24.07.2009, 18:30
hai guys,
i want a save system so where a player leaves they spawn there next time. Yes, i have searched but i can't find it. Also i want /givegun to be defualt infinite ammo, so how i edit this no just make it 99999999:
it would be really helpful if you could help me.
i want a save system so where a player leaves they spawn there next time. Yes, i have searched but i can't find it. Also i want /givegun to be defualt infinite ammo, so how i edit this no just make it 99999999:
Код:
if(strcmp(cmd, "/givegun", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /givegun [playerid/PartOfName] [weaponid(eg. 46 = Parachute)] 99999999"); return 1; } new playa; new gun; new ammo; playa = ReturnUser(tmp); tmp = strtok(cmdtext, idx); gun = strval(tmp); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /givegun [playerid/PartOfName] [weaponid] [ammo]"); SendClientMessage(playerid, COLOR_GRAD4, "3(Club) 4(knife) 5(bat) 6(Shovel) 7(Cue) 8(Katana) 10-13(Dildo) 14(Flowers) 16(Grenades) 18(Molotovs) 22(Pistol) 23(SPistol)"); SendClientMessage(playerid, COLOR_GRAD3, "24(Eagle) 25(shotgun) 29(MP5) 30(AK47) 31(M4) 33(Rifle) 34(Sniper) 37(Flamethrower) 41(spray) 42(exting) 43(Camera) 46(Parachute)"); return 1; } if(gun < 1||gun > 46||gun==27||gun==1||gun==2||gun==9||gun==17||gun==19||gun==20||gun==21||gun==35||gun==36||gun==39||gun==40||gun==44||gun==45) { SendClientMessage(playerid, COLOR_GRAD1, " wrong WeaponID!"); return 1; } tmp = strtok(cmdtext, idx); ammo = strval(tmp); if(ammo > 99999999) { SendClientMessage(playerid, COLOR_GRAD1, " dont go below 1 or above 999999999 bullets!"); return 1; } if (PlayerInfo[playerid][pAdmin] >= 1337) { if(IsPlayerConnected(playa)) { if(playa != INVALID_PLAYER_ID) { SafeGivePlayerWeapon(playa, gun, ammo); GetPlayerName(playa, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "AdmWarning: %s has given %s gun id %d.", sendername,giveplayer,gun); ABroadCast(COLOR_YELLOW,string,1); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } } return 1; }