27.07.2009, 21:14
Well, yeah. I have currently easy system. If player just type /car lock1, then his/her car will lock/unlock. Well, how I can put it like that way : Player can use /car lock1 cmd ONLY if he are close to his/her car? Can somebody tell me? Is its something like "Getplayerdistancetocar" or something like that?
Current system cmd.
Current system cmd.
Код:
else if(strcmp(x_nr,"lock1",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey];
if(keycar != 999)
{
new locked[256];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,0);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate();
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(keycar,i,0,1);
}
}
format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate();
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You don't have a vehicle at slot 1");
return 1;
}
}

