11.08.2009, 18:37
you know the music when you join a server? I know how to make it play but how I make it stop playing after you spawn
public OnPlayerRequestSpawn(playerid) { PlayerPlaySound(playerid,1188 ,0, 0, 0); return 1; }
Originally Posted by TFZ
like this
Код:
public OnPlayerRequestSpawn(playerid) { PlayerPlaySound(playerid,1188 ,0, 0, 0); return 1; } |
Originally Posted by TFZ
like this
Код:
public OnPlayerRequestSpawn(playerid) { PlayerPlaySound(playerid,1188 ,0, 0, 0); return 1; } |
public DynUpdateStart(playerid) //Shurty40
{
TogglePlayerControllable(playerid, false);
new string[255];
format(string, sizeof(string), "~w~Objects~n~~r~Loading");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
if(GetPlayerPing(playerid) < 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 100) { SetTimerEx("DynUpdateEnd", 2000, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 200) { SetTimerEx("DynUpdateEnd", 2200, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 300) { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
else if(GetPlayerPing(playerid) > 500) { SetTimerEx("DynUpdateEnd", 3000, 0,"e",playerid); }
else { SetTimerEx("DynUpdateEnd", 2700, 0,"e",playerid); }
return 1;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public DynUpdateEnd(playerid) //Shurty40
{
TogglePlayerControllable(playerid, true);
new string[255];
format(string, sizeof(string), "~w~Objects~n~~r~Loaded!");
GameTextForPlayer(playerid, string, 3000, 6);
PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
return 1;
}
Originally Posted by [SU
BP13 ]
ok well it works thanks. I had something like this controlling the sound to stop: pawn Код:
|