pawn Compiler library has encountered a problem and needs to close. We are sorry for the inconvenience.